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Author Topic: FEP+  (Read 63401 times)

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Re: FEP+
« Reply #105 on: »
Hi @Viz

The Monster Hunter class does not hold its weapon (Canon) when you play a new game. Although the weapon (Canon) is in the inventory, you have to equip yourself.
« Last Edit: January 28, 2018, 07:25:46 am by Sch123 »

Re: FEP+
« Reply #106 on: »
Yeah no idea why. Not a big deal either way.  :)

Re: FEP+
« Reply #107 on: »
Is it because you started with the enhanced / rare Canon instead of starting with the default cannon ?

Re: FEP+
« Reply #108 on: »
Hi, I recently started playing torchlight 2 again (never actually finished it before lol) :)
I just wanted to ask if these classes are balanced for synergies ? I find myself a bit under-powered with these classes compares to some other classes in Variant mod, at least in the first few level.
A bit unrelated but
:D?

Re: FEP+
« Reply #109 on: »
Hello @VA  :)

I'd say its Flamethrower being overpowered. While I had nerfed the FEP classes and their items, they are still viable for Synergies without too much issue.

I see that you're playing Kensei. If you don't mind, I would recommend to respec one of your skill and get one of the damage buff skill : Cold Steel, Heat of the Forge or Storm Blade. The flat damage that these skill provide is more useful at early levels than the combo skill from the Lotus Wave tree.


Re: FEP+
« Reply #110 on: »
Well, I have been keeping myself alive with Health steal and anything that passively buff attack speed and crit  :D
I have never tried that because the Storm Blade skill description did not mention the duration so I thought those skills were just 1 slash with those effect and that's it.
Now that you mentioned it I find those skills are much better than 'You must die" since it cost much less mana and have longer duration.  :)
Also I think the Hardened skill is pretty much useless at early levels since is only give a tiny percentage of Health and Armor and that's next to nothing  ::)

Re: FEP+
« Reply #111 on: »
@Viz, it looks like you have to fix the distance and range of attack from the Arterial Strike skill of the Kensei class (The distance and range is shorter than the sword I use). Because the skill can not function as it should. I can not attack the enemy if it is not at very close range, I should be able to attack the enemy with a great distance and range so that it can hit many enemies. At least the distance and range of attack is same to 2H Nodachi sword
« Last Edit: January 30, 2018, 12:13:10 am by Sch123 »

Re: FEP+
« Reply #112 on: »
Hi @Viz

Quote
- Removed elemental particle from all Ninjato because they are appearing in the wrong direction.

Will the elemental color of the slash cut also disappear when elemental particle is removed?
« Last Edit: February 13, 2018, 04:57:19 am by Sch123 »

Re: FEP+
« Reply #113 on: »
Hi @Viz
Will the elemental color of the slash cut also disappear when elemental particle is removed?
Do you mean the basic attack animation? Then yes, it will no longer display elemental color.

Re: FEP+
« Reply #114 on: »
Hi @Viz

Bug Report:

I have bad news about Ronin class :(, I still get crash when I want to add status point. I have to remove the armor and others to be able to add the status point. It happens when I'm at level 11.

Mods I use, in order:
- ZPACK01
- Test
- Torchlight II Essentials
- Variant
- FEP+
- TL1CP
- Synergies

My Save File is below
« Last Edit: February 17, 2018, 04:33:56 pm by Sch123 »

Re: FEP+
« Reply #115 on: »
And Also, can you make a standing style of Ronin class like Kensei class while using Boken sword, and Nodachi (Iyai - Bayushi). It would be really cool.  :)

Re: FEP+
« Reply #116 on: »
What armor did you use, is it from FEP?

Re: FEP+
« Reply #117 on: »
it looks like I'm mixing with FEP & MOD other armor. But I also tried to release all the armor and others including the weapons that I use, then I try one by one the armor I use and then add the status point. The result is the same as I experienced, a crash as well.  :(

Even when I only use armor that comes from FEP mod only, it still crashes
« Last Edit: February 18, 2018, 02:02:26 am by Sch123 »

Re: FEP+
« Reply #118 on: »
Hmm.. then its likely that there is some internal stat limit set by the game at early level.


Re: FEP+
« Reply #119 on: »
Hmm.. then its likely that there is some internal stat limit set by the game at early level.

What does this mean exactly?

This would seem to indicate that a mod that adds too many stat points for investment would crash the game.

On the other hand I've have yet to have issues with Extra Point Mods.

Unless this statement is related to added stats from FEP+ mod items.

Would other mods like LAO 2.0 crash the game with bugged stat mod items at low level?
« Last Edit: February 19, 2018, 08:01:22 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

 

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