@Viz does it include the new Media Folder? Is there a method I can use to decompile it properly and keep the Skill Tags in one piece?
Nah that's just the mod.
I'll sent the media folder link in pm.
Hi there,
@Viz, how are you?

I've been testing your new changes to the Grand Master's skills, and everything is working just fine, even though I think the Health and Mana recovery granted by the Stamina skill seems to be too high, making my character almost invincible. Can you please tell me how it works? Does it need nerfing?
Hello David.
Well the skill does as what the tooltip describe. Heals the Grandmaster after every 10 attack on enemies.
I'd probably nerf the proc from requiring 10 attacks > 30 attacks.
And regarding the percentage of Health and Mana restored, how much would it be?
The amount is based on character's level. At level 100, it heals over 10% hp and recovers all mana.
I'll definitely nerf the mana recovery and set the proc to require 20 attacks... since 30 attacks takes a bit of time.
hey thanks
@Viz ! Is the Steam version in-line with this one too?
Hi
@VizCan you make Dragon's Breath skill in Ninja class can also burn the ground around it.

It seems that there is less impact if the surrounding ground does not burn when it hit the object/enemy.
Greetings and thanks for your hard work!
It seems that the Ninja skill Escape Mastery doesn't work properly or/and is unfinished. Skill description states that every time you are put bellow a certain % of your max health, you get teleported away, get movement speed and health regeneration.
What actually happens: You are teleported nearby, gain movement speed as intended but are healed to full health instantly and additionally it doesn't seem to have a cooldown. I have just tested it and every time I dropped bellow 35% health it healed me to full instantly even if my health gets dropped to that percentage every 3 seconds.
A simple fix would be to just give it a cooldown that would go down for each point you put in. For example 60 seconds cooldown at rank 1 and 30 seconds at max rank. Additionally, it would heal you to a static health of 35% like the skill suggests.
Thanks for your time, Viz.
Hi
@EpssIt looks like the skill description mentioned "gain huge health regen", Of course with the enormous HP regen per second you get, you will feel as if it gets an instant HP regeneration. But if the skill is not trigger and your HP less 35% you will not get HP regen [Have Escape Mastery skill].

And when the skill is trigger you will blind enemy also get you get teleported away & Buff effect get movement speed and health regeneration for 3 seconds [Have Escape Mastery skill].
I'm not sure about the idea of giving cooldown. It feels the skill is different from the original idea of the creator.
And if you imagine if you're under siege and you've just triggered the Escape Mastery skill, but you're still under siege by your opponent in a state of dying again. You can not run with Escapae Mastery skills because you have to wait for colldown 60 - 30 seconds.

I mean that Escape Mastery skill is meant to be like that, to run from surrounded by enemies.

If you feel the skill is too strong I don't think so, because you also can still die even if you have Max Escape Mastery skills. It's just that skill does keep you out of danger sometimes.

This is just my opinion.
Hi
@Viz I have another solution for dealing with Escape Mastery Skill issues from the Ninja class because HP Regen is too much. In order to feel more balance.

What if every time the Escape Mastery skill been trigger it's also takes cost our MP. For example Cost 10% of max MP we have, if our MP is not sufficient then skill Escape Mastery can't be trigger.

So besides making "
Blind enemy,
Regen HP,
Buff Speed,
Teleport, also added
-Cost MP%".
That way, skills like "Mind Over Matter" will be very useful later to replenish our lost MP.
Sup, would you like a hand with all your hard work? I'm pretty sure I know a thing or 2 about this mod.
Hi
@Epoch Do you know how to fix stat crash bug which occurs when assigning stats?