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Author Topic: Request: Custom UI / HUD  (Read 21530 times)

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Re: Request: Custom UI / HUD
« Reply #150 on: »
@Sch123 Thanks man :) But really it's Runic's original work that I've merely fiddled with. Never fear! I'm working on it. I've finished making a narrow version of the unique beams, but the level items (chest key) looks a bit strange and flickery at the moment when I change the x scale. Needs a bit of tweaking.

Now as for making legendary beams separate, I think I mentioned this before but I feel it may not be a good idea. Unfortunately in vanilla, uniques and legendaries fall under the same category somehow in the game files, resulting in them having the same drop particle.

I can revisit this just in case, but I seem to remember that changing this situation would involve individually tweaking every legendary in game or messing with the base item files/heiraches etc. As soon as you do that, all those items are bound to the mod and will instantly disappear if the mod is not loaded up.

I think it's really important that unique beams remains low impact. If I can think of a creative solution to get around this I will of course do it, as making red coloured beams is not hard at all.
« Last Edit: September 03, 2018, 06:45:35 pm by Aherin »

Re: Request: Custom UI / HUD
« Reply #151 on: »
Ok, I also don't want that to happen. It's scary if all items will disappear only because of changing something. :'(
But if you want to make it I will test it for you, to see the results whether it matches the consequences or not. ;)

I also wondered if it was possible to make Gems also emit an Aura according to the Elements. It might be good if we find Gem on drop that can emit an colorful aura. :D

Spoiler: My Precious (hover to show)
« Last Edit: September 03, 2018, 06:55:39 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #152 on: »
Ok well if I think of something I'll let you know ;)

I'd say auras for gems would be the same issue, but lets see! :)

Re: Request: Custom UI / HUD
« Reply #153 on: »
I have some theory, I don't know whether this can be applied or not. ::)

In TEA Mod there is a function to see objects that can be destroyed by giving a kind of sparkling gold aura. Is it possible to use part of the code that can make objects have an sparkling aura applied to Gems so they can be made like that?

As for other theories when looking at drop Gold, it looks glowing. I wonder if gems can be made like that?

Of course, also with colors that match the elements of the gems. ;D
« Last Edit: September 03, 2018, 08:12:08 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #154 on: »
Hmm, very interesting idea ;) I'll investigate!

Re: Request: Custom UI / HUD
« Reply #155 on: »
Before I move on, can you check out these beams now? I actually think they look quite good :) I added some sparkles and a glow to the chest key particle as well. I'm going to add that to my original unique beams too.

https://drive.google.com/open?id=1nW5ixkVc8mbn-aeg6c38Mc7rjC940AMo

Re: Request: Custom UI / HUD
« Reply #156 on: »
I agree with you, this new Beam looks very beautiful. Maybe if I can compare it with D3 Beam Mod, you make it much better.😍

Especially there is no flickering on the beam. :)

Re: Request: Custom UI / HUD
« Reply #157 on: »
Thanks man, I appreciate your encouragement :) I just updated it slightly so that the floor glow for the purple beam is smaller to match the size of the model.

https://drive.google.com/open?id=1gYWeX33LKUIm4y3g5asS8r7OOsUW_mZY
« Last Edit: September 04, 2018, 05:32:23 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #158 on: »
New update, just a minor fix I'm afraid.
I reverted the health and mana orbs on the pet inventory to vanilla ones. Otherwise they look strange/imcomplete using the d2 ones!

https://drive.google.com/open?id=1dz4skTXmWNNv5seD6-J6a-x3_D-87BmD

Re: Request: Custom UI / HUD
« Reply #159 on: »
Maybe the D2 Orb for Pet looks like that because it's made to match the dark theme on D2. :P

By the way, Is it possible to make a Orb for Pet to make it look cooler? :)

Re: Request: Custom UI / HUD
« Reply #160 on: »
Well yeah the mod just uses the health and mana orb images, so if we use the d2 one it uses those too.
What I could do is add in the stone gargoyle and girl to the pet menu orbs?

Re: Request: Custom UI / HUD
« Reply #161 on: »
Well yeah the mod just uses the health and mana orb images, so if we use the d2 one it uses those too.
What I could do is add in the stone gargoyle and girl to the pet menu orbs?
It is very interesting if Pet Menu Orb can have that. :D

You can also use the Orb here

Can you re-arrange the Back Button position to be more centered, because the Back Button position now looks more to the left.
« Last Edit: September 09, 2018, 10:23:16 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #162 on: »
I'll have a play around and let you know if it looks any good :)
Thanks for pointing out the back buttons, I'll have a bit of time this evening hopefully.

Re: Request: Custom UI / HUD
« Reply #163 on: »
Ok fixed the back buttons.
Also let me know what you think about the pet inventory orbs. I'm not convinced heh

https://drive.google.com/open?id=1b-Np-K06d9hGEpEKSwnD8a5hgEfZY7uO

Re: Request: Custom UI / HUD
« Reply #164 on: »
After I see pet inventory orbs I agree with you, it doesn't look good. :D

Stone gargoyles and girl is not so suitable for use there, looks unusual. Maybe you can use one Orb from the link I gave. :P



By the way, can you make other Custom Hud with the Diablo III UI theme?

Mod:
- Diablo III UI
- Dracos Diablo 3 and Others UI Merger
- Diablo Complete Pack
« Last Edit: September 10, 2018, 06:55:58 am by Sch123 »

 

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