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Author Topic: LAO 3 Mod Info and Downloads  (Read 18242 times)

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LAO 3 Mod Info and Downloads
« on: »
GO HERE TO PLAY THIS MOD!



Change Log
Spoiler (hover to show)

This is on Steam, but is private for the time being.  If you would rather subscribe and get automatic updates when they are released, please message me with your Steam name . I will friend you and get you on as a "Contributor" so you can see it.


This mods increases Dungeon Levels and most Loot Levels to 999

Character Max Level is still 100 - This mod DOES NOT increase character level


I have also included separate folder that is not part of the MOD with Level 100 Characters, all classes, both female and males for either NG+3, NG+4 or NG+5
NG+3 = Dungeon Levels starting at 100, NG+4 = Dungeon Levels starting at 120, NG+5 = Dungeon Levels starting at 150
These can be used for either testing or if you just don't want to start over with a level 1 character to play this mod


** MOD can take a few minutes  to load in TL2 due to the high number of items added into the game

* I used items from the mod "Unearthed Arcana"  (with permission) to hopefully create compatibility with this mod. UA has so many great additions to TL2, I highly recommend you play my T9 mod with the UA mod.  Get UA here ----> http://clockworkcore.org/uamirror.html



Mod Features and Changes

- New Game+ modes have now been extended to +33, which is Level 999
- Most Armor, Weapons and Maps have been extended to Level 999 (Excludes Tags, Collars, Spell Scrolls, Some Socketables, Potions)
- Over 90,000 items are now in the game (around 4500 in vanilla)
- Tons of Legendary Armor and Weapons have been added
- Legendary Items get reworked Item Bonuses (needs balancing)
- Unique and Magic Items have been nerfed to make Legendary items more powerful
- Unique items are generally limited to only two item bonuses (can be enchanted with more though)
- Better Legendary Drop Rates from Bosses, Champions, Golden Chests and regular monsters
- Class requirements have been removed from all items - at higher loot levels the stat requirements create a natural class barrier
- Torchlight 1 items have been added
- Two Handed Weapons get a slight damage boost over 1 Handed Weapons
- Class Specific Quest Rewards have been reworked to include new loot
- Chthon's Armor Fix mod has been included - no balancing has been worked on yet, so armor might be too good ;)


**Known Issues
- Some Level 90+ Pet Tags/Collars are not usable due to Required level being above 100 - Removed altered Pet Items for now 11/26/2016
- Drop rates maybe a bit high, this is for testing purposes, but feedback is welcome in regards to this
- Most boss specific drops are not adjusted to scale with dungeon levels yet.  Only General Grell items have been tuned for this - still in testing

« Last Edit: February 02, 2017, 12:32:06 pm by RnF »

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Re: Mod Info and Downloads - BETA
« Reply #1 on: »
Perfect, it's a weekend!  Will put in as much time into this as I can over the next 2 days and give feedback ;)

Thanks for this RnF, great to have you back :D


Re: Mod Info and Downloads - BETA
« Reply #2 on: »
Perfect, it's a weekend!  Will put in as much time into this as I can over the next 2 days and give feedback ;)

Thanks for this RnF, great to have you back :D

Wasn't really trying to get it out for this weekend, but realized it was ready for a beta release today after finishing a couple house cleaning items :)  So here it is.

I have played it a bit, not enough, but it is fun, so nice to find higher leveled gear!  Hope it goes well for you... and it is great to be back!

Re: Mod Info and Downloads - BETA
« Reply #3 on: »
New version is up, removed all the altered pet tags and collars for now. 

Re: Mod Info and Downloads - BETA
« Reply #4 on: »
...removed all the altered pet tags and collars for now.
Was there a problem with those?

Thanks RnF!


Re: Mod Info and Downloads - BETA
« Reply #5 on: »
Yup,  there is no way for a pet to equip any item where the required level is over 100 since they dont have any stats to bypass it. Will have to figure out something else for those tags and collars.

Re: Mod Info and Downloads - BETA
« Reply #6 on: »
Will have to figure out something else for those tags and collars.

Maybe something involving USE OWNER LEVEL?...


Re: Mod Info and Downloads - BETA
« Reply #7 on: »
Will have to figure out something else for those tags and collars.

Maybe something involving USE OWNER LEVEL?...

That would probably work, but then you have the issue of a level 100 character being able give the pet level 999 loot with ease.

Re: Mod Info and Downloads - BETA
« Reply #8 on: »
Yea for 4 day weekends!  Lots of progress in the last few days.

Change Log 11-27-2016 - Mod Download File has been uploaded

Socketable Changes

Extended to Level 999
-Blood Ember, Chaos Ember, Iron Ember, Void Ember, Ice Ember, Flame Ember, Venom Ember, Spark Ember
- Changed loot color of these socketables - light purple to make them stand out - |cFF7866FF (light purple)


Increased drop rate for some socketables
-Blood Ember, Chaos Ember, Iron Ember and Void Ember

Created a new armor item bonus for Chaos Ember
- Chaos Ember now has a chance to spawn stat bonuses for Dexterity, Focus, Strength and Vitality
- Only spawns on Level 100+ Chaos Embers


Enchanter Changes
- Increased spawn rate for random dungeon enchanter merchants


Potion Changes
- Increased drop rates of RejuvinationPotions
- Changed Drop Text Colors for Health, Mana and Rejuvination Potions

Health |cFFFD3737 (light red)
Mana |cFF5682FF (light blue)
Rejuvination |cFFFF56ED (light pink)

Re: Mod Info and Downloads - BETA
« Reply #9 on: »
Back with a vengeance! :D

About pet loot level and USE OWNER LEVEL, i forgot ur mod doesnt increase char level :P


Re: Mod Info and Downloads - BETA
« Reply #10 on: »
Hey RnF! Started using your mod :) it does add like 2mins to the loading time; a little long but not terribly so.

I am using my own chars for now (level 30ish) so am not noticing much diff in th loot yet. Will play the hi-level chars soon; im guessing i will see more diff then.

About testing in general: would u consider going "by invitation"? Reason is u might not get enough testers just exposing it here since ppl come by so infrequently nowadays...


Re: Mod Info and Downloads - BETA
« Reply #11 on: »
Back with a vengeance! :D

About pet loot level and USE OWNER LEVEL, i forgot ur mod doesnt increase char level :P

Do you think there is a way to raise Pet level beyond 100 permanently while the character stays 100 ie, by eating a fish or potion?

Re: Mod Info and Downloads - BETA
« Reply #12 on: »
Hey RnF! Started using your mod :) it does add like 2mins to the loading time; a little long but not terribly so.

I am using my own chars for now (level 30ish) so am not noticing much diff in th loot yet. Will play the hi-level chars soon; im guessing i will see more diff then.

About testing in general: would u consider going "by invitation"? Reason is u might not get enough testers just exposing it here since ppl come by so infrequently nowadays...

Awesome. Yeah, you won't notice much difference until you reach dungeon levels of 100+, but they are there.  Mainly you will see new Legendary Items and drop rates tweaked, similar to what you would have seen in my original item mod.

I have a few people testing the mod, could certainly use a few more.  I will hold off on steam for a bit longer.  My next phase of testing is to invite individuals who I know are still playing the game.  If that goes no where, I will open it up to the public on steam.

It is getting pretty close to being ready for that.  But not quite.

Re: Mod Info and Downloads - BETA
« Reply #13 on: »
Back with a vengeance! :D

About pet loot level and USE OWNER LEVEL, i forgot ur mod doesnt increase char level :P

Do you think there is a way to raise Pet level beyond 100 permanently while the character stays 100 ie, by eating a fish or potion?

Just to add to this.  If I raise the character level beyond 100, it breaks multiplayer where no one can join.  I belive the UI is locked to level 100 as a max for multiplayer. I have looked at the UI and there is no way to edit that aspect as far as I can tell.  Hence the reason to keep the character at level 100.

Re: Mod Info and Downloads - BETA
« Reply #14 on: »
My next phase of testing is to invite individuals who I know are still playing the game.
Yeah thats more like what i meant by "by invitation" - its how i got some more feedback for TL1CP a few months back.

On the over-100 level for pets, so that wont pose problems in MP? As for how to do it, im sorry i wouldnt know where to begin :(
« Last Edit: November 27, 2016, 08:49:56 pm by Phanjam »


 

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