I also want to ask if you can also provide weapons like you did to Syl on some pet in Variants Pet Mod ?
Because in some pet there are those who originally have weapons like Lubu, Dark Alchemist, etc. Also it looks a little strange if he attacks without using his weapon, and also an attack animation that should use weapons becomes unused because there is no weapon to used.
And also can you make a few Pet to attack with a range of attacks rather than melee attacks. For example, the "Dwarf Flamekegger" pet, it would be better if the normal attack he used is FireBall. Because when attacking the melee he was just like pointing towards the enemy, imagine if he fired a fireball and he was pointing towards the enemy it must be very cool.
There is also another pet "Varkolyn" he should use Crossbow to attack but now he attacks melee. A little strange but it doesn't matter still looks good. But if he can go back to using Crossbow I think it will add variety in playing.
Hi @Sch123 I wanted to give you my apology that i will not be working on the pet textures we talked about, because of my break from modding But i'll be around regularly still
Thanks @Sch123. The three goblins com from Unearthed Arcana by the way.
I've upload a new version on GDrive with : - correction for Syl - 5 new mimics pets - new Labataur pet - new Tutara Rogue pet (from the original files).
I've tried to implement the golems you linked, but I have crash issues with them.
I've upload a new version on GDrive with : - correction for Syl - 5 new mimics pets - new Labataur pet - new Tutara Rogue pet (from the original files).
Wow, the icon looks very small. My eyes are quite dizzy seeing it.
- Maybe you can add a little place if you remove the decorations above and below the Pet selection menu as done in the Class selection menu. That way you don't need to make it 80 pets / page.
- Or the second idea is to make a Pet selection menu by scrolling down the Menu.