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Author Topic: Skills Expansion: Bugs Report & Ideas  (Read 27357 times)

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #30 on: »
Speaking of which, the skill idea that I got mostly came from the class in Variant Class & FEP +, where the class was given permission to use. Maybe it's not problematic if it is used partially for Expansion Mod Skills. :)

And there is a slight change in "Artillery" skill.
Spoiler (hover to show)



Skills Expansion

Spoiler: Bug & More (hover to show)

Spoiler: "New Added Skills" (hover to show)

Re: Skills Expansion: Bugs Report & Ideas
« Reply #31 on: »
@doudley : Yes. Shield Shock with the added Chance to Full Heal.

Wonderful! I will go ask Corley.

Very good notes that I will consider once we know which Skills will be used.

Thanks again for this arrangement!  :o

@Sch123 : I will also keep your requests for the Variant / FEP+ Skills in mind. I will ask the respective class authors since this is a different mod project and they may wish to be informed.  :)

I request that you post some pictures of the Skills you have requested in action possibly also Skills that fulfill similar roles from TL2-E? That way we can have a comparison to choose from and make the best decision.

I believe Icy Claw the Steam modder did build a mod that fulfills almost exactly what you are requesting for the Embermage... another possible option would be the Sorcerer Skills from TL2-E mod.

« Last Edit: September 04, 2018, 08:17:28 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #32 on: »
And there is a slight change in "Artillery" skill.
Spoiler (hover to show)
This is manageable. I can get the data from Variant Classes.

But to be clear, are we talking about the unit's animation or just it's skill's particle effects?

Re: Skills Expansion: Bugs Report & Ideas
« Reply #33 on: »
@steffire3
Speaking of classes in TL2-E, can you also ask permission to be combined into Mod Variant. Because I hope the class can be added to the Variant Mod, I love the idea of class there especially the Dark Sorcerer class. So later if Viz agreed to add those classes, it has received permission from Author. :)

@steffire3 , @doudley
Can you add Alternate Outfits Mod to the Skill Expansion Mod. ;D

There is something I want to ask, there are 6 New Added Skills for each class, so there are 24 New Added Skills in total.

- Does the New Added Skill in each class have to must have at least 1 Passive Skill?
- Can it provide more than 1 New Added Passive Skill?

Because in Embermage all the skills are shared with the other three classes, so I'm a little hesitant to only give 1 Passive Skill. But if I don't give Passive Skill I feel unfair.

So later in each class will have [My Version]:
Spoiler: Skill (hover to show)

Spoiler: New Added Skills V2 (hover to show)

I slightly changed the list of New Added Skills. More details can be seen below.

I'm still not satisfied with the New Added Passive Skill especially on Embermage Class. I feel something is wrong, but I don't know what it is.
« Last Edit: September 08, 2018, 10:28:59 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #34 on: »
@doudley : Well I do like how that Dread Pirate Skill performs so if you feel that changing the way it operates is feasible (I think Animation which Sch123 mentioned affects Attacks?) then yes otherwise just the Particles will do.

I will unpack mods once I can confirm the positions of Corley, Sch123 and Icy Claw on this project and which Added Skills are completely agreed.

@Sch123 : I'm waiting for Corley's reply... I'll give him 7 days. Otherwise we do have Variant Classes whose permission we have for certain Skills.

Some of Corley's Classes are in a good spot to transfer over for Variant like the Sorcerer and possibly Assassin however the Barbarian needs a female version.

Very good work on the info here and the PDF file provided, thanks!

I see your point on the Embermage so I have checked Icy Claw again and found some Active Passives that are suitable for the Shared Skills equally along with his Ritual Summons.

Spoiler (hover to show)
« Last Edit: September 05, 2018, 09:07:31 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #35 on: »
Hi @steffire3

I got a good idea for Passive skills for Embermage. As you suggest it is better to use passive-active skills or in other words Toggle skills. So there will be no obstacle for all. Therefore Berserker, Outlander, & Engginer classes, you will get one Toggle skill from Embermage shared skills.

Here's the idea of Toggle the skills I have:

In this Toggling skill not only you will get the effect of this skill, but your pet will also get the effect. Therefore the effect will be divided into effects for Players & effects for Pet. I feel a lack of attention for Pet, because of that, this idea emerged. And for the bonus Tier level it affects both. :D


Spoiler: Toggle Skill (hover to show)

I also updated the file in PDF, you can see more clearly there. ;)
« Last Edit: September 08, 2018, 10:15:25 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #36 on: »
@Sch123 : Very good idea! Since Elemental Tornados are not easily accessible in game unless a Skill has been developed to summon them, would you consider Chances to Meteor, Glacial Spike and Thunder?
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #37 on: »
I believe there are skills that are similar to that effect, if I'm not mistaken the passive skill "Wand Chaos" on Embermage.
I got another idea from the "Ordeal of Sacrifice" Ritual Summoning Mod that "Summoning a Small Guardian that will explode on it's target". What if this is a substitute for a tornado? :)

And the guardian elemental that is called depends on blessing of the Elemental Guardian you get. ;D

Elemental 🔥 for blessing from fire Guardian
Elemental ❄️ for blessing from ice Guardian
Elemental ⚡️ for blessing from lightning Guardian
« Last Edit: September 07, 2018, 09:40:07 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #38 on: »
@Sch123 : Sounds good on the exploding summons! In fact the Wand Chaos contains Meteor, Glacial and Thunder so it matches well!  :)
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #39 on: »
@doudley @Sch123 I got IcyClaw's permission to use his mods for this project!  ;)


This opens up good potential for the Embermage now.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #40 on: »
Thanks @steffire3 , That's great news. :)

By the way, is there news from @doudley ?

Re: Skills Expansion: Bugs Report & Ideas
« Reply #41 on: »
@Sch123 :

I haven't heard anything from Doudley however it's not the first time he has disappeared and I'm certainly on board this project.
I will proceed with the plan. We just need someone who is more available if necessary. I'll give Doudley two months however we now start finding ourselves a back up modder since I'll be posting the project over on Steam so there won't be an issue with what number of whomever works on this. The project is open to anyone who can improve it.  ;)

Corley gave me an unrelated (very enjoyable alternate project! :D) response so that mod is off the table therefore I will proceed with your source plan @Sch123 for the Skills as you wanted :)

I still want to overview these Skills myself personally in game (i.e. thanks for your your wonderful PDF file!) and compare them to what other options exist inside Variant Classes for the Added Skills.

The vanilla skill edit mods are definitely high in my interest like Icy Claw's work.
« Last Edit: September 26, 2018, 02:52:42 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #42 on: »
Nice to see you are husbanding this project @steffire3 ;)

As usual, if u need tips and advice for your editing, just ask!


Re: Skills Expansion: Bugs Report & Ideas
« Reply #43 on: »
Thanks so much @Phanjam !!

Doudley helped deliver the mod from it's birth when it was growing inside a Steam discussion and Sch123 fed it great meals!  :D

I'm sure I will have questions however for now I will await your review of the Aura Berserker Edit mod since it's one of the few mods that puzzles me as the functionality has never been solidly confirmed by it's Steam users to not be buggy.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Skills Expansion: Bugs Report & Ideas
« Reply #44 on: »
@steffire3 Good job on acquiring permission, only need is the extracted mod files for us to incorporate it in Skills Expansion mod.

@Sch123 I've been responding on steam workshop comments from time to time. I actually thought I lost you guys.

PROGRESS UPDATE:

1) Permission for an additional skill, already acquired

2) Preparation of the original mod files for Skills Expansion and Added Skills for Engr mods, already set

3) Dread Pirate's Cannon Ball missile & particle already been linked to Artillery skill, need tests if appropriate

4) Alternate Outfits mod - if it is good with steffire3 then I only need the mod files so that I can incorporate it


PLAN OF WORK:

1) Complete skill trees w/ additional skills (Need GUTS)

2) Incorporate proposed changes to current mod files (Notepad)

3) Build mod (c/o steffire3), test & feedback mod (c/o sch123 & steffire3)


SCHEDULE:
- Coding w/ notepad: Friday-Saturday
- Modding w/ GUTS: Sundays (When possible)

 

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