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Author Topic: Friendly Fire  (Read 4952 times)

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Friendly Fire
« on: »
@Wolven

Hey, I wanted to know if forcing PvP in an area made your players deal friendly fire damage to each other in TLA.   :)

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Re: Friendly Fire
« Reply #1 on: »
Friendly fire is dangerous, but a good idea.

Re: Friendly Fire
« Reply #2 on: »
I know!  I think so, too!   ;)

I'm sure it will cause lots of griefing, but it can also be very exciting.

Re: Friendly Fire
« Reply #3 on: »
@Wolven

Hey, I wanted to know if forcing PvP in an area made your players deal friendly fire damage to each other in TLA.   :)

Forcing pvp will cause players to hurt eachother, but I think it would also prevent beneficiary spells to work on other players, so you would not be able to heal anyone else than yourself and your pet or minions, for instance.

I've not tested this though, but it seems very likely.

Edit: PvP will also cause pets to attack other players.
« Last Edit: October 15, 2014, 10:46:34 pm by Wolven »

Re: Friendly Fire
« Reply #4 on: »
Forcing pvp will cause players to hurt eachother, but I think it would also prevent beneficiary spells to work on other players, so you would not be able to heal anyone else than yourself and your pet or minions, for instance.

Edit: PvP will also cause pets to attack other players.

Aargh! Not the easy fix I was hoping for.

Re: Friendly Fire
« Reply #5 on: »
Is this preparatory for LOE? Since LOE skills will be totally remade, how about we just set all skill's TARGET_TYPE to "ANY"?  So just the skills can hurt your companions, but not normal attacks and pets hurting them... just a thought


Re: Friendly Fire
« Reply #6 on: »
Yes, this is for LoE.  You're probably right Phanjam.

I tried for about 4 hours to get friendly fire to work with normal weapon swings without any luck.  It might be better anyway to just limit friendly fire to skills.
« Last Edit: October 16, 2014, 08:01:44 am by gytfunke »

Re: Friendly Fire
« Reply #7 on: »
I tried for about 4 hours to get friendly fire to work with normal weapon swings without any luck.
You can add a hidden affix. This affix can cause damage only to friendly targets.
I mean any weapon procs. Something like bleeding or stun.
« Last Edit: October 16, 2014, 10:32:38 am by Kva3imoda »

Re: Friendly Fire
« Reply #8 on: »
You can add a hidden affix. This affix can cause damage only to friendly targets.
I mean any weapon procs. Something like bleeding or stun.

That's a good point.  It doesn't have to be full damage to your allies with weapon effects et al.

Re: Friendly Fire
« Reply #9 on: »
It doesn't have to be full damage to your allies with weapon effects et al.
Absolutely true, it is more convenient for balance and not as dangerous as the full damage.

Re: Friendly Fire
« Reply #10 on: »
Does anyone know if there's an elegant way to implement friendly fire on skills by say, flipping one variable?  Or do I have to give each skill separate affixes for Enemy/Self/Allies?

Re: Friendly Fire
« Reply #11 on: »
make the damage shape the skill itself and the affix target: everybody

this should work,
you could also go into the event itself and put
<BOOL>IGNOREALIGNMENTTYPE:1
this will make the event ignore the target setting you put into the skill

Re: Friendly Fire
« Reply #12 on: »
make the damage shape the skill itself and the affix target: everybody

this should work,
you could also go into the event itself and put
<BOOL>IGNOREALIGNMENTTYPE:1
this will make the event ignore the target setting you put into the skill

Hahahahahahaha!   :D  I just spent the past 10 minutes lighting my pet badger on fire.

Okay, so, the above is mostly correct, but I didn't want this skill in particular to set the caster aflame, so a few adjustments were needed.  Setting 'Everybody' on an Affix seems to target the caster as well, even if they're not hit by the damage shape.  Dunno why.  But, here's how I got it to work correctly:

Set 'EVERYBODY' as the Target of the Skill.
Set 'ALL' as the damage shape's target.
Set 2 affixes, each identical save that one targets ENEMY one targets FRIEND.

Voila.

Re: Friendly Fire
« Reply #13 on: »
 :D lol
not sure but i think the reason you were igniting yourself regardless of damage shape is because you had your affix on an event start, they ignore damage shapes and the skills target type, directly applying affixes set to target Self(this is included with the everybody setting)

Re: Friendly Fire
« Reply #14 on: »
Nah, it's not an EVENT_START.

I'm not sure why, but, as affix target types, EVERYBODY and SELF affect the caster whether or not the caster is hit by the damage shape.  For now, I guess self-inflicted damage is off the table unless someone can figure it out.  I may try later.

 

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