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Author Topic: Some Bugs Report and Request Idea  (Read 16749 times)

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Re: Some Bugs Report and Request Idea
« Reply #75 on: »
Hi, guys (@Viz, @Phanjam , @doudley , etc...)

I have some ideas to ask you all:

1.Weapon with Two Types

Example:
[2H Sword | Sword], [2H Axe | Axe], etc...

I was thinking, is it possible to make a weapon with two types? With weapons that have two types, we can develop more complex. For example, when we are using 1 sword on the right hand alone, it will also count as [2H Sword]. That way, holding his weapon will become [2H Sword]. But, if we also use a shield or other weapons in the left hand, then the appearance will be like [2W Weapon].

And also a gun [2H Pistol] when only use 1 gun only.

2. Bullet / Skill from Gems
Do you feel that the gems we get are sometimes too useless, because I feel that way. So I wondered if it was possible to make a bullet / skill that also involved gems as ammunition. This will create new skill possibilities.

3. Nickname
I know when we get Fame we will be given a Nickname, but that's it. I wonder if maybe we can choose the Nickname we've got and every nickname has a unique ability (like passive ability).

4. Gain Experience & Fame
When combining new item, we do not get Exp / Fame, Can we get Exp / Fame when we combine new item.
And also this can be developed with Arcane and Bestiary Mod (by @doudley ). I hope, when you find a new monster and get the role story, we can get Exp / Fame also from there.

5. Fusion Pet
Combine two pets to get the possibility of a new type of pet.

6. Make your own Equip
Make own equip by collecting materials. Materials can be obtained from items dropped by monsters or others.

Note:
Hahaha, I hope you do not mind with this ideas  :P
« Last Edit: September 10, 2017, 01:59:53 am by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #76 on: »
1. I don't get it tbh.
2/3. No idea.
4. Probably not possible.
5. As in combining fish for a better fish? I'm not sure what you meant by fusing pets.
6. So.. transmuter?


Re: Some Bugs Report and Request Idea
« Reply #77 on: »
Quote
1. I don't get it tbh.

1. More or less like this
( ).

That Mod only changed all the 2 Handed into 1 Handed weapon. Slightly different from my idea to give two types on one weapon, so the weapon can be categorized as 2 handed and 1 handed. And also it will change the Animation when we are holding the weapon as well. Although we use a 1 handed sword weapon, the animation will be like a 2-handed sword. But when you want to use another weapon or a shield on the left hand, the animation will be like Dual Wielding. Of course you can also combine several types of weapons, such as [polearm and sword], and 2 handed animated Guns when you use only one pistol. But when you use two guns then the animation will be like a Dual Wielding Gun. More precisely, a weapon with two different treatment types.

Quote
5. As in combining fish for a better fish? I'm not sure what you meant by fusing pets.

More precisely, combining two DNA monster or maybe a fish to get unique pet. Where the pet can only be obtained that way. That way you'll have a pet collection (like diablo 3 games). And you will be able to choose which pet will join you. The pet you do not choose will stay in a stable. Of course the unique pet has the skill of the monsters you combined. Like Spider + Vampire Spider = get spider web skills and absorb blood. The more monsters are combined the more skill you will get.

Quote
6. So.. transmuter?

yup, more or less like that.  ;)

Quote
4. Probably not possible.

awesome.  ;D

Quote
2/3. No idea.

Hahaha...  :D , do not worry about it all just my crazy idea.  ;)

_________
Additional:

And What's up with Mod Variant and FEP, is there anything new  :P

Re: Some Bugs Report and Request Idea
« Reply #78 on: »
I'm still balancing Ninja atm. Tinkering around some skills, took me a lot of time to properly balance them.

« Last Edit: September 13, 2017, 02:27:56 am by Viz »

Re: Some Bugs Report and Request Idea
« Reply #79 on: »
Not related

By the way, can you add a Pet skin from this Mod
[ ]
to pet skin panther ?

and also Equipment (Weapon, Armor, Items) from this mod
[ ]

I tried to play that class on this mod but it still needs to be developed so much better. But beyond that, pet skins, weapons and equipment, I think it's very interesting. Especially on his weapon, reminds me of the movie "Star Wars", and his armor reminds me of the movie "Judge Dread".  :P
« Last Edit: September 13, 2017, 04:03:25 am by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #80 on: »
I'll consider adding the pet skin.

Ninja balance is finally done. That was pretty hard..  :-\

Re: Some Bugs Report and Request Idea
« Reply #81 on: »
Quote
I'll consider adding the pet skin.
Wow, that's great ;D

Quote
Ninja balance is finally done. That was pretty hard..  :-\
By the way, Do you also balance the "Escape Mastery" skills [Ninja]?
Before that, I want to ask your opinion about that skill. Is the skill a bit difficult to run?

Because I think the skill is a bit difficult to run. The skill will run when our blood is 22% or below. When we get a critical attack the enemy around will be blind, we will also teleport to a safe place and our blood will increase according to the given point.

When my blood has lived 22% of the skill to recover blood functions as it should be, for sure (although just a little recovery). But for the skill when we receive a critical attack, I'm a bit dubious about that. Because when our blood is below 22% and we get a critical attacks from monsters we will probably die soon. So I do not know for sure if the skill is working properly.

Request

Also, can you consider adding passive skill of Burn and Freeze to Monk Variant Mod class?
that way you do not need to add fire and ice gems to the weapon.
Because when adding a gem to a weapon, the display of the weapon will change like using a claw. I know the Mod Author modifies the claw weapons so that the claws are invisible (like using a glove). But if we add gems then the claws will appear.
so rather than modifying the look of the weapon it's better to add passive skill. Where passive skill can also support the "Solar Wind" skill.
Because the monk class on variant mod is very exclusive especially on the weapons used (I like that). I like the original look of the weapon that looks like a Glove Fight. If the original weapon is not used then most of the skill can't be used.

so I beg you please...  :-[ (but it's up to you  ;) )
« Last Edit: September 16, 2017, 10:34:17 am by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #82 on: »
Uhm yeah, you're right. Escape Mastery is very difficult to be activated. I'll change the condition of the triggerable to be less restricted and hopefully it would work.  :P

I'll see what I can do about the Variant Monk.



Re: Some Bugs Report and Request Idea
« Reply #83 on: »
Quote
Uhm yeah, you're right. Escape Mastery is very difficult to be activated. I'll change the condition of the triggerable to be less restricted and hopefully it would work.  :P

Awesome  :D

Quote
I'll see what I can do about the Variant Monk.

Thanks @Viz ,  i really appreciate it  ;)

Re: Some Bugs Report and Request Idea
« Reply #84 on: »
Hmm I tried to add a burn chance on a Monk's passive skill.. http://puu.sh/xCCtR/f1adf6d8a5.jpg but when tested in the editor, it doesn't seem to be working..

So its either the affix doesn't work on normal attack or something, idk. The code should be fine. If anyone could help me figure out why it doesn't work, it'll be great. Here's the affix code.

I'm going to start balancing Ronin soon.
« Last Edit: September 18, 2017, 04:10:37 am by Viz »

Re: Some Bugs Report and Request Idea
« Reply #85 on: »
I found this on youtube, I hope this can help:

GUTS w GYT 9 Passive Skill Creation

and
GUTS w GYT 10 Passive Skill with Triggerable (Easy Tutorial)


Re: Some Bugs Report and Request Idea
« Reply #86 on: »
Ronin is done. I'll upload the latest version of FEP+ in a new thread.

Re: Some Bugs Report and Request Idea
« Reply #87 on: »
Thank you @Viz  :D

By the way what is your plan next? are you going to merge FEP+ & Variant  ;D

Quote
Hmm I tried to add a burn chance on a Monk's passive skill.. http://puu.sh/xCCtR/f1adf6d8a5.jpg but when tested in the editor, it doesn't seem to be working..

So its either the affix doesn't work on normal attack or something, idk. The code should be fine. If anyone could help me figure out why it doesn't work, it'll be great. Here's the affix code.

and how the problem with passive skill Monk, have you found the solution?  :(
« Last Edit: September 28, 2017, 12:19:57 pm by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #88 on: »
I think I'll leave them as is.

I'll try to find another solution for the passive skill.

EDIT: After numerous attempt but to no avail, I've come to an assumption that the burn chance can never work on a passive skill. Personally I think that there's no need to add any burn chance because there are other skills that can do that.
However since the burn chance is used to activate Solar Wind, the skill can easily be overpowered, I think I just nerf the damage by half so that Monk that uses Fire based skill wouldn't be too overpowered.
« Last Edit: September 30, 2017, 09:43:26 am by Viz »

Re: Some Bugs Report and Request Idea
« Reply #89 on: »
Quote
I'll try to find another solution for the passive skill.

EDIT: After numerous attempt but to no avail, I've come to an assumption that the burn chance can never work on a passive skill. Personally I think that there's no need to add any burn chance because there are other skills that can do that.
However since the burn chance is used to activate Solar Wind, the skill can easily be overpowered, I think I just nerf the damage by half so that Monk that uses Fire based skill wouldn't be too overpowered.

I have other suggestions, what if the skill of Monk class (Shockwave, Burning Fists, Frozen Fists) is changed to always, like the skill of Mongol Archer class (Eagle Eye, Relentless Assault, Dynamic Prowess). You know, where we need that skill we turn on and when it is not needed then we turn it off. I really like that skill, It would be great if it happened.  ;D
« Last Edit: September 30, 2017, 01:07:13 pm by Sch123 »

 

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