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Author Topic: I want to start a little project  (Read 5289 times)

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I want to start a little project
« on: »
I wanted to make my own Torchlight overhaul, merging some existing mods, but also changing some of them a little bit, so maybe someone here is willing to give me a hand  :).
My idea was to make the mod mainly to myself, to make my perfect version of TL2

Edit: I wanted to add that i have some very basic modding experience, and that im in the phase of thinking what do i want the mod to be exactly, but i have a basic idea
« Last Edit: July 03, 2018, 07:43:20 pm by Ings »

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Re: I want to start a little project
« Reply #1 on: »
Hi @Ings and welcome !
If you have questions, you can ask them here.

Re: I want to start a little project
« Reply #2 on: »
So yeah this is what i want, i know some stuff may not possible to put together, im just going to throw everything here:

Bigger mods:
-Variant Classes
-Pet Variant (not done yet, would like to add it when finished)
-Extra Chunky and Blanks landmarks
-Lao 2
-UI+ ESO
-The toy collector + make a mod that reworks maps

Loot mods, i dont know how these will interact with lao, or if there would be adjustments to be made to make them work properly together:
-Ancient items
steamcommunity.com

-Arkahms armory
steamcommunity.com

-Reiners items
-Boss spells
steamcommunity.com

-Spell Pack
-weapon style https://steamcommunity.com/sharedfiles/filedetails/?id=220484830


Other mods:
-Armor fix http://clockworkcore.org/modindex.html
-Auto Consume mod https://steamcommunity.com/sharedfiles/filedetails/?id=883381751&searchtext=auto+consume
-Skills level tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=139033370&searchtext=skills
-Cheap resurrection https://steamcommunity.com/sharedfiles/filedetails/?id=1252966797
-vitality rebalance https://steamcommunity.com/sharedfiles/filedetails/?id=217331028
- targat dummy https://steamcommunity.com/sharedfiles/filedetails/?id=173548275&searchtext=target+dummy

Other things:
-Make the maps scale with player level (ADVP2 Level scale maybe? https://steamcommunity.com/sharedfiles/filedetails/?id=183533704)
-Fix Champions with Bosses loot and viceversa (done)
-Fix the spawnclass of boss chests from 'Treasure_Chest_Huge' to 'Treasure_Chest_Boss' (done)
-Buff Vitality

And then i would like the final product to be compatible with this little balance mod I made for myself
https://steamcommunity.com/sharedfiles/filedetails/?id=1429221760

Thats it i suppose, i will edit if i remember something else


Edit 2: adding a few more mods to the list









« Last Edit: July 07, 2018, 06:55:35 pm by Ings »

Re: I want to start a little project
« Reply #3 on: »
Bigger mods:
-Variant Classes
-Pet Variant (not done yet, would like to add it when finished)
-Extra Chunky and Blanks landmarks
-Lao 2
-Unearthed arcana ( this is a longshot isn't it?)
-UI+ ESO

You should avoid merging very big mods for various reasons :
- it will be hard, because of broken tags and probable common files from different mods
- if you want to publish the result on Steam you have to know there is a size limit you can't exceed, I think it's 150Mb.

So no problem for Extra Chunky / Blank Landmarks / UI + ESO, maybe LAO2.
But the other ones are in my opinion too big.

Re: I want to start a little project
« Reply #4 on: »
Well i can can try maybe? merging Variant classes, Chunky and Landmarks, Lao 2, UI + ESO as the big mods, and then the smaller ones.
And if its not possible to merge them maybe i can exclude them but use them at the same time? Like in the mod page say that it was made with Unearthed arcana in mind.
Although I suppose UA changes too many things to work with the rest of the mods right? i imagine there is going to be conflict.
For example: in the UA description it says "magic (green) items now have green particles when they drop in the world rather than sharing the blue particles used by rare items", does that mean that green items added by other mods are going to have those particles?

So yeah firstly im going to try merging the bigger mods that i listed at the start of this comment

Re: I want to start a little project
« Reply #5 on: »
Hi Ings! I re-arranged your mod groupings a bit tryng to group them more by the kind of modding work involved and this is what i'd like to suggest...

Quote
Balance mods
------------
-Ing's Balance Changes Mod
-vitality rebalance / buff
I think u should start from here since (a) its ur mod and (b) u did say u'd like everything to be compatible with it s...

aside from your rebalance mod u didnt have any other suggested, so i thought i'd point out this one to u...
http://torchmodders.com/forums/tl2-item-patch-public-board/character-stats/msg672/#msg672

Quote
Levels / Maps
-------------
-Unearthed arcana
-Extra Chunky and Blanks landmarks
-The toy collector (tweaked mapworks) I would like to take the maps that are added in UA and merge them into The toy collector, if possible
-Make the maps scale with player level (ADVP2 Level scale)
I'm gonna say this is do-able but i would put UA 'underneath' the others - my logic is: UA adds stuff that was left out. So if other mods change stuff there's a good chance they won't overwrite the stuff added by UA.

But about Toy Collector and "merging in the maps from UA" i really have no idea (am no good with levels and maps) - what was ur idea? make UA maps into "areas" or quest levels in mapworks? (i didnt even know UA added maps lol)

Quote
UI mods
-------
-UI + ESO
-Socketables are consumables UI mod
-Auto Consume mod
-ultimate respec lite
UI mod merging is very finnicky - so many moving aprts / very easy to break stuff. Luckily looks like jusst 2 from ur list will be tricky... UI+ESO and Socketables-are-consumables.

The other 2 are stand-alone additional UI tweaks / shouldn't conflict.

Quote
Item mods
---------
-Lao 2
-Ancient items
-Arkahms armory
-Reiners items
-Chthon's Armor fix (%DR on armor)
-Boss spells
-Spell Pack
-weapon style
-Fix Champions with Bosses loot and vice-versa
-Fix the spawnclass of boss chests from 'Treasure_Chest_Huge' to 'Treasure_Chest_Boss'
i think the first 5 mods is where most of the most work is - they are all item-based mods and they are very likely all changing the same bunch of item files! so u need to look at what they're changing and proly do a lot of hand-editing to make sure their changes arent lost in a simple merge.

the 3 spell items/scrolls mods should not be too difficult to merge.

the last 2 are spawnclass fixes / not much danger of overwrites there.

Quote
Classes / Pets
--------------
-Variant Classes
-Variant Pets

I agree with @Korzeam - leave these out of your pack for now.  for 1 thing, they're both under active development - why burden ur mod-work just to stay current with someone else's mod-work?


Re: I want to start a little project
« Reply #6 on: »
Quote
aside from your rebalance mod u didnt have any other suggested, so i thought i'd point out this one to u...
http://torchmodders.com/forums/tl2-item-patch-public-board/character-stats/msg672/#msg672

That is a cool mod, character stats could really use some changes.  But its kind of incomplete, it doesnt have the weapon stat requirements changed


Quote
I'm gonna say this is do-able but i would put UA 'underneath' the others - my logic is: UA adds stuff that was left out. So if other mods change stuff there's a good chance they won't overwrite the stuff added by UA.

But about Toy Collector and "merging in the maps from UA" i really have no idea (am no good with levels and maps) - what was ur idea? make UA maps into "areas" or quest levels in mapworks? (i didnt even know UA added maps lol)

This is what UA adds
Quote
- All of the random dungeons from Torchlight I have been added to the game - Mines, Lava Prison, Palace, Caves, Fortress, Ruins and Crypt - and have been refined and enhanced so that they are perfectly consistent with Torchlight II. Access to these ancient places is only possible through use of a Map that can be used in The Mapworks and stands a small chance of dropping in the world. These dungeons will always scale to your character level, will always be randomly generated and consist of several floors with a 'reward' room at the end.
- All Mapworks maps have been overhauled so that they now all properly use their correct themes. Additionally, the maps now use monster sets that are more fitting with their environment and all 'bosses' at the end of each map are now announced in a similar manner to the ones in the main game.

I really like having those dungeons from TL1, but i also really think the Mapworks needs more npcs to make the endgame much more appealing, so thats why i want The toy collector too. So i was wondering if it was possible to take those TL1 maps and add it to the map pool at the Toy collector


Quote
UI mod merging is very finnicky - so many moving parts / very easy to break stuff. Luckily looks like jusst 2 from ur list will be tricky... UI+ESO and Socketables-are-consumables.

yeah its fine anyways, i figured i dont need "socketables are consumables" (because i have the stash from UI+ESO) nor "Ultimate respec lite (because i have the respec from the UI from UI+ESO)


Quote
i think the first 5 mods is where most of the most work is - they are all item-based mods and they are very likely all changing the same bunch of item files! so u need to look at what they're changing and proly do a lot of hand-editing to make sure their changes arent lost in a simple merge.

yeah even UA adds items  :'(, not gonna be easy.

Also, how does armor fix work? am i going to need to add %DR to each piece of armor added by the other mods?


Quote
I agree with @Korzeam - leave these out of your pack for now.  for 1 thing, they're both under active development - why burden ur mod-work just to stay current with someone else's mod-work?

Makes sense, im going to leave them out of the merging but still use them

Edit: fixed a quote
« Last Edit: July 06, 2018, 11:51:59 am by Ings »

Re: I want to start a little project
« Reply #7 on: »
The other reason i suggested that grouping is i think it cuts up the work more neatly. If u finish 1 group thers a good chance mucking with the next group will not screw up what uv finishd.

Also i think it allows u to plan out ur time commitments (a real issue for me anyways) and gives logical breaks so u can pace urself.

Lastly, with the kind of time most modders have (little) zooming in on a work area helps us give help when askd - its harder when the questions are all over the place ;)

So i guess just pick a chunk and start :D


Re: I want to start a little project
« Reply #8 on: »
yeah im sorry, i better start once for all, will update soon with any problem i find

Re: I want to start a little project
« Reply #9 on: »
Just realized this from Unearthed Arcana

Quote
FURTHER INFORMATION
Enchanted by DeeZire at http://www.moddb.com/members/deezire. Feel free to share or publish anywhere but please note that any redistribution of this mod must be unmodified, accompanied with this ReadMe file intact and with full credit given to me. This mod is NOT to be amended from its original form or used in any 'compilation' type mods - this would create a support nightmare for me and thus lead to a detrimental experience for players.

So yeah im not going to use it.
As a result i will try to make a mod that reworks mapworks' maps, to add more variety, and use it together with The toy collector

Re: I want to start a little project
« Reply #10 on: »
Just realized this from Unearthed Arcana...
If it was tl1 maps u were after it should be possible to port those map assets (maybe even whole levels) into tl2. But that may be too big a chunk of work and thers very few modders here who know level-making.  But if u want to do this, its possible.


Re: I want to start a little project
« Reply #11 on: »
Im done! I merged some of them, maybe i'll do a collection soon. Now i need to fix the Mapscrolls mod and im set  :D.
Thanks for the help guys, really useful

Re: I want to start a little project
« Reply #12 on: »
I feel like i wasnt much help lol! Ok do post back with a link to ur mod ;)

Edit:
err, unless it was just for personal use :P


Re: I want to start a little project
« Reply #13 on: »
Yeah now that i think about it, you werent THAT useful, still appreciate it  :P
I decided to dont merge evertything into 1 mod, the result was like this:

UI + ESO
steamcommunity.com


Variant

Loot merge
steamcommunity.com


Veteran but easier

Map scrolls updated
steamcommunity.com


Armor fix http://clockworkcore.org/modindex.html

Level scaling https://steamcommunity.com/sharedfiles/filedetails/?id=1434819386

Extra chunky, landmarks and toy collector https://steamcommunity.com/sharedfiles/filedetails/?id=1435719113

Auto consume https://steamcommunity.com/sharedfiles/filedetails/?id=883381751&searchtext=auto+consume

And as i said, im going to make a collection when i fix Map scrolls updated

Re: I want to start a little project
« Reply #14 on: »
Ah so no item mods for now - good call i think ;)

So congrats and hope to see the collection soon ;D


 

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