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Author Topic: Skill level  (Read 4364 times)

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Skill level
« on: »
I have a problem.  :(

Is it possible to increase passive skill level more than level character?
I can not find a solution to this problem. Max skill level = current character level.
« Last Edit: April 03, 2015, 06:38:45 am by Kva3imoda »

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Re: Skill level
« Reply #1 on: »
That's interesting.  I've never tried to increase skill level past character level.

Is it because of the level requirement graph?  You might make a simple stat graph where x=1, y=0 and use that for the level requirement graph.

Re: Skill level
« Reply #2 on: »
Is it because of the level requirement graph?
Nope, I tried different ways, nothing helps.

Well, it seems that I need to return to the standard scheme(with statpoints) because my Passive-system does not work as I need.  :-[
gytfunke, I see that you and RnF have found a way to change stat bonuses:) It's really-really cool, it's just fantastic.

Can I use your method?

Also, I see that your knowledge about stats are great. Maybe you see a way to make a shapeshifter?
Is it possible to have Duplicate Stats for character stats, skills and points that store a current state of the character and can be used for processes of transformation?
« Last Edit: April 03, 2015, 07:51:29 pm by Kva3imoda »

Re: Skill level
« Reply #3 on: »
Hey Kva,

Yeah, go ahead and use my method.  What I used for RnF's mod is probably what you want.  The one for Lure of Ember is more complex because I wanted to add 2 new stats.

For the shapeshifter, I think you could do it. 

##Create 'bin stats' for your character's stats that disappear while they're shapeshifted.

I.e.
CHARACTER STRENGTH is the standard stat in-game
BIN STRENGTH is the stat you use to save your character's CHARACTER STRENGTH stat

##Apply the stats via a UI element or a Skill.
Transform
1) If you use a Skill, have it apply the following effect:
----SET STAT (BIN STRENGTH) to STAT (CHARACTER STRENGTH) at STAT VALUE (100) with MIN/MAX=1
2)Make sure this comes after the previous effect:
----SET STAT (CHARACTER STRENGTH) to your desired value.

Untransform
1)Do:
----SET STAT(CHARACTER STRENGTH) to STAT (BIN STRENGTH) at STAT VALUE (100) with MIN/MAX=1l


Barring weirdness with GUTS, that should work.

Re: Skill level
« Reply #4 on: »
For the shapeshifter, I think you could do it.
:D My skill is not as good as you think, but we must try to do it. Shapeshifter - is the main unsolved problem in class creation.

And thank you for your work, you rock!  8)
« Last Edit: April 04, 2015, 09:01:50 am by Kva3imoda »

Re: Skill level
« Reply #5 on: »
Oh wow you genius. I always wondered how i could have new stat equal an existing stat value. I could never achieve it through any methods and you have now provided me the method. GENIUS!

Re: Skill level
« Reply #6 on: »
Is it because of the level requirement graph?
Nope, I tried different ways, nothing helps.

Well, it seems that I need to return to the standard scheme(with statpoints) because my Passive-system does not work as I need.  :-[
gytfunke, I see that you and RnF have found a way to change stat bonuses:) It's really-really cool, it's just fantastic.

Can I use your method?

Also, I see that your knowledge about stats are great. Maybe you see a way to make a shapeshifter?
Is it possible to have Duplicate Stats for character stats, skills and points that store a current state of the character and can be used for processes of transformation?

Gytfunke found a way, I didn't have much to do with it  :P

Gytfunke, hope you don't mind, but I will link the files here.  These files could lead to some good things for others if they were to see them.

http://www.mediafire.com/download/qdlpjs40cgj8eg8/Stats_Overhaul.rar

Re: Skill level
« Reply #7 on: »
@RnF yeah, that's cool man.  I hope people do make use of the files.

Oh wow you genius. I always wondered how i could have new stat equal an existing stat value. I could never achieve it through any methods and you have now provided me the method. GENIUS!

Lol, Epoch.  Have you tried this one already with no luck?

Re: Skill level
« Reply #8 on: »
Honestly, I've never even tthought about approaching it this way. You guys are so clever. Moments like these keep my hubris a little in check. Just a little.

 

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