1/7/2017
Bug/Balance Fixes
- Fixed Various Bugs and balance issues
GamePlay
- Players of all levels can now join the same game without any XP penalties
Drops
- Reduced Legendary Item drop chances with bosses and boss chests, was too high
Graphs
- Item Level Requirements have been increased
- Item Stat Requirements have been increased
- Monster Damage/Defense/Health Graphs changed from a curved graph to a straight line graph. Makes the game harder at beginning/middle levels. At level 100, the graph ponts are the same as vanilla. But the middle levels will be much tougher, finding good gear will be key to survive.
Staffs
- Fixed Female Animations, was using incorrect one
- New attack sounds for staff attacks - by Phanjam!
Mapworks
- Fixed issue for Mapworks Dungeons that was causing multiplayer games to crash
- Maps now scale to NG+ Dungeon Start Level player is currently in
- Map vendor sells maps again!
- All Maps available at all levels
- All Maps now have 4 floors before getting to boss (was set at 6 floors)
Mods Added into LAO III
- lyravega's Mod Unbinder
- Waybacks Champion Names Mod
- Runics 8 player Mod
- Blanks Landmarks Mod
- Abe's Extra Chunky Mod
- Sandman53's BigBagMod
12/24/2016
Change Log
Staffs
- Changed Staff Animation, no longer swings like a melee weapon
- Added Missiles to Staffs so now they fire projectiles like a Wand
- Staffs have a longer range than Wands
- Physical Damage Staffs also fire a projectile (spinning blades)
Boss Drop Changes
- Reworked Boss Chests - they will now always drop a Legendary item and other good loot!
- General Boss Drops are not quite as good - some drops moved to Boss Chest
Map Dungeons
- Changed all maps from 8 floors to 6 floors, 8 floors was too much of a grind
Tonic Potions
- Reworked Dex, Vit, Foc, and Str Stat Tonics - they are now respec tonics for stats
- Added +5 Stat Tonic - used to gain 5 stat points - found from boss drops, quest rewards and can be purchased (level 99+)
- Added +1 Stat Tonic - used to gain 1 stat point - found from normal drops, boss drops and as quest rewards (level 99+)
Identify Stone
- Added an Identify Stone with unlimited use that can be purchased
Graphs
- Extended Monster Damage/Armor/Health Graphs to level 999
- Extended Player Stat Graphs to 3000 points
- XP Level Sharing penalty has been removed - power leveling has been enabled
- Extended other various Graphs
12/18/2016
- Reworked Boss Chests - they will now always drop a Legendary item and other good loot!
- Boss Drops are not quite as plentiful - some loot drops moved to Boss Chest
Tonic Potions
- Reworked Dex, Vit, Foc, and Str Stat Tonics - they are now respec tonics for stats
- Stat Tonic - used to gain 5 stat points
12/16/2016
Added new potions called Tonics
- Dexterity Tonic - Permanently adds 1 point to Dexterity - available at level 100+ dungeons
- Strength Tonic - Permanently adds 1 point to Strength - available at level 100+ dungeons
- Vitality Tonic - Permanently adds 1 point to Vitality - available at level 100+ dungeons
- Focus Tonic - Permanently adds 1 point to Focus - available at level 100+ dungeons
- Ice Tonic - 25% to Ice Armor for 15 Minutes
- Fire Tonic - 25% to Fire Armor for 15 Minutes
- Electric Tonic - 25% to Electric Armor for 15 Minutes
- Poison Tonic - 25% to Poison Armor for 15 Minutes
Fish Adjustments
- Duration of buffs - Increased to 15 minutes
Item Bug fixes (some items had the wrong item level)
Adjusted Legendary Affixes, some were to powerful.
12/15/2016
Mod Renamed To LAO 3.0 Part 1 and Part 2
Mapworks Changes
- Mapworks is now available anytime through a scroll sold by the General Goods Vendor found in all towns
- Mapworks Maps now available through the General Goods Vendor in all towns (scales with NG+ level)
- Mapworks Maps now available from level 10-999
- ALL Mapworks Maps now have 8 floors to fight through before getting to the boss
- Mapworks Town now Scales properly with NG+ Level
- Mapworks Map Vendor no longer sells maps, get them through the General Goods Vendor (Map Vendor is broken, wont scale with NG+ Levels)
- Mapworks Bosses have a slightly lower chance to drop Legendary Items then regular game play bosses
Quest Reward Changes
- Reworked End Game Class Rewards for beating Act IV and the TrillBot Quests. Each class now has 5 Legendary Weapon options and 1 Shield Option
- Mainline, Random Events, Random Quest and Side Quest Reward options have been increased (Mapworks Maps, Spell Scrolls, Socketables, Potions, Identify Scrolls and a chance for a Unique Item have all been added as options)
Fish Changes
- 5 minute Transformation Fish increased to 30 Minutes
- 15 Minute Transformation Fish increased to 1 hour
- Permanent Transformation Fish decreased to 24 hours
Published v.19
Change Log
12-2-2016
- Split mod into two parts to help with loading performance.
- Part 1 Loot and Dungeon Level 1-499
- Part 2 Loot and Dungeon Level 500-999
- Increased stat requirement graphs for items. It will now be harder to meet stat requirements on items

- Balanced Boss drops loot tables for more control
- Adjusted colors for various loot to help it stand out more
- Increased drop rate for general socketables
- Increased drop rate for Spell Scrolls
- Increased spawn rates for Random Dungeon Enchanters
Change Log 11-27-2016
Socketable Changes
Extended to Level 999
-Blood Ember, Chaos Ember, Iron Ember, Void Ember, Ice Ember, Flame Ember, Venom Ember, Spark Ember
- Changed loot color of these socketables - light purple to make them stand out - |cFF7866FF (light purple)
Increased drop rate for some socketables
-Blood Ember, Chaos Ember, Iron Ember and Void Ember
Created a new armor item bonus for Chaos Ember
- Chaos Ember now has a chance to spawn stat bonuses for Dexterity, Focus, Strength and Vitality
- Only spawns on Level 100+ Chaos Embers
Enchanter Changes
- Increased spawn rate for random dungeon enchanter merchants
Potion Changes
- Increased drop rates of RejuvinationPotions
- Changed Drop Text Colors for Health, Mana and Rejuvination Potions
Health |cFFFD3737 (light red)
Mana |cFF5682FF (light blue)
Rejuvination |cFFFF56ED (light pink)