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Author Topic: Particle-bound timelines  (Read 2941 times)

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Particle-bound timelines
« on: »
Had anyone made them work?

I've made a timeline in the particle editor, just the way I would do it in the layout editor. Well, it worked when I pressed the 'play' button in the timeline tool, but it doesn't seem to work in-game.

The problem is I need to edit particle's orientation. Making layout with Layout Link Particle won't work, because unit themes accept only particles, AFAIK.

Any ideas?  :-[

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Re: Particle-bound timelines
« Reply #1 on: »
Hi Karkozi!

I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?

If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.

I know it's not very imaginative, but that's all I could think of :P


Re: Particle-bound timelines
« Reply #2 on: »
Hi Karkozi!

I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?

If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.

I know it's not very imaginative, but that's all I could think of :P

Hello.

Why, it's a nice workaround actually. But I'd already considered that one before. If it was a fixed duration spell if would've worked fine, but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.


Re: Particle-bound timelines
« Reply #3 on: »
...but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
Yes, the Destroyer's "Frost Shield" and the Alchemist's "Ember Shield" both use UNITTHEMES for the shield-up particle. Are you saying you want the UNITTHEME particle to vary over time, or based on events?


Re: Particle-bound timelines
« Reply #4 on: »
Are you saying you want the UNITTHEME particle to vary over time..?

Sort of. It seems that I'm terrible at explaining things, so I've made a short video.

Re: Particle-bound timelines
« Reply #5 on: »
so I've made a short video.
Impressive work.  :)
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?

Re: Particle-bound timelines
« Reply #6 on: »
so I've made a short video.
Impressive work.  :)
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?
As far as I know, Geometry Rotator only works if you use a mesh.

Re: Particle-bound timelines
« Reply #7 on: »
As far as I know, Geometry Rotator only works if you use a mesh.
Yup, you're right.  ::)
What if you use a sphere with a strip? You can rotate it in different directions.

Re: Particle-bound timelines
« Reply #8 on: »
Like this

Not so cool as yours, but it should work.

sphere + texture:
https://drive.google.com/file/d/0BwZNatjl1ZmpcU9fOWJfcHVwZ2s/view?usp=sharing

Re: Particle-bound timelines
« Reply #9 on: »
or maybe use a standard ring.  :)

Re: Particle-bound timelines
« Reply #10 on: »
or maybe use a standard ring.  :)

This idea had come to my mind before, but I haven't tried working with meshes, yet.

You mean using a ring (item) mesh? I assumed it would be rather crude, isn't it?


Re: Particle-bound timelines
« Reply #11 on: »
I assumed it would be rather crude, isn't it?
Well, maybe.
I think require different functions and doubles for smoothness.

 

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