Maybe because I have next to zero experience with 3D modeling programs, it looks really good to me It looks like even a total klutz should be able to come up with animations by eyeballing alone!
Just wanted to share the result of my "experiment", for whoever might be interested...
Using the awesome powers of text editing, I adapted Anarch's really great Devastate animations (hope you don't mind Anarch!) for the TL2 destroyer NPC model - the one from GUTS tools and assets, used in @Phanjam 's and Anoka's old destroyer class mod.
Fortunately there weren't many bone differences, though I'm fairly certain this isn't the "right" way to do this - still turned out pretty well though
As anyone who played those mods knows, Devastate did work but since the animation wasn't implemented by Runic, it felt way off.
Tested in-game, in GUTS, and using torchlight model viewer
Edit: Now I also have something to show... I ported the Ember Shock animation from the Alchemist, the one in the TL1CP wasn't cutting it for me, it lacked "punch".
Here is a preview:
I upload the rar file, it contains the animations for Male and Female, and also an .animation file, with the key data from the TL1 embershock, the layouts, particles and sounds should be checked, but the hit and the times should be the same.
Now I also have something to show... I ported the Ember Shock animation from the Alchemist, the one in the TL1CP wasn't cutting it for me, it lacked "punch".
I like this! Ember shock felt kind of off with the stock animations - it's a definite improvement
@Phanjam do you think you can lay it in for the update 01?
Absolutely! I was also not 100% happy with the Special_Sheld_Blast animation for Embershock. But THIS animation is GOLD! Thanks so much Anarch, I'll post gifs as soon as I can
Here are the anim keys from TL1's Embershock skill:
Thanks Khaz! Ooh it's got particles specified for some keyframes; will really need to rework the skill then, as this will overlap with the particles in the .LAYOUTs for the current skill...
I may also up the SPEED for this anim - for a short-range skill you'll be using in a tight corner, it's kinda long