Kensei
Skill
Heat of the Forge, Cold Steel, Strom Blade
The three skills have the effect of enveloping the weapon with the element and when the buff time is finished, we should be able to use a similar skill (enveloping weapons with elements). But it can not be done, because we have to wait "Mana Cooldown" and after that we can use another skill
Example:
I use the Heat of the Forge skill (15 seconds duration of buff) and 30 seconds "Mana Cooldown" after the duration of the buff is over, I want to use "Cold Blade" skills. But it can not, because I have to wait for "Mana Cooldown" from "Heat of the Forge" skill to finish. Vice versa.
Ronin
Have 1 additional skill point when creating a new character that is (The Way of Earth skill). When I try to use the respec merchant in town, it appears that the skill has been selected by itself. That way I get 2 skill points, which normally get 1 skill point when you are still level 1.
Skill
The Way of Air, The Way of Earth, The Way of Fire, Water
Can you do something about this skill requirement ?
[Requires a Fire katana in the right hand...] to [Requires a Fire katana in the right hand or left hand...]
[Requires a Air katana in the right hand...] to [Requires a Air katana in the right hand or left hand...]
[Requires a Earth katana in the right hand...] to [Requires a Earth katana in the right hand or left hand...]
[Requires a Water katana in the right hand...] to [Requires a Water katana in the right hand or left hand...]
Or
Just [Requires a katana in the both hand]
The shared cooldown between Heat of The Forge, Cold Steel and Storm Blade.. I think its intentional for balancing purpose. I'll rewrite the skill description to reflect this.
I think I found why the Floating weapon causing crash. I'll take a look on the rest.
Hi
@Viz, finally I found the skill that is problematic.

But still I haven't found it on Kensei and the other classes.
FEP Mod
Ninja:
Skill:
#Thunder Clap [Starting from Rank 2-etc Skill Point +1] & [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
#Lotus Kick [Starting from Rank 2-etc Skill Point +1] & [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
#Shunpo [Starting from Rank 4-etc Skill Point +1]
Variant Mod
Plauge Lord:
Skill:
#Drain [Starting from Rank 9-etc Skill Point +10]
#Lord Of Flies [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
Ps:
Please correct me if i'm wrong
Hi @Viz, finally I found the skill that is problematic. 
But still I haven't found it on Kensei and the other classes.
FEP Mod
Ninja:
Skill:
#Thunder Clap [Starting from Rank 2-etc Skill Point +1] & [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
#Lotus Kick [Starting from Rank 2-etc Skill Point +1] & [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
#Shunpo [Starting from Rank 4-etc Skill Point +1]
Variant Mod
Plauge Lord:
Skill:
#Drain [Starting from Rank 9-etc Skill Point +10]
#Lord Of Flies [Skill Point +1 when mouse crossover on (+) button after using respec/potion]
Ps:
Please correct me if i'm wrong 
Yes I know, you don't have to report the same bug repeatedly.

Plaguelord
1) Drain - Will be fixed in the next Variant update
2) Lord of the Flies - Somewhat buggy after being fixed..
EDIT: What mods did you use again? I respec Thunder Clap on Ninja (using respec npc in Synergies) and it seems fine.
Ohh..sorry I'm just separating from the previous post, because it looks too long
Mod in use just for testing (in sequence):-Instant Level Up [
]
-SynergiesMOD (v.1337) [
]
-FEP+
Thunder Clap:Try adding skill point to Thunder Clap skill, and look at skill point at respec merchant simultaneously. When the skill has reached rank 2 then the skill point will increase 1, so for the next rank.
Edit :#Shunpo [Starting from Rank 4-etc Skill Point +10 & start rank 5 or 6 skill point + 1]
Hi
@Viz i will try to give this some time for testing. Sorry but can u summarize again what u need to be checked pls? Warning: i will b slow!
Hi @Viz i will try to give this some time for testing. Sorry but can u summarize again what u need to be checked pls? Warning: i will b slow!
Hey PJ thanks for the help.
You just need to find which skills (from every FEP classes) that gives excess skill points upon respec.
Edit : Hold on, I'm going to upload a new version of the FEP mod soon.
Hi
@Phanjam, glad you can join to help find bugs
@Viz ok i'll DL ur latest version when its ready.
No problem
@Sch123 thats why we started this site
Thanks Viz! Will try to give feedback soon but b patient

it will probably be in drips and drops!
https://drive.google.com/uc?id=0B4s8HV89FStzZk9GbHg1M05pbVU&export=download
Here's the new version. Needs more feedback 
- Has it been fixed floating fist style weapon and bug in class Ronin (which makes crash) ?
- I think for bug "excess skill" point already no problem.
- There are only a few that need to be fixed, such as a tier skill view that has no separator and none
[II] [III] (Mostly on pasive skill).
- Separator passive skill bar are not appropriate for some class.
Note: I also hope for every skill can get tier skill.
1) Yes, floating fist crash bug should have been fixed. Stat crash bug is still unfixed
2) Most likely yes. If you found any more bugged skill, report back here.

3/4) UI related, not really a priority.
5) Tier bonus on every skill is a bit too much imo. And I need rebalance those OP skills first.
1) Yes, floating fist crash bug should have been fixed. Stat crash bug is still unfixed
2) Most likely yes. If you found any more bugged skill, report back here.
3/4) UI related, not really a priority.
5) Tier bonus on every skill is a bit too much imo. And I need rebalance those OP skills first.
- For next Variant Mod update will you merge with FEP too ? Or are you still going to fix some things before merging ?
- If I find another bug I will tell you
- Yup...you are right, UI related not really a priority for now. But it also should not be forgotten.
- Hahaha...Sorry I'm just too excited to imagine when that happens. That would be really cool.
Note:- Can you do something about Title & Background Torchlight II Far East Expansion
Yea the title can be removed. I think I'm going to fix a few more bugs/rebalance skills before merging FEP into Variant.