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Author Topic: Some Bugs Report and Request Idea  (Read 16680 times)

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Re: Some Bugs Report and Request Idea
« Reply #30 on: »
Hi @Viz


Oh hey @Sch123 , sorry I didn't notice this post earlier.


It's okay

By the way, is there something new on Variant mod?


2. Work in progress. The Paladin needs some balancing + new skills. But I can't say when I could finish the class. :c


Wow great, no need to hurry  :)


I'd love to add them but Far East Pack requires special attention. Merging them is simple enough but there will be some bugs that needs to be iron out.


How about combining far east 1 & 2 first and fix the bugs that appear. When the bugs are fixed, then merged with Variant Mod. This will reduce the bugs that will appear later.  ;)

Re: Some Bugs Report and Request Idea
« Reply #31 on: »
How about combining far east 1 & 2 first and fix the bugs that appear. When the bugs are fixed, then merged with Variant Mod. This will reduce the bugs that will appear later.  ;)
Seem plausible, but I would need people to test the FEP's classes extensively.


Re: Some Bugs Report and Request Idea
« Reply #32 on: »

Seem plausible, but I would need people to test the FEP's classes extensively.


If you do not mind, I can help to test it for you @Viz ;)
I do not know if it will suit what you expect, but I will do my best.
« Last Edit: August 30, 2017, 07:51:05 am by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #33 on: »
Nice, you have my gratitude. I need every help that I could get since FEP is fairly complicated compared to other class in Variant.

Here's the merged FEP
https://drive.google.com/uc?id=0B4s8HV89FStzR3JfR1gydjZBMjg&export=download

What you need to do for now, is to find which skill (from every FEP classes) that gives excess skill points when using respec/potion. Determine at which level that the skill starts giving excess skill points.

Re: Some Bugs Report and Request Idea
« Reply #34 on: »
Hi @Viz
I've tried and the result is, all FEP classes have excess point skill when using respec / potion on each skill. Because when using respec / potion, only returns the last 3 skills. so the previous skill points will not come back.

Note:

OS: Mac

Mod that I used in tests:

FEP+
EXP+Fame+Gold X 10

Re: Some Bugs Report and Request Idea
« Reply #35 on: »
Hi @Viz
I've tried and the result is, all FEP classes have excess point skill when using respec / potion on each skill. Because when using respec / potion, only returns the last 3 skills. so the previous skill points will not come back.

Note:

OS: Mac

Mod that I used in tests:

FEP+
EXP+Fame+Gold X 10
Wait.. every single skill? Now that's a bummer.  :o
What do you meant by "previous skill points will not come back"?

Also if you have free time, try playing Kensei and Mongol Archer and see if there's any weird behaviour or buggy skills for them.

Re: Some Bugs Report and Request Idea
« Reply #36 on: »
Wait.. every single skill? Now that's a bummer.  :o
What do you meant by "previous skill points will not come back"?
example:

skill point you have 4

then you use it for Skill A, Skill B, Skill C, and Skill D. So when you use the respec / potion skill point it returns only 3, and the skill point on Skill A will remain, and the rest will return to Skill Point.

Before used respec/potion:
Skill A = 1 skill point
Skill B = 1 skill point
Skill C = 1 skill point
Skill D = 1 skill point

After used respec/potion:
Skill A = 1 skill point (Skill point still remain)
Skill B = 0 skill point
Skill C = 0 skill point
Skill D = 0 skill point

Skill point you have now 3

Note:

when you play with Synergies MOD, all Far East 1 classes have problems in respec / potion because, your skill point will be 2 times more than the skill point you got when you use respec / potion. But that does not happen when I use Mongol Archer (Far East 2).

Also if you have free time, try playing Kensei and Mongol Archer and see if there's any weird behaviour or buggy skills for them.

ok i'll see if there's anything strange

Note:

1. I found a bug in Ronin Class Level 8-up. when I want to add the status point it will happen crass. But if you remove your equipment, you can assign the stat points. Then put the equipment back on. (it's a bit annoying  :'( )


2. Do you want to include Monk FEP also on Variant ?
« Last Edit: August 30, 2017, 11:59:07 am by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #37 on: »
Can you specify the name of the skill that gives excess skill points?
The Ronin/Kensei stat crash bug is another known issue left unfixed by the original authors. :c

And yes, I was hoping to include every FEP classes into Variant, eventually, if these two major bugs can be fixed.


Re: Some Bugs Report and Request Idea
« Reply #38 on: »
If only using FEP Mod it seems no problem for Skill point. But if using Synergies MOD also, then there will be little bug on skill point.

Or maybe I misunderstand the "excess skill points" what you mean is. Can you clarify what is the meaning of the "excess skill points" you mean?

For the class "Ronin" indeed it has not been a fix settlement. And I hope not to limit weapon type skills to all katana types (Fire, water, wind, earth) to be used only on the right hand. I wish it could work also for the left hand.

Does Monk on Variant mod overlap with Monk FEP ?
Is there any way to both be mutually use able ?

For another class, I have not found any other bugs yet.. :)

Re: Some Bugs Report and Request Idea
« Reply #39 on: »
If only using FEP Mod it seems no problem for Skill point. But if using Synergies MOD also, then there will be little bug on skill point.
Or maybe I misunderstand the "excess skill points" what you mean is. Can you clarify what is the meaning of the "excess skill points" you mean?

Does Monk on Variant mod overlap with Monk FEP ?
Is there any way to both be mutually use able ?
For example, Kensei's Fine Control giving excess amount of skill points when using respec npc or respec potion.

I need the names of other skills that has this issue.

And FEP's Monk should be playable alongside with Variant's Monk. But this only applies to my merged version of FEP, original version/other version of FEP will still conflict with Variant's Monk.

Re: Some Bugs Report and Request Idea
« Reply #40 on: »

For example, Kensei's Fine Control giving excess amount of skill points when using respec npc or respec potion.

I need the names of other skills that has this issue.


ohh okay i already understand what you mean, i will search again.


And FEP's Monk should be playable alongside with Variant's Monk. But this only applies to my merged version of FEP, original version/other version of FEP will still conflict with Variant's Monk.


I wish it could also apply to Darkthan's Classes Mod, because there are several classes that overlap with each other , such as the Monk and Druid classes.

Note:
I find a bug when I use "Floating Fist" weapon (Claw Weapon), when using it make crass.

Re: Some Bugs Report and Request Idea
« Reply #41 on: »
I wish it could also apply to Darkthan's Classes Mod, because there are several classes that overlap with each other , such as the Monk and Druid classes.

Note:
I find a bug when I use "Floating Fist" weapon (Claw Weapon), when using it make crass.
I can't do much about Darkthan's mod. He's reusing some skills from other custom classes for his own.

I'll see what I can do about the weapon bug.

Re: Some Bugs Report and Request Idea
« Reply #42 on: »
Quote
I can't do much about Darkthan's mod. He's reusing some skills from other custom classes for his own.

Hahaha...maybe for the time being do not to worry about it.
Yup, as you said Darkthan Mod class does reusing some skills from other custom classes for his own.
It can cause many Bugs, especially on the same skills as other classes when combined into one with Variant mod.

Quote
I'll see what I can do about the weapon bug.

Excess amount of skill

I've tried with Kensei class like you said and tried to give skill point on "Fine Control" skill only.
Then I use respec npc or respec potion, my skill point returns as before (no excess amount of skill points).
But when I give all skill points randomly (With and without Fine Control skill), then I use respec npc or respec potion.
I even get an additional skill point from the previous I have 17 skill points but now become 19 skill points.
To know what skills are causing it, I also do not know (it's like random).
I also experienced it when using a Ninja class (still do not know what skills make Excess amount of skill).

I just found on: Kensei and Ninja
This also happened to the "Plauge Lord" Class in Variant Mod

Note:

Does the Excess amount of skill bug cause crashes?

Bug Report:

Weapon:

Floating fist style (Normal and Already had skill [Enhanced])

When you put in the "Left" hand and you try to do the attack, it will crass

Note:

Occurs in all classes, including the Variant class, Tl1CP, 4 Original, Synergies as well

Kensei

Skill

Heat of the Forge, Cold Steel, Strom Blade

The three skills have the effect of enveloping the weapon with the element and when the buff time is finished, we should be able to use a similar skill (enveloping weapons with elements). But it can not be done, because we have to wait "Mana Cooldown" and after that we can use another skill

Example:

I use the Heat of the Forge skill (15 seconds duration of buff) and 30 seconds "Mana Cooldown" after the duration of the buff is over, I want to use "Cold Blade" skills. But it can not, because I have to wait for "Mana Cooldown" from "Heat of the Forge" skill to finish. Vice versa.

Ronin

Have 1 additional skill point when creating a new character that is (The Way of Earth skill). When I try to use the respec merchant in town, it appears that the skill has been selected by itself. That way I get 2 skill points, which normally get 1 skill point when you are still level 1.

Skill

The Way of Air, The Way of Earth, The Way of Fire, Water

Can you do something about this skill requirement ?

[Requires a Fire katana in the right hand...] to [Requires a Fire katana in the right hand or left hand...]
[Requires a Air katana in the right hand...] to [Requires a Air katana in the right hand or left hand...]
[Requires a Earth katana in the right hand...] to [Requires a Earth katana in the right hand or left hand...]
[Requires a Water katana in the right hand...] to [Requires a Water katana in the right hand or left hand...]

Or

Just [Requires a katana in the both hand]
« Last Edit: August 31, 2017, 03:06:21 pm by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #43 on: »
If you guys are talking about my first classes mod, then yes, those classes used a lot of skills that were from other classes. Darkthan's Classes 2 is, in my opinion and intention, a mod to surpass and replace the first of the same name. In that mod, I attempt to make classes that feel unique and use unique skills. Of course, there are a few exceptions were other modders just made skills that were fundamentally better than what I could have made, or did something similar to what I was trying to achieve, and I used their affixes for a skill.

Let me know if you come across a major overlap between my classes in Darkthan's Classes 2 and another modders' work, that's something that I would like to fix so you guys can play my mods without problems. I will not make changes to Darkthan's Classes 1 anymore, I'm only working on its successor.

Re: Some Bugs Report and Request Idea
« Reply #44 on: »
Hi @Darkthan9800, glad you can give a suggestion here too  :)

By The way, I found a little bug on Darkthan's Classes 2 to

Bug

#Excess amount of skill is, skill points increase abnormally when using respec / potion

Darkthan's Classes 2 Mod

Occultist:

Skill:

#Corpse Lance [Starting from Rank 2-etc Skill Point +1]
#Bone Storm [Starting from Rank 2-etc Skill Point +1]
#Ossuary [Starting from Rank 1-etc Skill Point +1]

Grim Scythe [no animation when played with Variant Mod although I put Mod Above Variant Mod the result remains the same]

Rouge:

Skill:

#Contagion [Starting from Rank 14-etc Skill Point +1]
#Riposte [Starting from Rank 1-etc Skill Point +1]
« Last Edit: September 01, 2017, 12:38:25 pm by Sch123 »

 

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