I have test your mod in GUTS for a while. It's awesome
I just want to recommend some thing:
1. Can you give some "exact number" on Passive Skills and some Active Skill too? I think the "clear number" is useful with player
2. As I can see that the mod is replacing Default Class, right? I think the answer is Yes
3. It's stupid question [Deleted]
4. I see the new Akimbo Passive have fist weapon requirement but the Berserker don't have that skills, it's not fair
And do you think about make some dual passive like Akimbo for all dual melee weapon?
5. Is the 52-skill-only just apply for default class? With mod class can we clone the tab and skill to more than 52
I ask this question because the Classy Classes Mod on Steam is like clone all the tab skill into each class and it works.
I want to ask some question personally about the conflict of Classy Mod but I don't think I should ask here
I'm sorry for my bad English!
P/s: I am seeking a Fist-used Class build around the Passive Skills so I am very interested with your Berserker.
P/s 1: I have tried to clone page 5 to page 6 and change the skill to some passive skills, if you want to test just tell me, hmm I do it for personal only...
Hello and thanks for your requests here
@Zayn Malik !!!
Answer 1 and 2: Yes The actual total number is a very good request and I will write a Discussion on the Steam Workshop which will provide details like this.
The number is like the original game (120) with some extra from General Skills (12) and the Shared Skills are just clones and New Skills won't be added until the "Second Mod" so the final total is a mere (132) !!! Shocking what happens when we allow Skills to be shared!
Now if you were asking about the total number of Skills "including" cloned Shared Skills and General Skills per Class then the total is (208).
If we ever make the "Second Skills Expansion" then that number will be (240) !!!

or just (156) if counting unique Skills only.
Once again the attack of the clones is strong with this one! (Wait- isn't there a famous franchise that says that)?
Answer 3: To Delete or Delete not- there is no try !!!
Answer 4: Fear not!
Both Akimbo and Executioner are almost the same Skill minus the fact one gains Damage on Dual Wield and the other gains Charge. We merely have to get "doudley" to add Charge to one Skill and DW Damage to the other.
Also the Embermage Class gains the Shared Skills from the Warfare Tree of the Outlander Class thereby accessing Akimbo which further means
3 Classes have a Dual Wield Passive. I'm okay with the Engineer being left out since it has some powerful options for various Weapon Builds including Dual Wield.
Answer 5: All Classes can be modded so even the Default can have more than 52.
It's just a limitation we decided to use for balance and thematic sake however feel free to mod more!
Classy Classes may conflict however since they are separate Classes it may work (I don't know since it needs testing).
Answer Ps_0: Wonderful !!! General Skills will help greatly with this goal!
Answer Ps_1: I would be more than happy if you desire to post a Link of your mod here! We would be more than happy to welcome your mods and your authority as a modder!