Hi Ings! I re-arranged your mod groupings a bit tryng to group them more by the kind of modding work involved and this is what i'd like to suggest...
Balance mods
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-Ing's Balance Changes Mod
-vitality rebalance / buff
I think u should start from here since (a) its ur mod and (b) u did say u'd like everything to be compatible with it s...
aside from your rebalance mod u didnt have any other suggested, so i thought i'd point out this one to u...
http://torchmodders.com/forums/tl2-item-patch-public-board/character-stats/msg672/#msg672Levels / Maps
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-Unearthed arcana
-Extra Chunky and Blanks landmarks
-The toy collector (tweaked mapworks) I would like to take the maps that are added in UA and merge them into The toy collector, if possible
-Make the maps scale with player level (ADVP2 Level scale)
I'm gonna say this is do-able but i would put UA 'underneath' the others - my logic is: UA
adds stuff that was left out. So if other mods change stuff there's a good chance they won't overwrite the stuff added by UA.
But about Toy Collector and "merging in the maps from UA" i really have no idea (am no good with levels and maps) - what was ur idea? make UA maps into "areas" or quest levels in mapworks? (i didnt even know UA added maps lol)
UI mods
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-UI + ESO
-Socketables are consumables UI mod
-Auto Consume mod
-ultimate respec lite
UI mod merging is very finnicky - so many moving aprts / very easy to break stuff. Luckily looks like jusst 2 from ur list will be tricky... UI+ESO and Socketables-are-consumables.
The other 2 are stand-alone additional UI tweaks / shouldn't conflict.
Item mods
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-Lao 2
-Ancient items
-Arkahms armory
-Reiners items
-Chthon's Armor fix (%DR on armor)
-Boss spells
-Spell Pack
-weapon style
-Fix Champions with Bosses loot and vice-versa
-Fix the spawnclass of boss chests from 'Treasure_Chest_Huge' to 'Treasure_Chest_Boss'
i think the first 5 mods is where most of the most work is - they are all item-based mods and they are very likely all changing the same bunch of item files! so u need to look at what they're changing and proly do a lot of hand-editing to make sure their changes arent lost in a simple merge.
the 3 spell items/scrolls mods should not be too difficult to merge.
the last 2 are spawnclass fixes / not much danger of overwrites there.
Classes / Pets
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-Variant Classes
-Variant Pets
I agree with
@Korzeam - leave these out of your pack for now. for 1 thing, they're both under active development - why burden ur mod-work just to stay current with someone else's mod-work?