It looks like you also fixed the animation on some skills, because the animation on the Fusillade & Blast Missile skill is correct (according to the weapon used). 
That's good, although I don't remeber doing any different with the animations.
But there are also animation skills that are still wrong. As in Animation for Dual Pistol / Wand when using Rapid Fire the animation skills is not shooting instead turn into kicking animation.
This one on the other hand, that's why I felt that I forgot something...tbh, the Rapid Fire is quite a unique skill, originally in the code, it only links to a right hand animation but in-game, we can see that dual pistol can be used for this skill right?...Last last week, I was thinking of adding the dual wield animation "string" to the code and see if it would remedy the animation mismatch for dual pistol/wand...anyway, we'll have to wait for another weekend.
Regarding other stuff, thanks so much for this list...we'll work on them soon but for this week, I plan to include character wardrobe and features as proposed, and possibly these stuff too:
Outlander
- Poison Twister: Remove skill requirement
- Spirit of Death: Remove skill requirement
Berserker
- Phantom Slash: Requires a melee weapon equipped in the right hand
- Phantom Strike: Requires a melee weapon equipped in the right hand
Outlander
And can you also change the effect of a passive Tier III Dodge Mastery skill (Increases movement speed by 10%) with passive Escape Mastery skills from the Ninja FEP+ class? 
I also want to ask, do we also need to change the level requirements in the Additional Skill? in order to better adjust to the other skill. 
Just give me your proposed skill requirement levels.
Berserker added skill 1 lvl req =
Berserker added skill 2 lvl req =
Berserker added skill 3 lvl req =
Berserker added skill 4 lvl req =
Berserker added skill 5 lvl req =
Berserker added skill 6 lvl req =
Outlander added skill 1 lvl req =
Outlander added skill 2 lvl req =
Outlander added skill 3 lvl req =
Outlander added skill 4 lvl req =
Outlander added skill 5 lvl req =
Outlander added skill 6 lvl req =
(Skill 1 is the left while skill 2 is the right)
(Farthest left skill tree has skill 1 & 2, next skill tree has 3 & 4, so on and so fort)
Please note that additional skills taken from several Variant & FEP+ classes also affect the original skills of the classes in Variant & FEP+. Can you make it so that the skill doesn't collide with each other?
I'll separate them after all is finalized because moving skills (changing folder name) also means to manually change each directory of files linked to the skill.