@Sch123 Argh man I've spent a few hours trying to get the player inventory tabs from Essentials to display properly.
There's meant to be 2 pages of each type right? (weapon/armour/socketable etc)
For some reason I can only make the consumables and spells extend to 2 pages. All the container files and ui layouts are taken directly from essentials.
Might need to move on to something else for a bit until I can work it out..
I got it now I'm pretty sure. For some reason it uses the player inventory pages, not pet ones.
Hooray, Pet Equipment now it is working properly, thanks man.

Can you also add pages to Pet Consumables & Pet Spells like those in Pet Equipment?
There's meant to be 2 pages of each type right? (weapon/armour/socketable etc)
Yes, there's 2 pages of each type.

But can you making it 3 pages instead of 2 pages to each type (weapon / armor / socketable, etc) ?
For some reason I can only make the consumables and spells extend to 2 pages. All the container files and ui layouts are taken directly from essentials.
Maybe you can see "
Equipment Slots Overhaul EC" because
@doudley also adapted from the one in the Torchlight II Essential Mod. But you must be careful not to change the pet menu and others thing in the Custom HUD, because it already works well.

In the "Equipment Slots Overhaul EC" pet slot, there's still problems with item comparison with players.

And although you can also get Cosmetics in there but still need adjustments.
Might need to move on to something else for a bit until I can work it out.. 
Oke.
@Sch123 Right so I decided to chip away at some easier things first. I'm sorting out the pet return box right now. I'll try to do it myself rather than merging a mod, firstly because it isn't too hard just to move it and secondly because I think I can make it look nicer
@Sch123 Right so I decided to chip away at some easier things first. I'm sorting out the pet return box right now
Ok

I'll try to do it myself rather than merging a mod, firstly because it isn't too hard just to move it and secondly because I think I can make it look nicer 
I like that, you make me curious about what you will do with the Pet Return Box.

I also want to ask, is the Shopping List on Pet depends on the item of goods sold at the General Merchant? or can you make it to buy items other than those in the General Merchant? For example Respect Potions, or from other Mod Items.
@Sch123 That's a great question! I haven't seen anywhere that you can list what items are in the pet shopping list but I can check
Thanks doudley, I did try your mod already but it seemed to make the serif small font not fit properly. I tried making it smaller but then it was too small ha! It's all aligned now so I might leave as is for now 
Good to know. I kept on recommending this workaround but I never actually used these type of fonts, so didn't see them all through. But personally, I rather not used other fonts coz I love the original fonts, they fit accordingly to the TL2 theme in my opinion.
Me too man, I like the original better too
@Sch123 is it just me or does the pet return just appear and disappear with no animation? In the layout logic it's supposed to slide out when the button is pressed or the time is up.
Do you know if it does this in vanilla? I'm away from my PC atm
I thought you made it like that before, but if you ask that I just realized it. It looks like it appears and disappears as you say it doesn't look animated.
I have a guess whether because it has not been given an animation or the animation time is too short, so it looks like it doesn't have animation.
When you compared to the Vanilla Pet Return Box there is an animation when the box disappears.
Hmm OK thanks

I'll investigate. I didn't change the slide in animation at all, but maybe moving it to the top left messes it up..
By the way, maybe you can see this
Inventory Upgrade Mod for the Inventory player & stash, because I saw in Torchlight II Essential using this Mod.
@Sch123 Hey buddy, I fixed the animation on the pet return box. It should now slide in when it appears then slide out after a set time or if you press the button.
Apparently the slide in/out (and any other ui animation) is dependent on what x and y values you set and because I moved it to the top corner it mucked up where the menu was supposed to slide to/from. I don't think the original one slides in too right? I tweaked the logic so it'd do that as well. Learnt something new woohoo!

I haven't got to anything else yet I'm afraid. I'm a school teacher by trade so I only have good chunks of free time when it's school holidays. Right now it's very busy!
*Edit while I was there I quickly added in doudley's phase beast finder.
Anyway, here's the update:
https://drive.google.com/open?id=1ZtrmwOZhpdU6WFz6bi7nLe7OoXcPwtQe
Thank you
@Aherin , I'll check later.

Yeah, sometimes busyness in the real world is against our wishes.

Can it be made for slot pet that only compares the ones on the pet without involving the player? and vice versa can you also make that the slot item in the player does not compare it to the slot item on the pet. Because I still see the slot in the player's necklace still comparing with the necklace slots on the pet. As well as make items in the "player / pet bag, players / shared stash, & merchants", to only compare items that used by players only. Except for Pet Collar & Pet Tag, because that is an item for Pet.

If this can be applied then the problem of comparison items will be solved. Maybe in the future for pet users who can use items such as players will not experience item comparison problems again. Like
Brother-in-Arms [Warbounds] Mod.
Talk about Brother-in-Arms: Warbounds Mod, if you pay attention there are some that are similar to TEA but only work for Brother-in-Arms: Warbounds ally only and the good is that it is toggled. If it can be implemented like the TEA it will definitely be good.