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Author Topic: Request: Custom UI / HUD  (Read 21514 times)

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Re: Request: Custom UI / HUD
« Reply #120 on: »
Hi @Aherin

I have tried the latest version of Custom HUD,

- Return Pet Box already has an animation
- Phase Portal already in Map

But, where is the Dark Orb Diablo? can it be made as before?

Re: Request: Custom UI / HUD
« Reply #121 on: »
Oh yes! Ha sorry will do. I mucked up something in the mod and had to rebuild it. I forgot to use the Diablo orbs.  ::)

Re: Request: Custom UI / HUD
« Reply #122 on: »

Re: Request: Custom UI / HUD
« Reply #123 on: »
Thank you, for returning the Dark Orb Diablo.  :D

Re: Request: Custom UI / HUD
« Reply #124 on: »
Hi @Sch123 with my limited time I've been hovering around the list looking for things I can do that involve menu manipulation rather than testing out logic and other systems. The toggles for respec/TEA/cosmetics fall under the latter category. With that in mind I've changed the character select to display more classes and pets.

In order to make the two menus keep roughly the same appearance I have added made the class select show 12 boxes and the pet select show 15 (as opposed to the 20 you requested.) 20 slots required me to hide the pretty pointed capper above the menu box which messes with the feel of the menu imo.

As far as I can tell, the pet select is aligned properly and the page buttons work properly. For the class select window, I don't have any mods with enough classes to warrant extra pages. Would you be able to test that the 12 boxes are aligned properly and that the page select works?

Cheers!

https://drive.google.com/open?id=1sI3qNMGJIGNF81Fow3OvfZCXsSiOrHQU

Re: Request: Custom UI / HUD
« Reply #125 on: »
Quote
In order to make the two menus keep roughly the same appearance I have added made the class select show 12 boxes and the pet select show 15 (as opposed to the 20 you requested.) 20 slots required me to hide the pretty pointed capper above the menu box which messes with the feel of the menu imo.

Maybe you can see an example in Variant Pet mod, where pretty pointed capper above the menu box is not removed. That way you can change it to 4x5. :D

Or you can remove the pointed capper above the menu box (Like in Variant Class Mod) , so that the position of the Box can be more centered. ;D

Quote
As far as I can tell, the pet select is aligned properly and the page buttons work properly. For the class select window, I don't have any mods with enough classes to warrant extra pages. Would you be able to test that the 12 boxes are aligned properly and that the page select works?

Looks good, and there are no problems. ;)

« Last Edit: August 31, 2018, 07:00:57 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #126 on: »
Ah right, they seem to have simply widened the whole menu, including the capper to add another 5 boxes

Re: Request: Custom UI / HUD
« Reply #127 on: »
Hi @Aherin

For some reason sometimes the next & previous buttons are not in the right position and sometimes appear to overlap with other buttons. :(

Re: Request: Custom UI / HUD
« Reply #128 on: »
Ah OK no worries, I'll check their y values. Male and female has separate buttons for some reason. Also working on the 5x4 pet window atm. I'm not going to stretch the image at the top but just centre it ;)

Re: Request: Custom UI / HUD
« Reply #129 on: »
Here you go man, I added another row to the pet window and fixed the misaligned buttons.

https://drive.google.com/open?id=1IwNl71lOp5o3I8uZLXoCEIU4CRyKw9PA

Re: Request: Custom UI / HUD
« Reply #130 on: »
Can you fix the Red Curtain on the Starter Pet Menu because it looks shorter than the Pet Box. :P

Re: Request: Custom UI / HUD
« Reply #131 on: »
Right I didn't notice that! Not sure how to change it, I'll have a look.
Also I can add in zoomy lite into the mod. It doesn't look like I can set the zoom for custom maps. It needs to be defined for each map by the looks of things. Each map would need to be adjusted.

Re: Request: Custom UI / HUD
« Reply #132 on: »
Quote
Also I can add in zoomy lite into the mod. It doesn't look like I can set the zoom for custom maps. It needs to be defined for each map by the looks of things. Each map would need to be adjusted.

Thank you, can you also add the Supplement in the Map section like adding a Fishing Add-On for Shows Fishing holes have an icon in the Map, beams of light, block Indicator.
« Last Edit: September 01, 2018, 01:12:50 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #133 on: »
Ok so I've fixed up the curtain background and added zoomy mod and fishing addon.

Couple of clarifications:
Do you want my block indicator or doudley's version (I don't mind either way :) )

Also about using my beams and the new d3 ones. Part of what makes the new one bind to save I think is that it changes unittypes or maybe even base data around (*edit actually I think it's the automap icon feature - individually done for each item)

Also for level keys do you want the new purple beam or the original?

I actually just looked at the mod file and I'm slightly annoyed.. They actually used my mod and then tweaked it to make the new one. I know because some of my leftover files is in there. I would have at least made reference to the original mod in the mod description, or better yet asked permission out of courtesy. Of course I would say yes but nevertheless I find it a bit rude..  :(  Should I say anything? I feel like I'd be being a dick if i did...
« Last Edit: September 01, 2018, 04:14:15 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #134 on: »
Quote
Couple of clarifications:
Do you want my block indicator or doudley's version (I don't mind either way :) )
Use doudley's version.

Note:
But if there is a problem in the future, can you replace it later with what you have? :P

Quote
Also about using my beams and the new d3 ones. Part of what makes the new one bind to save I think is that it changes unittypes or maybe even base data around (*edit actually I think it's the automap icon feature - individually done for each item)
Use your mod, but change the beam like in the new d3 ones.

Note:
Why don't I use the one on D3, because when I use it it doesn't seem to work. What I like on D3 is just the change in Beam he does. But as you think, this seems used your mod and just change some of beam texture that you have and also give automap icon feature individually done for each item. :(

Quote
Also for level keys do you want the new purple beam or the original?
As I said before, use your Mod but only change the beam texture as in D3.

Unique item = New Gold beam D3
Legendary item = New Red beam D3
Level keys = New Purple beam D3

Quote
I actually just looked at the mod file and I'm slightly annoyed.. They actually used my mod and then tweaked it to make the new one. I know because some of my leftover files is in there. I would have at least made reference to the original mod in the mod description, or better yet asked permission out of courtesy. Of course I would say yes but nevertheless I find it a bit rude..  :(  Should I say anything? I feel like I'd be being a dick if i did...
I understand what you mean, but with you saying anything will it change the situation?
Because, I see so many types of people like that. You do the right thing but others see you wrong.
But you have the right to find out the truth. :D

 

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