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Author Topic: How do you change Whirling Gust Skill to not count Pistols?  (Read 409 times)

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As the title. I'm trying to use whirling gust (slash attack from TL1) on this new class of mine but it's insisting on using both weapon animations. I only want it to use either 1) Melee weapons animation only, or 2) off-hand melee weapons.

I thought i'd come up with a half solution by not using weapon animations at all and just using kicks. but it only works right in testing, not when I actually compile. If you can get this to work, this is also acceptable.


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Re: How do you change Whirling Gust Skill to not count Pistols?
« Reply #1 on: May 26, 2020, 03:22:02 am »
Hey IP. Saw your post on this topic in the discord first,so i answered there.


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