News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 333
Total: 333

Author Topic: Texturing Problem  (Read 4255 times)

0 Members and 87 Guests are viewing this topic.

Re: Texturing Problem
« Reply #15 on: »
I think i see how they differ. Chthon was saying CCC's script also ignores bones the target mesh doesnt have, but it doesnt remove the orphaned bone instructions either. As i understand it, that is what OGRE cannot work with.

Thanks Avocados for allowing this little sidebar ;)


Re: Texturing Problem
« Reply #16 on: »
No worries that's what this is for, right? I'm just happy to learn from you guys

Re: Texturing Problem
« Reply #17 on: »
Does anyone know why the alpha stops working when I import into blender and then export back? :(
(The trigger has the ugly white border)

Re: Texturing Problem
« Reply #18 on: »
Does anyone know why the alpha stops working when I import into blender and then export back?
I believe the problem in a new material. This is always solved by material.

Re: Texturing Problem
« Reply #19 on: »
Thank you! You were right, as usual  :D

Re: Texturing Problem
« Reply #20 on: »
Oh and @Vkoslak on the not of Ponya being more restrictive - I was putzing around with this idea:  to make newgame+ more interesting/increase replayability, you could unlock new classes/character types, with the little ponya being the last 'unlock' that is sort of a 'challenge mode'. He'd only be able to equip pistols and 1H melee weapons, would have some fun/quirky/unique skill sets, but overall would be more challenging to play with and beating the game with him would be an achievement in its own right.

 

Recent Topics+-