(1)
Berserker's Blood Hunger and Rampage must be made available for All Weapons.
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(2)
Outlander's Akimbo needs Charge Gain (2-30%) and Berserker's Executioner needs Dual Wield Damage Bonus (2-30%).
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(3)
Rearranging of 3 Passive Tier Skills:
Cold Storm Mastery = Physical, Ice, Electric.
Elemental Cunning = Physical, Poison, Fire.
Fire Force Spark = Physical, Fire, Electric.
Tier 1: 5% Damage Reductions. Tier 2: 10% Chance Nearby Foes Afflicted with Effect. Tier 3: +100 Damage Types. All these are limited to their respective Elements.
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(4)
Fix issue with the Berserker's Damage Reduction from the "Armor Fix" mod.
After reaching 1000 Armor the % gets stuck at 45% after maxing Vitality and Defense Masteries.
None of the other Classes have any issues which leaves Berserker with a severe vulnerability against high leveled Elite foes.
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(5)
Engineer:
Construction Tree Skill: Fire and Spark:
Rename as: Fire Force Spark:
"The Spark to gain energy from Fire, and Force to recycle things."
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(6)
Loss Mastery: Frost Skills
-1-15% Elemental Armor Reduced for 3 seconds.
Tiers:
Physical Armor Reduced by
-5%,
-10%,
and -15% for 3 seconds.
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(7)
Add these Chances to these Brands:
Fire Brand: 2-30% Meteor Strike.
Ice Brand: 2-30% Glacial Spike.
Electric Brand: 2-30% Thunder.
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( 8 )
"Prismatic Rift" needs it's Tier 3 Bonus of "Rift Death" removed only because it's a very cheap tactic.
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(9)
Can you also remove the "Chance to Teleport Foe" from the "Weapon Chaos" Skill?
(Affix may be named Chaotic Rift).
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(10)
"Fusilade" needs to be made spammable for the Shotgonne.
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(11)
Blind Mastery: Tier Bonus 2 and 3 give +15-30% Ranged Damage Bonus, would like this changed to "Secondary Damage" which would help Splash Damage of all it's Two Hand Short Ranged Weapons.
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(12)
Tested "Blind Mastery" and I can confirm that "Burning Hit" which is a tier reward from Tiered Passives is currently suicidal when moving gear from clothing slots.
It inflicts the Player with a 5 second Burn and it makes changing clothes very dangerous for
**** Players.
It does not activate during hits in battle which also makes it useless.
I recommend replacing this Tier Bonus with a different and functional Affix like Inflict 50-750 Physical Damage over 5 seconds.
(13)
New Request:
Engineer Skills:
Blast Cannon
and
Fusillade.
Blast Cannon:
Renamed to:
Blast Missile.
Fusillade:
Renamed to:
Rocket Barrage.
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Reason:
Allow both of these Skills access from these weapons (All Ranged Weapons):
Cannon
Shotgonne
NEW:
Bow
Crossbow
Pistol
Wand
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Animations:
Use Rapid Fire or Venom Hail from the Outlander or hack together something so the Skill can at least activate.
Whether it solves or fails the issue from a slowly animated Fire Barrage (Fusillade) is something I'm willing to live with.
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(14)
I have a request from another player "Sch123" on the Torch Modder Forums:
We have Frost Phase for both Embermage and Berserker so I ask to add a "Tier 3" 50% Chance for Player to randomly Teleport for 7 meters if Hit for 3 seconds (if possible only when below 60% Health) with that Skill since Player already teleported and doing it again randomly makes sense because it's giving an Escape Skill an Escape Effect.
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(15)
Engineer class:
"Ward of Board":
Add:
1-15% Chance to Block,
1-15% Knock Back Resistance,
1-15% Reflected Damage.
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(16)
Long Range Mastery:
Explain in Description that the Ranged Damage boost does apply to Cannons and Shotgonnes.
Add to Tiers: "5-15% Chance to Break Shields"
and "1-3% Less All Enemy Armor for 4 seconds".