News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 359
Total: 359

Author Topic: Item of Resurrection  (Read 15444 times)

0 Members and 95 Guests are viewing this topic.

Re: Item of Resurrection
« Reply #30 on: »
My 'simple' solution is turning out to be incredibly frustrating.

I have no idea why but the DEAD stat is mysteriously applying to characters.
I do not have any idea about this.  :(

But I have an idea how to do it without the mark "Dead".
Maybe we should realize a system "Purgatory"? After the death a character is transferred to some location. Character is automatically started trigger on this location. This trigger opens a menu that blocks any control + our character use a dead- animation? What do you think?
« Last Edit: October 12, 2014, 04:54:46 pm by Kva3imoda »

Re: Item of Resurrection
« Reply #31 on: »
Developing this idea we can make a menu that intercepts the camera and shows a grave, or monument, or may be a skeleton. Or just a big inscription "You defeated"
Yes, by using the console, you can return the character, but it's a cheat, and, in principle, that's fine.
« Last Edit: October 12, 2014, 04:56:46 pm by Kva3imoda »

Re: Item of Resurrection
« Reply #32 on: »
I have this setup working.  It's very minimal and basic right now so I'm going to polish it up a bit before I send it your way.

Basically, what it does right now is one of two things:

1) If the player has a Vitalyser it respawns them at the beginning of the dungeon.  I scrapped the Vanilla UI entirely and don't know how to respawn in place without it.  But the Vanilla UI was causing problems I didn't understand.

2) If the player has no Vitalysers, they respawn in the QA Test room.  We can always change the location later.

Re: Item of Resurrection
« Reply #33 on: »
I have this setup working.
Hooray!  :) Thanks gytfunke. I think everything will be great.

Re: Item of Resurrection
« Reply #34 on: »
https://drive.google.com/file/d/0B5_51x6ALcyzTDZQT2VGNjNFaWc/view?usp=sharing


It's simple, but it works.  If there's anything more you'd like me to do to it, lemme know.  I'll get to it later on.  Right now I'm very frustrated with the thing.

Re: Item of Resurrection
« Reply #35 on: »
An ominously ticking gadget.  :D

Re: Item of Resurrection
« Reply #36 on: »
 ;)

Re: Item of Resurrection
« Reply #37 on: »
gytfunke you rock!

Re: Item of Resurrection
« Reply #38 on: »
Does that mean it works?

Re: Item of Resurrection
« Reply #39 on: »
Does that mean it works?
Yup, it works! Need some work on UI and accelerate the resurrection, but overall everything great.  :)

Re: Item of Resurrection
« Reply #40 on: »
This is a cool mod. I've always been on the lookout for something in-between normal mode and hard-core. Having a few lives is a great option. Also brings up the opportunity for some cool risk / reward scenarios.
Aegis Sands and Aegis Crypt. What's next?

Re: Item of Resurrection
« Reply #41 on: »
I think it may be easier to permanently transform the character into the grave after death? I can create some unit - the Grave which can`t move.

Re: Item of Resurrection
« Reply #42 on: »
Oh, gytfunke, is there a way to only 1 items are removed from the inventory? Now, after the resurrection removes all resurrect items.  :(

Re: Item of Resurrection
« Reply #43 on: »
And how it works: http://www.youtube.com/watch?v=am0OMssrWJQ&feature=youtu.be
Really cool, but I should make "The Valhalla".  :)
« Last Edit: April 10, 2015, 09:02:07 am by Kva3imoda »

Re: Item of Resurrection
« Reply #44 on: »
I think maybe add a function - "Run Vitalizer". Then you get the quest item - "Working Vitalizer", which will be removed from the inventory.

 

Recent Topics+-