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Author Topic: FEP+  (Read 63453 times)

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Re: FEP+
« Reply #135 on: »
Try to place Testmerge under FEP+ in the mod load order


Re: FEP+
« Reply #136 on: »
Not good, even make a mess of existing mod on testmerge. Like Evil UI Grittier Edition + Diablo 2 Orbs (part of UI disappear) & Alternate Outfits (hair color changed to all white).  :(

Re: FEP+
« Reply #137 on: »
Hi @Viz

I found a mismatch on the Eastern Scorpion & Duelist armor set (for the Kensei class). Different item set names when they are all set of items. Since they do not match each other's set name then they can not be a set.  :(

Eastern Scorpion Menpo
[Set: Deathstalker Scorpion] => [Set: Red Scorpion]

Duelist Armor
[Set: Duelist Way] => [Set: Master Duelist]
« Last Edit: March 08, 2018, 08:03:07 am by Sch123 »

Re: FEP+
« Reply #138 on: »
Yeah I know, the set items are pretty confusing.

For clarification, some of them are at different tier level, and designed to have different set effect. For some reason they shares the same name.

And its likely that some sets are still missing their parts.. as the original authors never had the chance to complete these mods.
« Last Edit: March 08, 2018, 08:29:28 am by Viz »

Re: FEP+
« Reply #139 on: »
Maybe some items with similar names you can grouping into one set items. There is also a weapon that has a set of items such as Kakita Iaijutsu Blade [Set: Kakita Duelist], it seems the weapon wants to be included into the set item Duelist.

And I also found some weapons that Requirement above level 100 (as far as I know max level is 100 for player), like a weapons Kakita Iaijutsu Blade & Bayushi Battle Blade. I'm sure there must be others weapon like this. Although on the weapon there is another Requirement to be able to use the weapon, so it does not depend on the Requirement level players.

I also want to ask why weapon attack speed for Iaijutsu Blade & Bayushi Blade is the same?. As far as I know Iaijutsu Blade weapons is for attack at fast to very fast speed attack & Bayushi Blade for average to fast speed attack.

« Last Edit: March 08, 2018, 09:18:08 am by Sch123 »

Re: FEP+
« Reply #140 on: »
I do not know if this is a good idea or not. If the set of items is quite confusing, what if the Requirement for the set item is deleted, but the effects and skills that exist in that set of items is remain, and also the requirement for the class that can only use that item also remain.
All the effects and existing skills (purple color) will be add and directly obtained without having to collect the set items.
« Last Edit: March 08, 2018, 09:54:25 am by Sch123 »

Re: FEP+
« Reply #141 on: »
Yea the blade shares the same attack speed.. tbh there's not much that I could do. It's pretty hard to achieve balance to be the same level as the vanilla game. Plus I need to take account for other mods that rebalance items too, like Synergies. It's a slippery slope.

The level 105 item is normal, it exist in vanilla game too. The way you equip this item is by reaching the stat requirement, not the level requirement.

Removing the set effects and adding them directly to the item is a bad idea.. that would meant FEP items become really OP.

Re: FEP+
« Reply #142 on: »
Quote
Yea the blade shares the same attack speed.. tbh there's not much that I could do. It's pretty hard to achieve balance to be the same level as the vanilla game. Plus I need to take account for other mods that rebalance items too, like Synergies. It's a slippery slope.
I do not know what to say, but I can imagine the imagination of the FEP maker when making this Mod. Like Iaijutsu blade, he wants to make swords with very fast attack speed (draw sword from scabbard) and high critical hit. And Bayushi Blade with its own advantages is the element of toxins and atack high enough penetrate even destroy the opponent's defense, although the speed of the attack is not too fast when compared with Iaijutsu blade.

Quote
Removing the set effects and adding them directly to the item is a bad idea.. that would meant FEP items become really OP.
Then the only way is to group the items that have the same name and make it a set of items. It would have taken some time to classify the item. I hope you will be patient, because I know it must be annoying to do that. :)

Perhaps by doing all it can make the set items complete. ;)

Re: FEP+
« Reply #143 on: »
Hi @Viz

Is it true the effect of a Kensei class charge when full -20% attack speed? I think it's better if he gets +20% attack speed when the charge is fully charged. :)
If possible, can you also add 100% Critical Strike when the charge is fully charged?

« Last Edit: April 27, 2018, 07:12:04 pm by Sch123 »

Re: FEP+
« Reply #144 on: »
Yes its fully intentional to have -20% attack speed.

I might revise the charge bar effects again, reverting it to +10% attack speed or something. 100% crit is too OP lol.  :P

for comparison:

FEP+ Kensei 

-20% attack speed
 +40% physical damage
 immune to knockback



original Kensei

+25% Magical damage (doesn't makes any sense)
+50% attack speed
+25% crit chance
immune to knockback

Re: FEP+
« Reply #145 on: »
Yup, it looks like Kensei does need +% attack speed and +% critical strike when chargebar is fully charged besides the addition of +% physical damage and immune to knockback. :)

Kensei Charge:

+% attack speed
+% critical strike
+% physical damage
No fumble
immune to knockback
« Last Edit: April 28, 2018, 07:27:05 pm by Sch123 »

Re: FEP+
« Reply #146 on: »
Can you also restore attack speed from weapon "Iaijutsu Nodachi sword" as before. Because the weapon is indeed made for quick attacks compared to the other three weapons "Bayushi, Hida & Matsu". It might be better if all four Nodachi (animal types) are returned as before. :)

The advantages of each:

- Crab= Hida [shield breaker] + element ice
- Crane= Iaijutsu [attack speed] + element lightning
- Lion= Matsu [- all armor] + element fire
- Scorpion= Bayushi [poison damage] + element poison
« Last Edit: April 28, 2018, 08:04:37 pm by Sch123 »

Re: FEP+
« Reply #147 on: »
@Sch123 There was a complaint on Steam regarding the Attack Speed of Big Swords hence the speed was lowered.

Instead of increasing the Attack Speed. How about the Lightning Big Sword causes Enemy Attack Speed to be Slowed?
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #148 on: »
Hi @steffire3

if I may know, do you mean about the effect of the Kensei charge bar or about the Nodachi Crane [Iaijutsu] weapon?

If it's about the effect of the Kensei charge bar, I think -20% attack speed when the charge bar is fully loaded is very burdensome especially when facing a lot of enemies.

If it concerns Nodachi Crane [Iaijutsu] weapon, I have a reason for that. As far as I know, Iaijutsu (one of the art of swords in pulling swords quickly from a sword sheath) is intended for fast attack or more famous with the name Quikdraw attack. In the initial version of Mod, that weapon has a very high attack speed but with less attack damage compared to the other 3 Nodachi types. Each of the 4 Nodachi Types has their own advantages and disadvantages.  :)

Quote
@Sch123 There was a complaint on Steam regarding the Attack Speed of Big Swords hence the speed was lowered.

Hmm, but I also can not blame the weapon alone. I admit indeed some weapons in the FEP need to be balanced especially in attack speed and damage attack. Like the Mongol Archer Bow weapon that has an attack speed and a very high attack damage from other arrow weapons. I agree it is necessary balancing in the weapons that exist in the FEP. But, do not let the balance of weapons  eliminate the uniqueness of the weapon. :)

At least what I'm asking for is, making Nodachi Crane [Iaijutsu] has a fast attack speed among the other three Nodachi. What I see now the four Nodachi's have the same attack speed. So it makes one of the uniqueness of the Nodachi Iaijutsu weapon it's gone. :(

Even a wooden sword [Bokken] has a lower attack speed than any other 2H sword weapon which exists. ::) I think it's weird, because wood is lighter than steel. :P

Quote
Instead of increasing the Attack Speed. How about the Lightning Big Sword causes Enemy Attack Speed to be Slowed?

I think it fits better on Nodachi Hida because he's element is ice. Element ice does make the enemy slow. :)

Why did I ask that the four Nodachi be restored as before, because I do not think it's fair that the four weapons are treated equally, because the four Nodachis are unique weapons (has their own advantages and disadvantages). And I feel the uniqueness of the four weapons is gone especially Nodachi Crane [Iaijutsu]. :(

« Last Edit: May 01, 2018, 08:07:23 am by Sch123 »

Re: FEP+
« Reply #149 on: »
@Sch123 I did enjoy the fast Attack Speeds of Big Sword Weapons in the original design of the mod. Since that was removed I have been thinking of other Affixes to replace it.  :)

Ultimately @Viz has to decide whether to keep this or edit it. Although I'm not sure he wants to revert the changes made to Weapon Attack Speed otherwise he would null the "fix" made for that request.  ???

If the Kensei Class has a Skill that lowers Charge then I can live with the Bar's Speed Drop.  ;D
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

 

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