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1
Tips & Tools / Which tools can be useful
« Last post by Awkward on July 30, 2022, 06:51:30 am »
Subj.
At this moment, which tools we needs? i guess, model version converters and Blender expotr/import still useful but except them?
2
News & Announcements / Re: Torchmodders Patreon Page
« Last post by Phanjam on July 04, 2022, 11:54:48 pm »
This is a very old post but just commeting to say thie patreon is not active at the moment
3
3D Modelling & Animation / OGRE Command Line Tools [NOTES]
« Last post by Phanjam on June 01, 2020, 09:03:01 pm »
Posting about this because I am always confused abut which OGRETools version works with which .MESH version (TL1 vs. TL2).  So...

> TL1 models are serialized using the 1.6.4 release of OGRETools

> TL2 models are serialized using the 1.7.2 release of OGRETools

And this is the OGRETools archive page on sourceforge where you can get this stuff...
https://sourceforge.net/projects/ogre/files/ogre/
4
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on May 30, 2020, 01:04:14 pm »
New changes:

Process tag "DESCRIPTION" not as <TRANSLATE> type only but as <STRING> too
fixed possible crash on some unuseful dialog
5
Help Wanted / Re: Can't seem to remove other classes fully and wierd visual bug
« Last post by Phanjam on May 28, 2020, 11:41:09 pm »
I havent looked inside ur mod but maybe ur class is looking for files which were somehow affected by the remove files step u took?
6
I'm currently trying to remove the other vanilla classes from slowing up. in theory this is simple. Go to mods tab on the right, click on the remove files tab and just click everything you dont want. this seems to work for embermage, berserker and engineer just fine. but the outlander female keep  showing up.

also i crash on new game about 50% of the time and about 50% of the time I go in it has a weird visual bug on the arm.

I feel this is all connected as this is the only changes i've made for this current itteration.

Thoughts?
7
Help Wanted / Re: How do you change Whirling Gust Skill to not count Pistols?
« Last post by Phanjam on May 26, 2020, 03:22:02 am »
Hey IP. Saw your post on this topic in the discord first,so i answered there.
8
Help Wanted / Re: How do I add Piercing to Sniper Shot?
« Last post by Phanjam on May 26, 2020, 01:28:50 am »
Hey IP. As far as damage delivery goes, only missiles can be made to pierce amd thus deliver damage to more than one target.
So your skill will have to make use of a missile first of all.

There arent many vanilla skills for ranged weaps using a missile, but maybe look into ricochet.dat in media/skills/vanquisher for an example
9
Help Wanted / How do I add Piercing to Sniper Shot?
« Last post by InsanityPilgrim on May 25, 2020, 09:10:15 pm »
As the title. I'm wanting to add sniper shot (one of the unfinished wanderer skills) to this new class of mine. So far im pretty happy with it, but because it's a single shot on cooldown, little minions keep on getting in the way. So I want to get rid of that issue and make it like a rail gun basically. One big line of death. Please help.

Thanks.
10
As the title. I'm trying to use whirling gust (slash attack from TL1) on this new class of mine but it's insisting on using both weapon animations. I only want it to use either 1) Melee weapons animation only, or 2) off-hand melee weapons.

I thought i'd come up with a half solution by not using weapon animations at all and just using kicks. but it only works right in testing, not when I actually compile. If you can get this to work, this is also acceptable.

Thanks.
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