Had anyone made them work?
I've made a timeline in the particle editor, just the way I would do it in the layout editor. Well, it worked when I pressed the 'play' button in the timeline tool, but it doesn't seem to work in-game.
The problem is I need to edit particle's orientation. Making layout with Layout Link Particle won't work, because unit themes accept only particles, AFAIK.
Any ideas?
Hi Karkozi!
I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?
If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.
I know it's not very imaginative, but that's all I could think of
Hi Karkozi!
I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?
If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.
I know it's not very imaginative, but that's all I could think of 
Hello.
Why, it's a nice workaround actually. But I'd already considered that one before. If it was a fixed duration spell if would've worked fine, but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
...but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
Yes, the Destroyer's "Frost Shield" and the Alchemist's "Ember Shield" both use UNITTHEMES for the shield-up particle. Are you saying you want the UNITTHEME particle to vary over time, or based on events?
so I've made a short video.
Impressive work.

Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?
so I've made a short video.
Impressive work. 
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?
As far as I know, Geometry Rotator only works if you use a mesh.
As far as I know, Geometry Rotator only works if you use a mesh.
Yup, you're right.

What if you use a sphere with a strip? You can rotate it in different directions.
or maybe use a standard ring.
or maybe use a standard ring. 
This idea had come to my mind before, but I haven't tried working with meshes, yet.
You mean using a ring (item) mesh? I assumed it would be rather crude, isn't it?
I assumed it would be rather crude, isn't it?
Well, maybe.
I think require different functions and doubles for smoothness.