Is it possible if you only add Drow Skin? Because I see that Drow Skin is more suitable for these 4 classes, It's like the 4 classes that have been Corrupted by the Corrupted Ember. And also the Drow Skin really matches with the Horn, it's looks like a Demon 

- Phantom Slash doesn't use any special animation it uses the bool "USEWEAPONANIMATION:true"
- I've checked the other added skills and they do not posses any unique animations, maybe if we give them their own GUID and changed their file location, it will sort out...
- Alternate Outfits was included, I just didn't know that it was supposed to change the default attire....because I didn't modify those, I only included the added codes and resource from that mod.
- Regarding other skin & hair mods, specially haircolor, I wished you guys have checked the figures first, because adding these mods is clearly will give ridiculous amount of choices in the character selection screen. I really don't mind if we make them less and limited but my problem here would be to know which ones should remain and which ones should be removed...because there's no UI for editing these wardrobe features, as far as I know.
- And another thing, is Drow skin is from another skin mod?
- Phantom Slash doesn't use any special animation it uses the bool "USEWEAPONANIMATION:true"
I mean, no black slash animation.
Is it because changing the name of the skill that caused it?
- I've checked the other added skills and they do not posses any unique animations, maybe if we give them their own GUID and changed their file location, it will sort out...
I also think so. Because all addition skills are taken from other class skills. So they needs to have their own GUID and changed their file location. Also to avoid problems with other skills.
I suspect there is an incompatibility between Alternate Outfits and Edrobot's Exotic Skins or Animal Ears Mod.
So that they overlap each other, So the Mod that we see works only Edrobot's Exotic Skins & Animal Ears Mod, while the Alternate Outfits do not appear.
- Regarding other skin & hair mods, specially haircolor, I wished you guys have checked the figures first, because adding these mods is clearly will give ridiculous amount of choices in the character selection screen. I really don't mind if we make them less and limited but my problem here would be to know which ones should remain and which ones should be removed...because there's no UI for editing these wardrobe features, as far as I know.
Maybe like this:
- Outfits and Hair Color from Alternate Outfits Mod
- Then added Skin Drow from Edrobot's Exotic Skins Mod
- And also added Animal Ears & Horn from Animal Ears Mod
Note:
In Edrobot's Exotic & Animal Ears Mod, there are too many and repetitive hair colors unlike Alternate Outfits Mod that have been perfected with no recurring colors and sufficient color choices.
Hi @doudley
Can you also add:
General PassiveNote:
- "-1 to Weapon equipment requirements" effect on Offensive Mastery
- "-1 to Armor equipment requirements" effect on Defensive Mastery
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"
I haven't seen it in-game but I made sure that no wardrobe feature ID is being used twice (see attachment for reference). But your compromise solution seems a better option for us, I'll just have to do this part again.

Edit:
I've checked the mod page of Exotic Skins and found out that Drow Skin is a separate mod, maybe we should use and credit just this one instead.
https://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=365
I also initially wanted to use that Mod, but there were problem when using that Mod.
- It will overwrite the existing skin instead of adding a new skin.
- It will also affect the Custom Class
If you can add it without overwriting existing skin and making it not affect the Custom Class it will be good.
Btw, I happened to learn more about the wardrobe features and able to determine how they would look without going in-game. Now that I'll be able choose which look we can pick, I'm questioning why drow only and are other skins really that bad? For variance, maybe we should pick more theme to remain. (See attachment for the list of added skins)



I saw in the AddedSkins.pdf file there is a skin that has not been included, Skin Metal & Stone. Can it be added too?
If you are interested in adding another skin for more variety, you can see this mod:
Steampunk Cyborg Skin
Yeah, this would be a great addition but does it look like this mod is designed for non-visual armor gameplay...if so, how can we used this skin if it will just be covered by armors?...





General PassiveNote:
- "-1 to Weapon equipment requirements" effect on Offensive Mastery
- "-1 to Armor equipment requirements" effect on Defensive Mastery
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"
By the way, How about adding skills to the Embermage class? especially Summoning skills for the Guardian Element.
Things to do next:
Add EV Modpack new hairstyles for male characters
Add Steampunk Cyborg Skin as optional skin
Add Metal & Stone skins
Include the missing particle fx of Phantom Slash skill

QuoteQuote from: Sch123 on 29 October 2018, 16:12:53
By the way, How about adding skills to the Embermage class? especially Summoning skills for the Guardian Element.
Yes, thank you. I'll add these summoning skills.
QuoteQuote from: Sch123 on 29 October 2018, 06:56:57
General Passive
"-1 to Weapon equipment requirements" effect on Offensive Mastery
"-1 to Armor equipment requirements" effect on Defensive Mastery
Note:
Effect increases by 1 as we add points, on Max you will get 15.
"-15 to Weapon equipment requirements"
"-15 to Armor equipment requirements"
I'll try if I can implement this.
@Sch123 No, I don't think it is that simple. The male head has a different circumference than the female, so I don't think it will work by just transferring the code of female hairstyles into male's. We will need someone who is proficient in 3D application for this.