Hi
@VizIt's looks like a floating fist bug still causes crashes.

I just got the Floating fist and tried it in my left hand. Then I try to attack, and instantly crashes.
For some reason it only happens on this weapon either normal or enhanced, but for another Floating Fist Style weapon it does not happen.
It seems like "floating fist style" weapon is crashing but "floating fist" weapon didn't cause any issue.
Alright I'm on it, it will be fixed (again..) Thanks for the report.
EDIT : Not related but just for information. I'm going to removed Kensei's Scorpion Style since the skill is buggy.
Why would you want to remove Kensei's Scorpion Style skill?
I do not think there's a problem with that skill.
Can you explain in more detail what kind Bug it's?
Why would you want to remove Kensei's Scorpion Style skill?
I do not think there's a problem with that skill.
Can you explain in more detail what kind Bug it's?
Hmm does the skill worked for you? I though the dodge bonus didn't worked. Looking through the code, there's nothing wrong with it either.
If I may ask, have you used the right sword? I mean, "Bayushi" Katana (2H)
Because the "Scorpion Style" skill will be active when you are using "Bayushi" Katana only.
Example Of Bayushi Katana:
If I may ask, have you used the right sword? I mean, "Bayushi" Katana (2H)
Because the "Scorpion Style" skill will be active when you are using "Bayushi" Katana only.
Example Of Bayushi Katana:
yeah I did but the dodge stats(from the skill) is not counted
the skill does seemed to work (there's some purple cloud thing that inflicts damage) but the damage seems too random.
I'll dig deeper and attempt to fix the skill.
Strange, I tried to use respec then I saw "Dodge Status" in "Arcane Statistics". Before I add the skill point to the "Scorpion Style" my "Dodge Status" skill is 10%, and after I add 1 skill point, my Dodge Status becomes 11%. That I do while using "Bayushi" weapons. And when I switch it with another weapon then my "Dodge Status" goes back to 10%. I think, it supposed to be like that.

Yeah, it seems purple clouds do random damage because the skill information is not mentioned how much damage it's. Maybe you can fix it by adding the amount of damage poison that is given. It will be really cool, especially if the damage will increases along with the character level.

Example when skill on:
Yeah the damage scales on the player's level but due to how the skill is coded, the damage can't be displayed. The poison cloud has 10 sec cooldown after activating.
So, what are you going to do now?
Are you going to removed the Scorpion Style skill?
I hope it does not happen.
I'm believe, you can do something with that bug.
I'll leave it as is.

There's nothing wrong with it, its just me misunderstanding how it works.
Now I'm trying to rebalance the 6 combo skills.
Now I'm trying to rebalance the 6 combo skills.
I was wondering if it is possible to create one skill that can run all skill combo? so we do not have to press too many keybord buttons.

By the way, if you look at the Monk Warrior class there is a Combo Skill Tab, it seems that it has not been completed by the creator. It looks like he wants to make one skill to run all the skill combo.
It's possible to do it but its complicated and defeat the purpose of combo.
I think I'll just adjust their cooldown and damage. And if 3 sec isn't enough to combo, I can adjust the duration to combo too.
I found another weapon that caused the crash, still the same but slightly different name from "Floating Fist Style" that is "Feral Floating Fist Style".
As you said before, it looks like a weapon that has the name "Floating Fist Style" in it, has a bug that causes crashes.
Kensei, Grandmaster and Mongol Archer's rebalance are done. Ninja's next.
Yeah, Keep going! Good job
@Viz
Let me know, if you need something to test it