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Author Topic: Request: Custom UI / HUD  (Read 21649 times)

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Re: Request: Custom UI / HUD
« Reply #135 on: »
By the way, do you know you can also get everything in the Player section Supplement by adding an Inventory Upgrade Mod. Just need to add extra slot pages to each tab & a little adjustment in the future if Cosmetics Mod is added. Like the picture below :P
« Last Edit: September 01, 2018, 06:10:52 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #136 on: »
Yeah you're right. It's not worth the hassle saying anything. I think I was also a bit frustrated because that was actually  pretty much my very first (and ironically my most successful) mod, even though it was very simple to make. At the time I thought it was very hard because I was so new to modding ha! To be honest I think it's more about how my first little mod ever has become obsolete now. Heh silly really :)

Anyway I'm happy to add the beams for you, especially after seeing them look so good in game. BUT I think he actually made a mistake in the mod description. There is no where in the files that suggests that it makes the legendary item beams red. All he has done is add to the unique beam and edit the base files to make the map icon appear.

I could do what you've asked but it would involve messing around with the item hierarchies I think, which could very well make items disappear on load! Don't want to do that to you :P

I'll go ahead and add in doudley's mod and the two new beams (d3 unique and chest key beams)

As for the inventory, thanks for the tip. I'll try to get to that soon ;)
« Last Edit: September 01, 2018, 06:53:57 am by Aherin »

Re: Request: Custom UI / HUD
« Reply #137 on: »
Ok here's the latest version. Heh I have a bad feeling that I broke something when I added in the indicator mod. It has so many files included :P I made a backup just in case ;)

(Includes fixed class/pet select menus, d3 beams and doudley's indicators)

https://drive.google.com/open?id=1kTKtYNMtHCOGWQKsmmB79HewGlEQUf1V

Re: Request: Custom UI / HUD
« Reply #138 on: »
Feedback about the latest version:

- class / pet select menus are good
- d3 beams are running well (need to be tried further to be more certain)
- When you add Premium Indicators there are also add:

This mod includes the following features:

   - Block Indicator
   - Critical Hit Indicator
   - Fishing Hole Map Indicator
   - Shield/Armor Shatter Indicator
   - Target Health Indicator (Can this be removed)
   - Target Map Indicator (Can this be removed)
   - Warning Indicator
   - Auto Consume (I like this) ;D


The reason I asked that "Potion of Insight - Enemy Detectors" be eliminated because this made the game slower. After all, I expect Toggle TEA version to be applied. ;)

Yes it broke something, for some reason, when I play with Essential Mod, some of the features in Essential Mod disappear. Like: Boss Spells, Golden Chest with Uniques, Daylight Robbery, Safe Dialogs, etc. ???
This is what I fear, there will be problems with big mods like Essential & Synergies. :(

Yup, it's better to use your version Block Indicator, and also add Fishing Hole Map Indicator & Auto Consume.
« Last Edit: September 01, 2018, 03:58:14 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #139 on: »
I also found strangeness when using New Custom HUD in some classes like Alchemist & Plaguelord. When you want to read the charge bar information, the number in the slot looks overlap with the charge bar information. But this does not happen in the previous version or you only play uses Essential Mod.

I know the cause, it's because of indicators premium. When I try separately I experience the same thing. But I did not experience this when I used your block indicators. And after investigation it turns out that Essential Mod also uses Block Indicators made by you too. ;)
« Last Edit: September 01, 2018, 04:03:06 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #140 on: »
Ok I'll revert to the backup version and add in my original block indicator. What I'll try though is add in my improved shield particle that I used for Block Indicator Plus. I won't add that mod though because it will conflict with Essentials apparently. Fishing add on was already included before I added Indicators Premium so it should be fine.

Autoconsume might have issues because of it's unqiue menu. The more menus that are added, the more chance that overlap bugs occur as everything is kind of sorted like one giant pile of papers ;) I'll back up again before adding and then we can try it :) Better to be cautious so I don't have to remake anything!

Re: Request: Custom UI / HUD
« Reply #141 on: »
Ok have a look at this. Reverted to previous version and added my original block indicator with better/more visible texture. I also added in auto consume. It has fishing map icon as well.

https://drive.google.com/open?id=1YyV8b5umCnTgJ-2PzwiYCqzIHWLGzprb

Re: Request: Custom UI / HUD
« Reply #142 on: »
Wow, I really like it. Thank you @Aherin. :)
« Last Edit: September 02, 2018, 11:58:03 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #143 on: »
Can you also Add Diablo 3 gems as a complement to the D3 Beam ?
I won't recommand to add the Diablo3 Gems to this mod for two reasons :
- This mod is focalizing on UI and should'nt be merged with item mods. The work on your mod @Aherin is very interesting and could be a base for a 'Variant UI' mod included in Phanjam's overall project.
- I didn't test the Diablo3 Gems mod, but judging by the screenshots it looks OP.
280 Strength bonus for only 1 gem ?

Re: Request: Custom UI / HUD
« Reply #144 on: »
You're right, it seems that items don't need to be added. As you said, Diablo3 Gems needs price adjustments & Nerved some effect so it's not too OP. I will correct my request. Thank you @Korzeam. ;)



@Korzeam : By the way, are you interested in making Variant Items Mod ? :P
« Last Edit: September 02, 2018, 12:00:22 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #145 on: »
Hi @Aherin

After I observe the D3 Beam sometimes it looks flickering, I wonder if you can make it smoother.

Or maybe you can use your beam version but make the beam smaller so that it looks like the D3 Beam version.

And also give the color Red Beam for Legendary Items. ;)
« Last Edit: September 02, 2018, 07:09:55 pm by Sch123 »

Re: Request: Custom UI / HUD
« Reply #146 on: »
I'll try to manipulate my mod first, seeing as I know how it works pretty much. I'll get back to you :) While I'm there I'm actually going to update the original Unique beams. Nothing major but it needs a bit of a cleanup. Going to make the beams more solid so they show better and extend them to the top of the screen. D3 Beams mod is very good. It has inspired me to make Unique Beams better ;)

Re: Request: Custom UI / HUD
« Reply #147 on: »
I also want to tell, if you play only with Custom HUD, the Player inventory has a problem. You can save Gems but after Sorting it will disappear. My guess is because you took a portion of the Essential Mod for the Pet section but there was something incomplete for the Player section then it happened.

Is it possible for you to add Essential Mod Inventory Player & Stash? I'm afraid when taking from another Mod the results won't be good. Because in Essential Mods, besides adding the inventory for players also modify the stash. :)

Because I've tried using the original Inventory upgrade Mod but the results aren't the same.
« Last Edit: September 03, 2018, 02:14:14 am by Sch123 »

Re: Request: Custom UI / HUD
« Reply #148 on: »
Ok yes well I do need to revisit the inventory stuff. When I do I'll keep that in mind. It's quite a challenge really because Inventory stuff has quite a bit of moving parts to take care of..

Re: Request: Custom UI / HUD
« Reply #149 on: »
Hi @Aherin

I saw you updated the Unique Beams Mod. I love the Beams you make, indeed the beam is larger than the D3 beam. Maybe you can make it a bit smaller. :D

Also for Legendary Items can you give the red beam color, as a differentiator with Unique Item? ;)

Key item=Purple beam
Unique item=Gold beam
Legendary item=Red beam

 

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