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Author Topic: FEP+  (Read 63382 times)

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Re: FEP+
« Reply #150 on: »
Hello.  :) Is the Grand Master class unfinished? It seems to me some of the skills are not working properly for this class, especially the Sweeping Technique skill. It is not doing the extra damage on a Critical Hit and it is not striking the two adjacent enemies, whether I equip a Floating Fist weapon or not. Can you help, @Viz? Thanks in advance!
« Last Edit: May 16, 2018, 08:21:17 am by DavidBurnsideZF »

Re: FEP+
« Reply #151 on: »
Hello.  :) Is the Grand Master class unfinished? It seems to me some of the skills are not working properly for this class, especially the Sweeping Technique skill. It is not doing the extra damage on a Critical Hit and it is not striking the two adjacent enemies, whether I equip a Floating Fist weapon or not. Can you help, @Viz? Thanks in advance!
Hi David, thanks for the bug report.

It seems a part of the skill is still unfinished. I'll try to fix it in the next update, or replace it with another skill.

Do you happen to encounter any other bugged skill for Grandmaster?

Re: FEP+
« Reply #152 on: »
Thank you for the quick reply, @Viz:)

Yes, I'm afraid I found another bug. If I'm not mistaken, when I upgrade the High Kick skill to the next tier, the bonus Critical Hit chance is not factored in.

Re: FEP+
« Reply #153 on: »
Hi @Viz

I do not know if I ever said this Bug, "Chi Blast" skill on Class "Monk Warrior" can't be used when using Polearm even though there written "Require Fist or Polearm". ;)

Re: FEP+
« Reply #154 on: »
Thank you for the quick reply, @Viz:)

Yes, I'm afraid I found another bug. If I'm not mistaken, when I upgrade the High Kick skill to the next tier, the bonus Critical Hit chance is not factored in.
Noted.

I'll change the skill tier effects instead.

And @Sch123 ty for the report. Seems like the skill animation doesn't seem to work with a polearm.. or so I thought. I'll revert the weapon requirement for the skill.

Re: FEP+
« Reply #155 on: »
Hello again, @Viz;)

I found another issue. When I equip a Floating Fist weapon I can't see it on my character. It's as if he is fighting bare handed.

Re: FEP+
« Reply #156 on: »
That's intentional. It was made (by the original authors) to be invisible but it has its own unique idle stance.

Re: FEP+
« Reply #157 on: »
Good morning, @Viz, how are you?  :)

I see that you've updated the mod. Is it still a WIP? Could it be that there is still more stuff, namely skills, that needs a revision or reworking?

Thank you for everything.  ;) ;D
« Last Edit: May 20, 2018, 04:11:53 am by DavidBurnsideZF »

Re: FEP+
« Reply #158 on: »
Hello David, I guess there are a few things that I wish I could fix/complete its features but as of now, I've done working on this mod.

I still willing to fix bugs and accepting suggestion for skill rebalances, if it is within my capabilities.

Re: FEP+
« Reply #159 on: »
Yes, I think that's more than fair.  :) I have a couple of questions, though, if you don't mind answering.  ;D

In my humble opinion, I think the High Kick skill is a little bit weak comparing to, let's say, the Flip Kick. Was it intended, or could the High Kick skill have another upgrade? I know the Flip Kick is more of a single-target skill and the High Kick is a multi-target skill, but I think the Flip Kick is stronger overall. One could just wait to level 35 and pick Hard Combo instead, but how to survive until then? And that leads to the next question: is there a way fully respec skill points?

Thanks again for your attention.  :)


Edit: I've just tried using the High Kick skill after your modifications to it, and the kick's attack speed is extremely fast, really really fast. It drains my character's Mana in a blink of an eye. Was it intended, or is it a bug?
« Last Edit: May 20, 2018, 08:12:51 am by DavidBurnsideZF »

Re: FEP+
« Reply #160 on: »
Oh lol I accidentally increased the skill cast speed. I'll fix it soon.

Well you can do a full skill respec by using mods like this
steamcommunity.com


About the skill damage I feel like its fine for the most part. I agree that early levels are pretty rough for Grandmasters since their skills doesn't have large AoE.

I'll think of something.. maybe trading the tier 1 or 2 effects with damage.

Re: FEP+
« Reply #161 on: »
Many thanks to you, mate.  ;D After each update you do to the mod, is it necessary to start a new game, or do the changes work with current saved games?

Re: FEP+
« Reply #162 on: »
Just continue using the saved games, it should work fine.



Re: FEP+
« Reply #163 on: »
Thank you.  :)

I'm testing out the new update, and everything is working fine, even though the High Kick's cast speed seems to be unchanged. It's still extremely fast. Or is it slightly slower than before?

Re: FEP+
« Reply #164 on: »
Hi @Viz

One of the textures armor (Illustrious Eastern Dragon Chest Armor) is missing

 

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