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Author Topic: Request: Custom UI / HUD  (Read 21561 times)

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Re: Request: Custom UI / HUD
« Reply #60 on: »
Good to hear! :D

Re: Request: Custom UI / HUD
« Reply #61 on: »
Hi @Aherin

I found something interesting when I played using Alchemist Class (TL1CP). I found that when we use the Phylactery skill, every time we kill an enemy you will collect a counter point and a counter point buff will appear on the right, but I see the buff icon's position is not aligned with slot. I wondered if you could change the position of the counter point buff to make it look neater. :)

If that can be done, maybe the idea I've told you to make buffs becomes two categories by separating on the Right and Left. Left for Buff which benefits Player & Right for Buff which doesn't benefit players & other buff like counter buff. :D



And can you also add text info "ALT" above XP as you gave text info to "LMB, RMB & TAB".

And can you change the position of text info RMB & TAB. It looks like the text info RMB & TAB position is behind the slot, so the text info "RMB & TAB" looks blocked by the slot, unlike the LMB which is in front of the slot.

Or maybe the position of the text can be raised up a little, so as not to be overwritten / blocked by the slot.
« Last Edit: August 18, 2018, 08:54:46 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #62 on: »
@Sch123 hmm even though that looks like a buff, I think they've done something to make it just look like one but it isn't. Ie it's not using the buff ui widget. I'd have to check it out. It'd likely be that I would have to edit the class and add that to the mod to make it work.

There's not very much flexibility with the buff widget as well either. It's pretty much hard coded about what info it spits out. It just shows whatever effects are on the player in the order that they occur. I can only tweak what size font etc

I'll look into the blocked text though. It's another side effect of misaligned Ubuntu font ;)

Re: Request: Custom UI / HUD
« Reply #63 on: »
I'm sorry, I don't know it's not part of the buff, because it looks like the effect buff. :P
I also found a counter buff in the Necromancer (Synergies) class, it's just that the counter buff icon is above the charge bar.

Is that okay? It looks like it will be very troublesome for you if you have to edit the class and add that to the mod to make it work. Moreover, to divide the buff effect into two parts, it is even more difficult. :(
But I really appreciate it if you do that. ;)
If you don't do that, I don't mind. Because it's not a bug, it's just a matter of placement.
I don't want to add too much work for you, because there are still many to-do lists that need to be done. :)

Thank you, and sorry for troubling you.  ;D



Just Information:

I give a ✅ sign on the completed to-do list. So you can sort out which ones haven't been done and which have been done. I also divided it into several categories such as "General, Map, Pet, Player, & Charge Bar". :D
« Last Edit: August 19, 2018, 01:24:03 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #64 on: »
It's all good man, I just don't know if I'll ever complete everything if the list gets too large!
I'm going to see how the buff for that skill works now.

In the meantime, can you tell me if the text above tab etc displays properly now? It should be on top. I didn't move it up because it will mess up what it looks like with the regular font.

https://drive.google.com/file/d/1D4ZAt_No3lk6ZNit2lg2CVVWqtTuTsO-/view?usp=sharing
« Last Edit: August 19, 2018, 04:20:01 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #65 on: »
Ok I found the so-called "pretend buff" icon :) It's actually part of the alchemist charge bar as an image, with a stat text next to it. I can move it up so it's level with the charge bar if you like. It can't go near the regular buffs because it will cover them as it's pretty much static and they show dynamically based on buffs active. If you have another idea i can try about where to place it let me know!

If I add this file into the mod it's not a big deal really.
« Last Edit: August 19, 2018, 04:22:59 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #66 on: »
Quote
It's all good man, I just don't know if I'll ever complete everything if the list gets too large!
Maybe it can be narrowed down by working on the one in the General section first. ;)

Quote
In the meantime, can you tell me if the text above tab etc displays properly now? It should be on top. I didn't move it up because it will mess up what it looks like with the regular font.
For Alt & LMB text, it's good, but for RMB & TAB it's still behind the slot. Can you also add information % HP & MP for Pet.

I also found a bug on XP & Fame, when the player level has reached 100 (XP Max) and player can still increase fame, I can't see XP & Fame information by pressing the "ALT" button.

Is it possible to create a shortcut for the belt slot by using the caps lock button, so we don't need to press the shift & 1-5 keys together. Because I saw the caps lock button like the toggle button that can be on / off. So to use the slot belt shortcut you need to turn on the caps lock button first and then you just need to press the 1-5 key. And if you want to turn off the caps lock button you just have to press it again.

Quote
I can move it up so it's level with the charge bar if you like.
But it's only for the alchemist class, right? if another class is not affected, I don't mind if it's level with the charge bar. ;D
« Last Edit: August 19, 2018, 09:39:54 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #67 on: »
@Sch123 I'll look into your requests tonight :)

Maybe I'll just move the rmb and tab text up (maybe the lmb and alt as well so they're even) Do you always use the Ubuntu Font? If I can work out how adding a font is actually done maybe it'd be better to fix the font itself. I don't know how hard that is to do though...

Not sure about the capslock thing, but it could be fun to see if it's possible.. :D

I can put that buff icon for the alchemist wherever you want really. It'll only affect that particular class.

Re: Request: Custom UI / HUD
« Reply #68 on: »
Quote
@Sch123 I'll look into your requests tonight :)
Awesome!!  ;D
Quote
Maybe I'll just move the rmb and tab text up (maybe the lmb and alt as well so they're even) Do you always use the Ubuntu Font? If I can work out how adding a font is actually done maybe it'd be better to fix the font itself. I don't know how hard that is to do though...
Yes, I use ubuntu font. My goal is, because quite a lot of ubuntu users I hope to enjoy it either by using the ubuntu font / original font. When I play with the original font RMB & TAB looks good. :)
Quote
Not sure about the capslock thing, but it could be fun to see if it's possible.. :D
Yeah, like having a Toggle Button but on the keyboard :D
Quote
I can put that buff icon for the alchemist wherever you want really. It'll only affect that particular class.
It's okay, nothing needs to be moved. Maybe later if I get another idea I tell you. ;)

Re: Request: Custom UI / HUD
« Reply #69 on: »
@Sch123 I found an upload from doudley which apparently fixes the alignment issues. I've merged it into this mod for you.
Can you let me know if the overlap issue if fixed? I'd really like to avoid moving the text as it might look strange with the regular font.

https://drive.google.com/file/d/1d53o1hYFaYU17yk6OqJ1EnJ-xixtLdEJ/view?usp=sharing

Here's the mod separately:

Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
drive.google.com

Re: Request: Custom UI / HUD
« Reply #70 on: »
Yes, it managed to fix the overlap issue on RMB & TAB.

But it also changes the position on XP & Fame so it looks weird, looks like its size is slightly larger and its position is slightly above the belt.

I also tried a mod that can give% HP & MP to Pet, it also looks like the text position is slightly upwards.
« Last Edit: August 20, 2018, 01:31:28 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #71 on: »
Ok I made the size of the ubuntu font replacement a bit smaller. It should fit now :) I also added pet % to the pet hud. The target bar text should be aligned better now too.
Take a look for me if you will!
https://drive.google.com/file/d/1DtiCMMPekdVkRn-GG81u2awHvRPElyUi/view?usp=sharing

Re: Request: Custom UI / HUD
« Reply #72 on: »
My opinion after trying the latest version:
- Position Text information % HP & MP on pet changes when it decreases / increases.
- The text size is too small, it's hard to read clearly. For example: Quest information
- A new problem arises, this time about the size of the text font on the enemy buff, to slightly exceed the buff icon and also the font in the code command also changes. It seems like the more tweak the font problem, the more problem will appear. I think maybe it's best for font problems not to be bothered.

Note:

If I can be honest I prefer version 70:
https://drive.google.com/file/d/1D4ZAt_No3lk6ZNit2lg2CVVWqtTuTsO-/view?usp=sharing

Even though this Mod version has the RMB & TAB text is still behind Icon. Also the pet has not added information on% HP & MP.


I hope that from version 70 you can be added which has not been included without having to change the font size like,

- Provides % HP & MP info on pet (For more stability, maybe you can take it from the Torchlight II Essentials Mod).



I also want to ask, how far has it been for progress for:

- Add the TEA + Showing secret rooms toggle function .
- Add the Respect toggle function.
- Modify Camera Zoom levels like what is done with zoomy light mod. Also make it work for non-vanilla maps.
« Last Edit: August 20, 2018, 08:47:17 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #73 on: »
Hi @Aherin

I have an idea in order to help a little for, Custom pet Inventory & Toggle Cosmetic to players. There are mods made by doudley "Equipment Slots Overhaul EC". Almost what I want to add is there in that mod, Custom Pet Inventory & Toggle Cosmetic to players have been given but still need adjustments and improvements.

Spoiler: Equipment Slots Overhaul EC (hover to show)

- In that mod there is a toggle Swappable Armors function (by pressing the "A" button), which functions for armor switches like a weapon switch function. But this actually there is a problem, that is we cannot automatically wear chest armor by clicking on RMB.

My idea is, what if the function is changed to On / Off for cosmetic. So when cosmetics are off, the armor that is seen is the armor we wear instead of cosmetic armor. Because basically cosmetics armor have no effect on the addition of effects in armor, cosmetics armor are only for appearance.

- I recommend to remove (Compatibility with Brother-in-Arms: Warbounds mod to make the human companion be able to use cosmetic slots too). In order to avoid item comparison problems with players.

- To get a stable Custom Pet Inventory, you can see it on the Torchlight II Essential. In that mod, the Pet can wear Necklaces and 2 Rings without having to affect the item comparions of the player.
« Last Edit: August 20, 2018, 08:49:25 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #74 on: »
OK I'll revert the mod back to the version you linked. Too many problems! I can easily fix the pet % thing, just have to move the text to a different folder in the ui file.

My progress is a bit slow on the other things to be honest, I need longer chunks of free time to really pull things apart and test! All I really have time for is these little tweaks at the moment. :'(

*Edit: I'd like to at least fix the overlapping text issue on the hud, as it just doesn't look very good! Can you link me the exact ubuntu font mod you use and I can subscribe to do some testing?
« Last Edit: August 20, 2018, 07:18:44 pm by Aherin »

 

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