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Author Topic: Skills Expansion: Bugs Report & Ideas  (Read 27554 times)

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #90 on: »
Mismatch Animation Skill

Rapid Fire Animation

It looks like the Rapid Fire animation on Pistol weapons has been fixed. Only a problem with Cannon & Wand weapons.

Rapid Fire - Dual Wand in hand = It's looks like using an animation from Dual Pistol
Rapid Fire - 1 Wand in Right hand = It's looks like using an animation from Pistol
Rapid Fire - 1 Pistol/Wand in Left hand (No weapon on Right hand) = On the Right hand, It's looks like using an animation from pistol.
Rapid Fire - 1 Pistol/Wand in Left hand + used 1h Melee weapon on Right hand = It's looks like using an animation from Dual Pistol.
Rapid Fire - Cannon = It's looks like using an animation from Shotgun

Venomous Hail Animation

It seems that for the Venomous Hail animation on Cannon & Bow weapons still having problems, both of them are seen using the animation of the Pistol. But the good news is, there are no problems with other weapons. Only cannon & bow weapons (2h range weapons that use the left hand).

Arc Beam Animation

Arc Beam - Cannon = It's looks like using Dual Wand animation
Arc Beam - Shotgun/Crossbow = It's looks like using Wand animation
Arc Beam - Dual Pistol = It's looks like using Dual Wand animation
Arc Beam - Pistol = It's looks like using Wand animation
Arc Beam - Bow = It's looks like using Dual Wand animation



When I play it only uses Skill Expansion, some Skills & Animation from Adding Skills doesn't work properly .

Poison Tornado = Skill doesn't work
Root of Death = Skill doesn't work
Root of Life = Skill doesn't work
Spirit of Death = Skill doesn't work
Pool of Death = Skill doesn't work
Storm Vortex = The animation looks weird
Blood Lust = Skill doesn't work
Phantom Slash = Skill animations cannot be seen

Note:

Everything works fine when I play it together with other mods like Variant Class, FEP +, etc.



I also thank you for giving additional skin to the four classes. But I want to ask, do you also added Alternate Outfits ? because I still see all four classes still using old clothes and weapons, not using new clothes and weapons like those in Alternate Outfits.

By the way, I really like Drow Skin. ;D Is it possible if you only add Drow Skin? Because I see that Drow Skin is more suitable for these 4 classes, It's like the 4 classes that have been Corrupted by the Corrupted Ember. And also the Drow Skin really matches with the Horn, it's looks like a Demon ;)
Spoiler: Drow Skin (hover to show)

Note:

Just a suggestion, can the hair color using the one on Alternate Outfits that doesn't give too much hair color (24 hair color & no repeating hair color). Because in my opinion this will cause problems if there are too many (249 hair colors). ???
« Last Edit: October 27, 2018, 07:41:17 pm by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #91 on: »
- Need to change default animation into SPECIAL_DEATH_SPIRAL_RPISTOL
Spoiler: venemous hail (hover to show)

- Rapid Fire skill, need to create left hand animation by inverse (possibly)

- Other alternative animations are working as I intended them to be, we'll need someone who can create custom animations for those mismatch animation skills

- Phantom Slash doesn't use any special animation it uses the bool "USEWEAPONANIMATION:true"

- I've checked the other added skills and they do not posses any unique animations, maybe if we  give them their own GUID and changed their file location, it will sort out...

- Alternate Outfits was included, I just didn't know that it was supposed to change the default attire....because I didn't  modify those, I only included the added codes and resource from that mod.

- Regarding other skin & hair mods, specially haircolor, I wished you guys have checked the figures first, because adding these mods is clearly will give ridiculous amount of choices in the character selection screen. I really don't mind if we make them less and limited but my problem here would be to know which ones should remain and which ones should be removed...because there's no UI for editing these wardrobe features, as far as I know.

- And another thing, is Drow skin is from another skin mod?

Re: Skills Expansion: Bugs Report & Ideas
« Reply #92 on: »
- Phantom Slash doesn't use any special animation it uses the bool "USEWEAPONANIMATION:true"

I mean, no black slash animation.

Is it because changing the name of the skill that caused it?

- I've checked the other added skills and they do not posses any unique animations, maybe if we  give them their own GUID and changed their file location, it will sort out...

I also think so. Because all addition skills are taken from other class skills. So they needs to have their own GUID and changed their file location. Also to avoid problems with other skills.

- Alternate Outfits was included, I just didn't know that it was supposed to change the default attire....because I didn't  modify those, I only included the added codes and resource from that mod.

I have a mod in which there is an Skill Expansion & Alternate Outfits, only needs adjustment so that the two can run without problems. TestMerge

I suspect there is an incompatibility between Alternate Outfits and Edrobot's Exotic Skins or Animal Ears Mod.
So that they overlap each other, So the Mod that we see works only Edrobot's Exotic Skins & Animal Ears Mod, while the Alternate Outfits do not appear.

- Regarding other skin & hair mods, specially haircolor, I wished you guys have checked the figures first, because adding these mods is clearly will give ridiculous amount of choices in the character selection screen. I really don't mind if we make them less and limited but my problem here would be to know which ones should remain and which ones should be removed...because there's no UI for editing these wardrobe features, as far as I know.

Maybe like this:
- Outfits and Hair Color from Alternate Outfits Mod
- Then added Skin Drow from Edrobot's Exotic Skins Mod
- And also added Animal Ears & Horn from Animal Ears Mod

Note:

In Edrobot's Exotic & Animal Ears Mod, there are too many and repetitive hair colors unlike Alternate Outfits Mod that have been perfected with no recurring colors and sufficient color choices.

- And another thing, is Drow skin is from another skin mod?

Drow skin comes from Edrobot's Exotic Skins and Hair Mod
« Last Edit: October 28, 2018, 12:58:40 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #93 on: »
Hi @doudley

Can you also add:

General Passive
  • "-1 to Weapon equipment requirements" effect on Offensive Mastery
  • "-1 to Armor equipment requirements" effect on Defensive Mastery
Note:
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"

Re: Skills Expansion: Bugs Report & Ideas
« Reply #94 on: »
- Phantom Slash doesn't use any special animation it uses the bool "USEWEAPONANIMATION:true"

I mean, no black slash animation.

Is it because changing the name of the skill that caused it?
Oh, you meant the particle effects by this skill...this only means that there's a file missing, I'll check it. Thanks.

- I've checked the other added skills and they do not posses any unique animations, maybe if we  give them their own GUID and changed their file location, it will sort out...

I also think so. Because all addition skills are taken from other class skills. So they needs to have their own GUID and changed their file location. Also to avoid problems with other skills.
We'll see later on in the process (because I need GUTS for this change), let's just note this for the mean time.

I suspect there is an incompatibility between Alternate Outfits and Edrobot's Exotic Skins or Animal Ears Mod.
So that they overlap each other, So the Mod that we see works only Edrobot's Exotic Skins & Animal Ears Mod, while the Alternate Outfits do not appear.
"Alternate Outfits was included, I just didn't know that it was supposed to change the default attire....because I didn't  modify those, I only included the added codes and resource from that mod."
It means, I included all of the wardrobe features of the 3 mods but I didn't changed the default look of vanilla classes on which it should be changed in Alternate Outfits mod.
Spoiler: Default Female Ember Mage (hover to show)
Spoiler: Atlernate Outgfit Female Ember Mage (hover to show)

- Regarding other skin & hair mods, specially haircolor, I wished you guys have checked the figures first, because adding these mods is clearly will give ridiculous amount of choices in the character selection screen. I really don't mind if we make them less and limited but my problem here would be to know which ones should remain and which ones should be removed...because there's no UI for editing these wardrobe features, as far as I know.

Maybe like this:
- Outfits and Hair Color from Alternate Outfits Mod
- Then added Skin Drow from Edrobot's Exotic Skins Mod
- And also added Animal Ears & Horn from Animal Ears Mod

Note:

In Edrobot's Exotic & Animal Ears Mod, there are too many and repetitive hair colors unlike Alternate Outfits Mod that have been perfected with no recurring colors and sufficient color choices.
I haven't seen it in-game but I made sure that no wardrobe feature ID is being used twice (see attachment for reference). But your compromise solution seems a better option for us, I'll just have to do this part again.

Hi @doudley

Can you also add:

General Passive
  • "-1 to Weapon equipment requirements" effect on Offensive Mastery
  • "-1 to Armor equipment requirements" effect on Defensive Mastery
Note:
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"
I'll see what I can do.

Re: Skills Expansion: Bugs Report & Ideas
« Reply #95 on: »
I haven't seen it in-game but I made sure that no wardrobe feature ID is being used twice (see attachment for reference). But your compromise solution seems a better option for us, I'll just have to do this part again.
Maybe, more precisely just adding Drow skin and Animal ear & horns into Alternative Outfit Mod. Make Alternate Outfit as Core and Drow skin, Animal ear & horns as an addition.

Because the Alternate Outfit is complete enough, from changing Outfit, starting weapons, and unlocking all faces, hair styles to rainbow hair color. Only need to add Drow skin and Animal Ear & Horn to make it more complete. :D

Re: Skills Expansion: Bugs Report & Ideas
« Reply #96 on: »
How many added skins are there in Exotic Skins mod? I can count 4 unique wardrobe feature ID for Face / Skin.
Spoiler (hover to show)
We'll need to figure out which of these is the Drow skin...or all of these are Drow Skin?

If all of these are drow skin then we go with all of the wardrobe features (Hair. Haircolor, & SKin) and modified default outfit from Alternate Outfit mod. Then I'll add Hair & Skin options from Exotic Skins mod & Animal Ears mod.

That said, I will use all of the Hair & Skin options from both of those mods. Nothing is excluded, correct?

Edit:
I've checked the mod page of Exotic Skins and found out that Drow Skin is a separate mod, maybe we should use and credit just this one instead.
https://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=365
« Last Edit: October 28, 2018, 08:23:46 pm by doudley »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #97 on: »
Quote
Edit:
I've checked the mod page of Exotic Skins and found out that Drow Skin is a separate mod, maybe we should use and credit just this one instead.
https://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=365
I also initially wanted to use that Mod, but there were problem when using that Mod.

- It will overwrite the existing skin instead of adding a new skin.
- It will also affect the Custom Class

If you can add it without overwriting existing skin and making it not affect the Custom Class it will be good. :)
« Last Edit: October 28, 2018, 10:13:55 pm by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #98 on: »
I also initially wanted to use that Mod, but there were problem when using that Mod.

- It will overwrite the existing skin instead of adding a new skin.
- It will also affect the Custom Class

If you can add it without overwriting existing skin and making it not affect the Custom Class it will be good. :)
OK. Nevermind then, let's stick with Exotic Skins mod and just use the drow skin in there.

Btw, I happened to learn more about the wardrobe features and able to determine how they would look without going in-game. Now that I'll be able choose which look we can pick, I'm questioning why drow only and are other skins really that bad? For variance, maybe we should pick more theme to remain. (See attachment for the list of added skins)

Re: Skills Expansion: Bugs Report & Ideas
« Reply #99 on: »
Btw, I happened to learn more about the wardrobe features and able to determine how they would look without going in-game. Now that I'll be able choose which look we can pick, I'm questioning why drow only and are other skins really that bad? For variance, maybe we should pick more theme to remain. (See attachment for the list of added skins)

Hmmm, if you think with more skin it will add variety to play, it might be good if it is not limited to only giving Drow skin. Ok, I agree with you (Add more skins instead of limiting only adding Drow skin). :D

I saw in the AddedSkins.pdf file there is a skin that has not been included, Skin Metal & Stone. Can it be added too? ::)

If you are interested in adding another skin for more variety, you can see this mod: :P
Steampunk Cyborg Skin
« Last Edit: October 29, 2018, 01:00:46 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #100 on: »
I saw in the AddedSkins.pdf file there is a skin that has not been included, Skin Metal & Stone. Can it be added too? ::)
I guess, I can replicate the process and add some random numbers for the GUID of new wardrobe features...

If you are interested in adding another skin for more variety, you can see this mod: :P
Steampunk Cyborg Skin
Yeah, this would be a great addition but does it look like this mod is designed for non-visual armor gameplay...if so, how can we used this skin if it will just be covered by armors?...

Re: Skills Expansion: Bugs Report & Ideas
« Reply #101 on: »
Yeah, this would be a great addition but does it look like this mod is designed for non-visual armor gameplay...if so, how can we used this skin if it will just be covered by armors?...

Oh no, I forgot that. This will overwrite each other with Alternative Outfit armor.

But if you still want to add it, maybe with a little sacrifice just use the head section of Steampunk Cyborg Skin. That way we will still get the Alternative Outfit armor and Steampunk Cyborg Skin (although only the head) :D

#Frankenstein Mode  :-X

I also wondered, could you add Female hairstyle to Male's hairstyle. Because there are some hairstyles that I think are also suitable for Male to. ;)

Spoiler: Male (hover to show)
Spoiler: Female (hover to show)

I hope there is a face model with an eye patch for Male but without a mustache / beard like that of Female, but on Female's face it looks too feminine. :P

There is also a New hairstyles (Male) Ponytail & (Male) Ponytail with goggles on the EV Modpack Mod. ;D



By the way, How about adding skills to the Embermage class? especially Summoning skills for the Guardian Element. :)
« Last Edit: October 29, 2018, 04:13:33 am by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #102 on: »
Things to do next:

General Passive
  • "-1 to Weapon equipment requirements" effect on Offensive Mastery
  • "-1 to Armor equipment requirements" effect on Defensive Mastery
Note:
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"
I'll try if I can implement this.

By the way, How about adding skills to the Embermage class? especially Summoning skills for the Guardian Element. :)
Yes, thank you. I'll add these summoning skills.

@Sch123 No, I don't think it is that simple. The male head has a different circumference than the female, so I don't think it will work by just transferring the code of female hairstyles into male's. We will need someone who is proficient in 3D application for this.
« Last Edit: October 29, 2018, 10:52:55 pm by doudley »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #103 on: »
Things to do next:

    Add EV Modpack new hairstyles for male characters
    Add Steampunk Cyborg Skin as optional skin
    Add Metal & Stone skins
    Include the missing particle fx of Phantom Slash skill

If you want to add more skin, I still find some other skins. Just tell me if you want to add more, and I'll find it again. ;)

Spoiler: More Skin (hover to show)

Quote
Quote from: Sch123 on 29 October 2018, 16:12:53

    By the way, How about adding skills to the Embermage class? especially Summoning skills for the Guardian Element. :)

Yes, thank you. I'll add these summoning skills.

In Adding Skills, besides Summoning skill Embermage also has Toggle skill.
Do you think the idea of Adding Skills to give Toggle skills to Embermage can also be applied?


Quote
Quote from: Sch123 on 29 October 2018, 06:56:57

    General Passive

        "-1 to Weapon equipment requirements" effect on Offensive Mastery
        "-1 to Armor equipment requirements" effect on Defensive Mastery

    Note:
    Effect increases by 1 as we add points, on Max you will get 15.
    "-15 to Weapon equipment requirements"
    "-15 to Armor equipment requirements"

I'll try if I can implement this.

For the Weapon equipment requirements I hope to be able to function both Range & Melee weapons.
For Armor equipment requirements, I hope that it can function both Armor & Socketed item.

@Sch123 No, I don't think it is that simple. The male head has a different circumference than the female, so I don't think it will work by just transferring the code of female hairstyles into male's. We will need someone who is proficient in 3D application for this.

To Bad, even though it will add more variation if it can be done. :(
« Last Edit: October 29, 2018, 09:03:17 pm by Sch123 »

Re: Skills Expansion: Bugs Report & Ideas
« Reply #104 on: »
I'm only interested with Estherians / All Classes

Fans of berserkers will need to include those mod in their load order.

@Sch123 what's your idea again for the toggle skill?
« Last Edit: October 29, 2018, 10:54:06 pm by doudley »

 

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