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Author Topic: [Animation] Some new animations for Characters models  (Read 28907 times)

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Re: [Animation] Some new animations for Characters models
« Reply #60 on: »
Using this Import OgreXML Scripts, perhaps I someday finish my Vindicator.  :) Add tail animation is not as difficult as I thought before.

That would be so great Kva! And don't forget your Predator 8)


Re: [Animation] Some new animations for Characters models
« Reply #61 on: »
That would be so great Kva! And don't forget your Predator 8)
Yes, I want to finish it too.  8) But I need more practice and time.

In addition, there is one interesting program in Steam Greenlight.

[youtube width=430 height=240]https://www.youtube.com/watch?time_continue=15&v=i5wGQdQPS6g[/youtube]

steamcommunity.com

Re: [Animation] Some new animations for Characters models
« Reply #62 on: »
I thought for a moment that the music was from Trine.

I sure hope there is an IK option. Doing all the animations with FK would be a pain in the arse.

Re: [Animation] Some new animations for Characters models
« Reply #63 on: »
Maybe because I have next to zero experience with 3D modeling programs, it looks really good to me :D It looks like even a total klutz should be able to come up with animations by eyeballing alone!


Re: [Animation] Some new animations for Characters models
« Reply #64 on: »
I sure hope there is an IK option. Doing all the animations with FK would be a pain in the arse.
Yes, maybe these options will come later.

it looks really good to me :D
I agree, this program looks very userfriendly. I think it is a good tool for beginners and modding.

Re: [Animation] Some new animations for Characters models
« Reply #65 on: »
Hi all,

Just wanted to share the result of my "experiment", for whoever might be interested...

Using the awesome powers of text editing, I adapted Anarch's really great Devastate animations (hope you don't mind Anarch!) for the TL2 destroyer NPC model - the one from GUTS tools and assets, used in @Phanjam 's and Anoka's old destroyer class mod. 

Fortunately there weren't many bone differences, though I'm fairly certain this isn't the "right" way to do this - still turned out pretty well though :P

As anyone who played those mods knows, Devastate did work but since the animation wasn't implemented by Runic, it felt way off.

Tested in-game, in GUTS, and using torchlight model viewer  :)

 
« Last Edit: April 15, 2016, 05:31:44 pm by Khazad »

Re: [Animation] Some new animations for Characters models
« Reply #66 on: »
Hey nicely done Khazad!

The challenge I feel when I look at that .MESH (or any custom .MESH for that matter) is giving it a wardrobe that'll work in TL2!

One of these days I'm gonna buckle-down and learn how to use Blender!


Re: [Animation] Some new animations for Characters models
« Reply #67 on: »

Re: [Animation] Some new animations for Characters models
« Reply #68 on: »
Really cool work Kva!  ;D

Edit: Now I also have something to show... I ported the Ember Shock animation from the Alchemist, the one in the TL1CP wasn't cutting it for me, it lacked "punch".

Here is a preview:
Spoiler (hover to show)


I upload the rar file, it contains the animations for Male and Female, and also an .animation file, with the key data from the TL1 embershock, the layouts, particles and sounds should be checked, but the hit and the times should be the same.

Special Ember Shock

@Phanjam do you think you can lay it in for the update 01?  :D
« Last Edit: July 07, 2016, 08:10:21 am by Anarch16sync »

Re: [Animation] Some new animations for Characters models
« Reply #69 on: »
I ported the Ember Shock animation from the Alchemist
It looks really great.  ???
I feel that soon the TL2 Alchemist will be much better than the TL1 Alchemist.  :D

Re: [Animation] Some new animations for Characters models
« Reply #70 on: »
Now I also have something to show... I ported the Ember Shock animation from the Alchemist, the one in the TL1CP wasn't cutting it for me, it lacked "punch".

I like this!  Ember shock felt kind of off with the stock animations - it's a definite improvement ;D

Re: [Animation] Some new animations for Characters models
« Reply #71 on: »
Whoop!  Go Anarch!  This is a huge improvement.

Re: [Animation] Some new animations for Characters models
« Reply #72 on: »
OMG that Predator is FANTASTIC @Kva3imoda !!! And the animation of the dreadlocks looks really good ;) Will he appear in the Dark Palace?

@Phanjam do you think you can lay it in for the update 01?  :D
Absolutely! I was also not 100% happy with the Special_Sheld_Blast animation for Embershock. But THIS animation is GOLD! Thanks so much Anarch, I'll post gifs as soon as I can :D


Re: [Animation] Some new animations for Characters models
« Reply #73 on: »
Here are the anim keys from TL1's Embershock skill:

Code: [Select]
[ANIMATION]
    <STRING>FILE:special_megablast.skeleton
    [KEY]
        <STRING>NAME:HIT
        <FLOAT>FRAME:28.86502
        <INTEGER>PARTICLECOUNT:1
    [/KEY]
    [KEY]
        <STRING>NAME:PLAYSOUND
        <FLOAT>FRAME:7.684192
        <INTEGER>PARTICLECOUNT:1
        <STRING>SOUND:SHOCKWARMUP
    [/KEY]
    [KEY]
        <STRING>NAME:PLAYSOUND
        <FLOAT>FRAME:28.95068
        <INTEGER>PARTICLECOUNT:1
        <STRING>SOUND:SHOCKDISCHARGE
    [/KEY]
    [KEY]
        <STRING>NAME:SPAWNPARTICLE_STOP_ON_DEATH
        <FLOAT>FRAME:10.10524
        <STRING>LAYOUT:media\particles\playerskills\shock\warmupgauntlet.layout
        <INTEGER>PARTICLECOUNT:1
        <BOOL>PARTICLEATTACHES:0
        <STRING>BONE:Bip01 L Hand
        [BONEOFFSET]
            <FLOAT>X:0
            <FLOAT>Y:0
            <FLOAT>Z:0
        [/BONEOFFSET]
    [/KEY]
    [KEY]
        <STRING>NAME:REMOVEANIMATIONPARTICLES
        <FLOAT>FRAME:39.9999
        <INTEGER>PARTICLECOUNT:1
    [/KEY]
    [KEY]
        <STRING>NAME:SPAWNPARTICLE_STOP_ON_DEATH
        <FLOAT>FRAME:6.338314
        <STRING>LAYOUT:media\particles\playerskills\shock\warmup.layout
        <INTEGER>PARTICLECOUNT:1
        <BOOL>PARTICLEATTACHES:0
        <STRING>BONE:Bip01 L Hand
        [BONEOFFSET]
            <FLOAT>X:0
            <FLOAT>Y:0
            <FLOAT>Z:0
        [/BONEOFFSET]
    [/KEY]
[/ANIMATION]

Edit: I haven't looked at the animation in detail, but looks like it's 40 frames long? (duration = 1.33333)

Edit 2: Those particle layouts still exist in TL2, so this is almost ready to use.
« Last Edit: June 03, 2016, 10:10:25 am by Khazad »

Re: [Animation] Some new animations for Characters models
« Reply #74 on: »
Here are the anim keys from TL1's Embershock skill:
Thanks Khaz!  Ooh it's got particles specified for some keyframes; will really need to rework the skill then, as this will overlap with the particles in the .LAYOUTs for the current skill...

I may also up the SPEED for this anim - for a short-range skill you'll be using in a tight corner, it's kinda long :D


 

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