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Author Topic: FEP+  (Read 63625 times)

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Re: FEP+
« Reply #120 on: »
It's a speculation, no one really knows what is exactly the reason behind the crash.

Re: FEP+
« Reply #121 on: »
Hi @Viz

Thanks for improving Kensei class.
But there is something I want to ask, do you also add new armor (set armor)? Because I found a armor shoulder that I had not seen before in a merchant's FEP. However, the armor of the shoulder appears quite a lot in the FEP merchant, with the same name and effect (about 4-5 I found that armor shoulder). I think it's making other armor is rare to appear.

And also special shoe armor for the Mongol Archer class is very frequent, so that the other shoe armor so slightly appear.

All this happens when we are still at a low level, I hope the appearance of the armor can be fairer to all.  :)

I think the shoe armor for the Mongol Archer class should be changed to all classes. And for Armor Eastern Sode should need to be check again and given a variety of different skills, so although it appears quite often but has a different skill on each armor. What I found was: all names are the same "Eastern Sode" and the skills are the same.
« Last Edit: February 25, 2018, 08:01:10 pm by Sch123 »

Re: FEP+
« Reply #122 on: »
I will test again every FEP class. And see if there are any problems.  :)
« Last Edit: February 25, 2018, 08:59:17 pm by Sch123 »

Re: FEP+
« Reply #123 on: »
Yeah those items were 'hidden' before (it doesn't appear anywhere, even as a monster loot).
All I did was just make them appear as a loot and now they are appearing too often, lol.

I'll delete the low level ones so that they won't appear in the merchant.

Re: FEP+
« Reply #124 on: »
It's very good, if there is still a "hidden" item then it will add a variation of armor model. It may need to be fix is its appearance in merchant and drop items, so as not to interfere with other armor. :)

Re: FEP+
« Reply #125 on: »
Hi @Viz, I've tried the latest FEP.

- I want to ask, after you update the latest FEP (Fix some armor Eastern Sode) why now the all armor for the shoulder and the shoe is gone for the lower level?

- Info charge bar Kensei class overlap with the skill bar item. Never happened before. Occurs when we open the menu on the right & left

Additional Questions:

- Does the armor that has the "Change to Block" effect skill work the same as a shield? although I do not use a shield. If yes I am very happy with it. :)
« Last Edit: February 26, 2018, 03:55:20 pm by Sch123 »

Re: FEP+
« Reply #126 on: »
Quote
- I want to ask, after you update the latest FEP (Fix some armor Eastern Sode) why now the all armor for the shoulder and the shoe is gone for the lower level?

Yeah they are gone. The high level ones still exist as a loot from monster.
Quote
- Info charge bar Kensei class overlap with the skill bar item. Never happened before. Occurs when we open the menu on the right & left

Hmm.. I don't recall changing anything about the Kensei's UI.
Quote
- Does the armor that has the "Change to Block" effect skill work the same as a shield? although I do not use a shield. If yes I am very happy with it. :)

Yes. But it still requires a shield to be activated.

 :)



Re: FEP+
« Reply #127 on: »
Quote
Hmm.. I don't recall changing anything about the Kensei's UI.

it's okay, after all not too distracting. Maybe in the future this kind of problem can be solved.

Quote
Yes. But it still requires a shield to be activated.

Can it be made to be active even if we do not use a shield?

Re: FEP+
« Reply #128 on: »
Not possible I think. It's pretty much a requirement set by the game that a shield is needed to block.

Re: FEP+
« Reply #129 on: »
Hi @Viz

I found a bug in the Ninja class on "Stroke of Genius" skill. The skill keeps running even though I already respect the skill point & not add the skill point on "Stroke of Genius" skill.

And on the "Escape Mastery" skill to blind the existing opponent around when the activation skill does not seem to work. Although the skills for Teleport and Health Regen are running properly.  ;)

Additional:

Can you add Secondary Effects to passive skill "Escape Mastery" and "Stroke of Genius". Where the skill can run passively even without the trigger. Because the two skills I mentioned require something to trigger it, so the skill will not be active if the trigger is not met.  :)

Escape Mastery:
Adding a passive skill to % dodge.

Stroke of Genius:
Adding a passive skill to % mana regeneration.
« Last Edit: March 01, 2018, 02:29:09 am by Sch123 »

Re: FEP+
« Reply #130 on: »
Hi @Viz

I found another bug in the Warrior Monk class, on the "Chi Blast" skill. On that skill it is written require a Fist or Polearm in order to use that skill. But when I use Polearm I can not use that skill. Which is where I should be able to use that skill when I use Polearm.

Re: FEP+
« Reply #131 on: »
Noted. I'll check them when I got some free time.

Re: FEP+
« Reply #132 on: »
Hi @Viz, I do not know if this is a bug or not, it's just unusual. I found an oddity in Monster Hunter class when using Heavy Support skill. The color of missiles are white & not like the usual missiles.
« Last Edit: March 06, 2018, 07:16:38 am by Sch123 »

Re: FEP+
« Reply #133 on: »
Hmm? The rockets are displayed correctly on my end.

Maybe its another texture issue that only happens on Mac OS .. or there's a mod conflict somewhere.

Re: FEP+
« Reply #134 on: »
Seems the cause is Testmerge mod. But when using the previous version of Testmerge it did not happen. Possible cause when added Ruination into Testmerge. Can it be fixed?  :(

 

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