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Author Topic: Request: Custom UI / HUD  (Read 21581 times)

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Re: Request: Custom UI / HUD
« Reply #45 on: »
Ah ok no worries. There must be separate ui elements that show/hide based on enemy type. I'll dig into the targetbar.layout and find the others. Sorry!

As for zoomylight, obviously it's easy to include it in this mod, but it might be harder to make it work for non-vanilla maps. I'll try!

If you get the chance man, what would really help me is an updated to-do list on what you need from me regarding this mod. It'll help me to be more efficient with my time when I go to tackle  your requests, rather than searching through every single message we've sent back and forth :)

Maybe you could edit your original post for me to refer to?

Thanks!
« Last Edit: August 13, 2018, 07:02:01 pm by Aherin »

Re: Request: Custom UI / HUD
« Reply #46 on: »

If you get the chance man, what would really help me is an updated to-do list on what you need from me regarding this mod. It'll help me to be more efficient with my time when I go to tackle  your requests, rather than searching through every single message we've sent back and forth :)

Maybe you could edit your original post for me to refer to?

Thanks!
Sure, this is a Update List to-do for "CUSTOM_HUD MOD" ;)
« Last Edit: August 14, 2018, 01:02:20 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #47 on: »
Thanks for doing that man :) I'll do my best to work through the list when I get the chance. Please be patient! Heh there's actually quite a bit there! ;)
Would you mind if I continued to post google drive updates for you to test out? It's easy for me to miss things!

Re: Request: Custom UI / HUD
« Reply #48 on: »
Thanks for doing that man :) I'll do my best to work through the list when I get the chance. Please be patient! Heh there's actually quite a bit there! ;)
You are welcome ;D. Don't worry, because I also have to test a few other things. :D
Quote
Would you mind if I continued to post google drive updates for you to test out? It's easy for me to miss things!
No problem ;)



Information:

I also found the distance from the Charge Bar of the Vanilla Class with the Belt Slot very close, can it be made so that there is a space between those two.
I also found this in the Mod Class that still uses the Clone Charge Bar from the Vanilla Class. But that doesn't happen to Mod Class which already has its own Charge Bar (Doesn't use Clone Charge Bar from Vanilla Class). :)
« Last Edit: August 14, 2018, 02:37:21 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #49 on: »
Ok so I've sorted the target bars (I think!)
Also resized the LMB, XP, RMB and TAB buttons. I haven't swapped anything new into their positions yet. The tab button should be showing its tooltip properly now.

I moved up the vanilla charge bars by 5. I can make them the same as the custom ones if you like, the only reason they were moved down was to make the hud more compact.

https://drive.google.com/file/d/1_zc4w6Bx4P1vvuz4pk0bCVyeL2Lr9mvN/view?usp=sharing

Re: Request: Custom UI / HUD
« Reply #50 on: »
Ok so I've sorted the target bars (I think!)
Also resized the LMB, XP, RMB and TAB buttons. I haven't swapped anything new into their positions yet. The tab button should be showing its tooltip properly now.

I moved up the vanilla charge bars by 5. I can make them the same as the custom ones if you like, the only reason they were moved down was to make the hud more compact.
I just tried it for a while. For Champion Enemy Level Target Bar has been given "Lvl. X", but I haven't tried it for Boss. Will see it further.

I like the changes on LMB, XP, RMB and TAB buttons also it works well.

For vanilla charge bars, Can you make them the same as the custom ones. The reason is, maybe later on the top of the belt slot you can add something useful. And also to make it look no different to each other class (classes vanilla / classes mod).

Re: Request: Custom UI / HUD
« Reply #51 on: »
Cool! I can easily move the charge bars by removing the files from the mod. Your screen shot actually alerted me to the fact that i need to move the buffs back. They got moved when i moved the hotkeys to make room for bigger buttons! I'll fix that now!

By the way, the reason I didn't follow your idea exactly is that if I made the tab button smaller it would still clip the countdown text if you use a skill then tab it.

*Edit ok that didn't work. I'll need you to tell me the name of a class chargebar that you prefer and I'll open it up and find it's x and y values. The default position of the vanilla charge bars is even lower!
« Last Edit: August 14, 2018, 04:25:26 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #52 on: »
By the way, the reason I didn't follow your idea exactly is that if I made the tab button smaller it would still clip the countdown text if you use a skill then tab it.
It's okay, I also like this new HUD. :D
Quote
*Edit ok that didn't work. I'll need you to tell me the name of a class chargebar that you prefer and I'll open it up and find it's x and y values. The default position of the vanilla charge bars is even lower!
If I may know, you will make a more compact charge bar like vanilla class? or you will make the charge bar more space? And will you change everything or just partially?

Spoiler: Charge Bar (hover to show)



Off topic:

Other than that, can you also see the Emberblade and Wow Paladin v.2.0 classes. Can you remove TAB "Skill Reset and Class Info" from Emberblade class. And in Wow Paladin's class v.2.0 can you fix the charge bar's location that is not in place.

Actually there are still some that need to be improved and further developed especially in terms of the UI Charge Bar for each class and provide a unique effect. Change the class icon to have a unique icon for each class. etc.

As well as classes that cause crashes like,
- Red Mage that always crashes when I want to play it.
- Theolantist crashes when activating some skill.
- Ember sage crashes when activating some skill.
« Last Edit: August 14, 2018, 07:07:37 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #53 on: »
Hi @Sch123, I'll have a look at the location of the charge bars for the TL1CP mod and use the same coordinates on the vanilla charge bars. I'm not really willing to go into every class and change their bars as well though to be honest.

By a similar token, I'm not that keen on spending my time merging mods in general. I'd much prefer to focus my time learning about how things work in guts and creating new things. You could quite easily merge most of the requested mods yourself right? If you unpack a mod and see that it uses a different set of files to what you've already got, more often than not it should be fine to add in without issues.

Anyway, have a look at the vanilla charge bars now. The buffs should be back in the right place now too.

https://drive.google.com/file/d/1xBuxs5sU8b8I19BJiwcLsflRTL6zQMt4/view?usp=sharing
« Last Edit: August 15, 2018, 04:53:04 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #54 on: »
Hi @Sch123, I'll have a look at the location of the charge bars for the TL1CP mod and use the same coordinates on the vanilla charge bars. I'm not really willing to go into every class and change their bars as well though to be honest.
It will be very tired if you have to change the Charge Bar in all classes. :D
But with you changing the charge bar position in the Vanilla class it seems that it is enough, even though there is still one class that is "Bladedancer (Variant class mod)" which charges the bar slightly higher than the other classes. Can you change it to be the same as the others?

Quote
By a similar token, I'm not that keen on spending my time merging mods in general. I'd much prefer to focus my time learning about how things work in guts and creating new things. You could quite easily merge most of the requested mods yourself right? If you unpack a mod and see that it uses a different set of files to what you've already got, more often than not it should be fine to add in without issues.
The list in "Others Mod" is just an idea for the future if Custom HUD will be developed further, such as making Essential Lite Mod. But it's still far away, I put it in so that I don't forget the idea. :P

Quote
Anyway, have a look at the vanilla charge bars now. The buffs should be back in the right place now too.

Yeah all the Classes that use the vanilla charge bar also change according to the original.
The position of the charge bar buff is also appropriate. ;)

Re: Request: Custom UI / HUD
« Reply #55 on: »
Cool man :) I'll chip away as I find the time ;)

Re: Request: Custom UI / HUD
« Reply #56 on: »
Love to see what happens next. :D

Re: Request: Custom UI / HUD
« Reply #57 on: »
Target level for Champion & Boss monsters is already as in the Normal Monster. :)

Speaking of which, the length of the target level for Champion & Boss monsters seems smaller than the Normal Monster. Can it be stretched a bit to fit the 3 digit level monster and also can you change from "Lvl. X" to "Lv. X" so that it will provide more enough space. ;)

Re: Request: Custom UI / HUD
« Reply #58 on: »
Sure man, I'll have a look around. Might have forgotten to increase an x value somewhere. Lv. X is easily done!

@Sch123 Ok all fixed I think!
https://drive.google.com/file/d/1GK2aYDgtStt4oXpnp9CW4H_g463OLONq/view?usp=sharing
« Last Edit: August 17, 2018, 04:57:41 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #59 on: »
Thanks! @Aherin , I've tried it even on level 100 monsters, it's great. :D


 

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