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Author Topic: Merging meshes to make new items  (Read 1485 times)

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Merging meshes to make new items
« on: »
okay, I know this is surely a dumb question but I can't seem to figure this out yet. I'm trying to merge two mesges in blender to create a new one for an item, so I import the two, clip out the extra bits, merge with Ctrl+J, and snip things back together and reshape or w.e. . And it looks fine so far. I can save, and load it up while in blender form. But when I export it, and try to load it in game, or import the .mesh file I exported, the textures just disappear :/ What am I doing wrong?Sorry again for the newbish-ness

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Re: Merging meshes to make new items
« Reply #1 on: »
But when I export it, and try to load it in game, or import the .mesh file I exported, the textures just disappear :/
I think you just do not have the right material file.
Typically, these files I do manually. Copy any *.material, change the file name, then change the texture and the material inside the file.  :)

Also, if you unite different meshes, you should to merge different textures(best way) or use different meshes (for example staff01_mat1 and staff01_mat2) and appropriate textures for this(lame way).

Re: Merging meshes to make new items
« Reply #2 on: »
THANK YOU! That was it!! The problem I guess was when I would import two meshes using the same name, it added .01 to the end of the second, and to its texture file. Ah I'm so happy!

Now I'm looking up how to merge textures so they can be all tidy :D

 

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