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Author Topic: FEP+  (Read 63453 times)

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Re: FEP+
« Reply #195 on: »
Which class(es)? Is it all the time or does it require a certain skill to have points invested prior to crash?

On a side note, I am having the hardest time getting all the scripts for Blender and 3DS max working again. I may have to shelf all these models I had previously been working on.
« Last Edit: July 13, 2018, 07:23:54 pm by Epoch »

Re: FEP+
« Reply #196 on: »
Which class(es)? Is it all the time or does it require a certain skill to have points invested prior to crash?

I just found in Ronin & Kensei class (Crash when trying to add an status ability point). Unfortunately this issue still occurs randomly for Ronin and Kensei class. :(

Temporary solution is, Unequip all of your gears before assigning stats to avoid crash,but it's really disturbing if we have to do this every time we want to add an status ability point.

I have not found in other class yet. :)



The other problem is, when we want to swap from Weapon I to Weapon II sometimes crashes too. It happened to the Kensei & Ronin.

Note:

I'm assuming the problem is on the item. It may also be a incompatible with some Mods that have their own Items.
« Last Edit: July 13, 2018, 08:20:17 pm by Sch123 »

Re: FEP+
« Reply #197 on: »
Yeah, I think I remember we were trying to trouble-shoot that same problem. I'll see what I can find. Worst case scenario, I can just rebuild those classes.

Re: FEP+
« Reply #198 on: »
By the way, are you going to create a new class for Far East? Because I think it can be developed more. :)

- For example a class like specialist Spear users. I'm inspired from the Dynasty Warrior game.

Spoiler: Zhao Yun (hover to show)
I like the standing style from Zhao Yun. it's looks cool :D

- Also a class like specialist in Practitioner Yin-Yang & Tao users. I'm inspired from the Dynasty Warrior game. May be you can added capabilities as a summoner although he also mastered the all elements.

Spoiler: Zhuge Liang (hover to show)

Note:

I know the Monk Warrior class already has it all (using Polearm, Yin-Yang, Tao). But somehow I feel in the Monk Warrior class lacking something. It seems less focus on Polearm or Magic, and more focus on Claw / Fist weapon, which should have been part of the Grand Master class.
« Last Edit: July 14, 2018, 03:16:55 am by Sch123 »

Re: FEP+
« Reply #199 on: »
Sup, would you like a hand with all your hard work? I'm pretty sure I know a thing or 2 about this mod.
Hey! Hi @Epoch really good to see you around these parts again! :D

If you want some help with the Blender stuff, feel free to post a new thread about it, we'll try to help you out ;)

EDIT:
or if you prefer to just chat it through, come by the TM discord (invite:
We talk about mods for the Torchlight games, both using them and making them ;) | 190 members
Discord · discord.gg
) - @Vkoslak or @Kva3imoda are usually on there and their the current blender gurus ;)
« Last Edit: July 14, 2018, 04:26:47 am by Phanjam »


Re: FEP+
« Reply #200 on: »
Greetings and thanks for your hard work!

It seems that the Ninja skill Escape Mastery doesn't work properly or/and is unfinished. Skill description states that every time you are put bellow a certain % of your max health, you get teleported away, get movement speed and health regeneration.

What actually happens: You are teleported nearby, gain movement speed as intended but are healed to full health instantly and additionally it doesn't seem to have a cooldown. I have just tested it and every time I dropped bellow 35% health it healed me to full instantly even if my health gets dropped to that percentage every 3 seconds.

A simple fix would be to just give it a cooldown that would go down for each point you put in. For example 60 seconds cooldown at rank 1 and 30 seconds at max rank. Additionally, it would heal you to a static health of 35% like the skill suggests.

Thanks for your time, Viz.
Hello @Epss,  thanks for the feedback.

Yes the skill doesn't have cooldown.

The reason is that if I add a cooldown, the skill would trigger at the wrong time. The way triggerable skill works in TL2 is a bit wonky, as in the cooldown starts regardless whether the condition is met or not. However the effect is still tied to the hp% condition.

Teleport range starts off pretty short but it gets farther when you level the skill. Heal amount could be tweaked I guess. While the heal starts off a bit strong, it falls off later when you have higher hp.


« Last Edit: July 14, 2018, 06:06:14 am by Viz »

Re: FEP+
« Reply #201 on: »
Also hello @Epoch  :)

Tbh this mod is pretty much done bar the few bugs.

Re: FEP+
« Reply #202 on: »
Thanks Phan. I actually worked on it all for another few hours and got it working. I'll try and hop on Discord occasionally.

I also had begun working on a Guan Yu inspired character, but all my progress is on an old laptop that I no longer have a charger for.
« Last Edit: July 14, 2018, 09:08:35 am by Epoch »

Re: FEP+
« Reply #203 on: »
Hi @Viz

I found a bug on Kensei class passive skills "Fine Control". It looks like the skill is not working properly. He's triggered every time I use "Arterial Strike" skill. :)
« Last Edit: July 15, 2018, 02:43:57 am by Sch123 »

Re: FEP+
« Reply #204 on: »
There's some odd stuff going on with Fine Control. I'll take a look into it.

EDIT : Alright idk what is causing this issue.

I tried setting this to the proc skill   
Code: [Select]
<BOOL>CAN_PROC_FROM_SKILL:0but it only resulted Arterial Strike to crash upon activation.
« Last Edit: July 16, 2018, 04:29:25 am by Viz »

Re: FEP+
« Reply #205 on: »
Hi @Epoch You should see Pet Lu Bu on this Mod:

Spoiler: Lu Bu (hover to show)

- Source: 英雄宠物MOD合集 [Hero Pet MOD Collection] Download Link: GDrive Already in .Mod

The way he holds the Spear while he is standing, and while walking / running it is very cool. Especially when he attacks using his Spear (just like the one in the Dynasty Warrior game), the animation is very good. Can this be an idea to create a new Class based on this Pet? :)
« Last Edit: July 17, 2018, 11:26:33 pm by Sch123 »

Re: FEP+
« Reply #206 on: »
There's some odd stuff going on with Fine Control. I'll take a look into it.

EDIT : Alright idk what is causing this issue.

I tried setting this to the proc skill   
Code: [Select]
<BOOL>CAN_PROC_FROM_SKILL:0but it only resulted Arterial Strike to crash upon activation.

I'll take a look this weekend and see if I can figure it out.


Hi @Epoch You should see Pet Lu Bu on this Mod:

Spoiler: Lu Bu (hover to show)

- Source: 英雄宠物MOD合集 [Hero Pet MOD Collection] Download Link: GDrive Already in .Mod

The way he holds the Spear while he is standing, and while walking / running it is very cool. Especially when he attacks using his Spear (just like the one in the Dynasty Warrior game), the animation is very good. Can this be an idea to create a new Class based on this Pet? :)

Maybe, but the total amount of time it would take is way more than I can invest -- especially since I want to help with the reported bugs and finish working on stuff I started years ago.

Re: FEP+
« Reply #207 on: »
Just did a quick look through some stuff (within an unpacked version of what I believe is your most updated combination pak) and this tidbit caught my eye:

Within Arterial Strike skill:
Spoiler (hover to show)

Doubt this will fix all experienced problems. I'll look deeper tomorrow.

Re: FEP+
« Reply #208 on: »
Just did a quick look through some stuff (within an unpacked version of what I believe is your most updated combination pak) and this tidbit caught my eye:

Within Arterial Strike skill:
Spoiler (hover to show)

Doubt this will fix all experienced problems. I'll look deeper tomorrow.
Hmm wait.. I have fixed this some time ago. Is this from the Steam version?

Re: FEP+
« Reply #209 on: »
Oh rofl. I was in the wrong unpacked mod. I'll take another look within the correct location tomorrow. Lol, I'm dumb.

 

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