- Yeah Minigun can still get the steal effect but it won't work when you test it.
- Oh, so it needs a coolant to stop from crashing.
- Hmm, seems like a weird way.
- Yeah Minigun can still get the steal effect but it won't work when you test it.
Therefore I prefer to leave as before

(Range is nerfed from 12 > 8, and nerfed the Damage)
Can you strengthen the damages a little?
- Oh, so it needs a coolant to stop from crashing.
I do not know but when I crash, I've been using coolant. It looks like crashes happen randomly.I'll check it again.
Edit: I think you should start with a new one, remove the save file (must backup the save file ) and data logs

- Hmm, seems like a weird way. 
If you think so, I can not do anything. But that's not a big deal, but you can increase the drop rate of coolant.
Hi
@VizIf you still banned Minigun's weapon to use "Life and Mana Steal", maybe you need to add a description of Minigun's weapon about "Life and Mana Steal" does not work for this weapon. So that other players who will later use it are not confused with it.

Lol its almost as OP as Minigun
WIP..
EDIT : Alright this is much trickier to balance.
OMG is that the flamethrower?! Im sure u can balance it so its not so op, but it LOOKS FANTASTIC!
Yeah, it looks really cool

Imagine also if it can be applied to other elements (such as ice, electricity and poison gas)
@Viz can you provide details on the Flamethrower's balance issues?
I assume from the picture that it has a wider cone and can activate weapon abilities?
I have waited years for this weapon and am most grateful for your work!
Can be made like Mod Minigun?
I mean you can keep firing the fire until your weapon is overheated, and you'll need a coolant too, to cool it back. I think that will look more real, like a flamethrower.

Fire animation is too big, need to be slightly reduced (just my opinion)

Idea:
- Explode enemy when they die and add burning status to surrounding enemies
- Can burn around in the shot area (making the area on fire)
- Enemies with burning status can infect others surrounding
Note:
Maybe this idea is too overpower

Unrelated but if anyone is interested in the Weapon Model, you can see here:
[MOD]WEAPONS MODELS COLLECTION
I'd like to use the coolant system but I couldn't figure out how to get the layout working. :/
Explode enemies on dead is actually existed on the original mod but I removed it. It can be added back. The rest of the changes could risk the weapon to be overpowered.
Maybe you can use Minigun Mod as the base (Make a copy from Minigun Mod). Then you turn it into a flamethrower attack. You can retrieve the data / script code from Flamethrower Mod (Original) and enter it in Minigun Mod (To make Minigun flamethrower version).

Yeah ... As I said, that idea can cause an Overpower
I believe in your decision Viz
Yeah I'm already spent a few hours getting the layout to work but to no avail.
I'm going to take a break and continue later, in a few days.
ECC is already implemented into Variant and FEP+.
The second one might be doable, no idea about the third.
Btw, I've updated FEP+ with a few changes.
I see you put Mod Minigun and Flamethrower weapons in Mod Variant. Looks like the reason why you put in Mod variant because Mod FEP+ already too many weapons right?

I hope you can also put this Mod (
TL1 Rifles (v.4),
spells redux (v.1))in Mod Variant.

The second one might be doable, no idea about the third.
I am very happy if the second and third can be implemented into Mod Variant and FEP + as well.
Edit:
- Will Flamethrower Mod be like Minigun Mod using coolant & can keep firing the fire until your weapon is overheated?
- Mongol Archer (Male & Female) still not already implemented with ECC. Face and hair style is still normal.
- Noxmer (Female) still not already implemented with ECC. Face and hair style is still normal.
Note:
Pay attention to portrait Mongol Archer and Archer classes when you want to create a new character. That two classes overlap each other portrait.