Download the files
here.
Currently includes:Player v Monster flanking
Monster v Player flanking
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(Original message)
Hey there, guys!
So, in my delinquency from the TL1CP I've toyed around a little bit with some of my dream mechanics adjustments.
I now have Player v Monster flanking working! If you hit a monster from behind you deal bonus weapon damage. It would be pretty easy to translate this into a Backstab skill for a rogue-type class.
[BUG] The damage shape that detects whether the player is behind the monster or not sometimes (frequently) flips to the front... which... defeats its own purpose entirely. In the process of fixing this.
It's most appropriate for a total conversion mod since you have to add a skill to every class' base file. However, I think it might be possible to add an item a la The Red Pill we used for the Stat conversion to add the skill to any willing subjects. Anyone know if you can add a skill via an effect? I've seen the effect, just never tried it.
Soon to come (probably after I get my butt back on the Destro actives):
Monster v Player flanking
No in-combat health/mana regen
Chance for melee attacks to interrupt archery(including guns et al) and spellcasting
Oh, I forgot to mention.
Flanking is only hooked up to the Berserker for right now! If you want to link it to another class, just pop skill/player/mechanics/mechanics_passive_gyt onto the base file of the class and set the level to 1.
This sounds awesome. I'm going to look at this for a skill for the Nightshade in TLA.
This is great gytfunke! Classic "out of the box" thinking for a simple but significant improvement!
Anyone know if you can add a skill via an effect? I've seen the effect, just never tried it.
I don't have an answer to this (of course) but it sure sounds interesting

which effect are you talking about?
Found out that it is currently bugged, of course. Will work this out soon.
I am interested in all the tweaks you do here. The core mechanics of TLA is not nailed yet, so I'm interested in any thoughts and ideas you might have regarding PvP.
Anyone know if you can add a skill via an effect? I've seen the effect, just never tried it.
Isn't this what the Tomes do?
[UNIT]
<STRING>BASEFILE:media/units/items/base.dat
<STRING>NAME:Advanced Spellcasting I
<STRING>RESOURCEDIRECTORY:media/models/items/scroll
<STRING>MESHFILE:scroll
<STRING>UNITTYPE:SPELL
<TRANSLATE>DESCRIPTION:Concentration improves Mana recharge rate at all times. Only one rank of Concentration can be equipped at a time.
<INTEGER>RARITY:33
<INTEGER>VALUE:750
<BOOL>SHADOWS:true
<STRING>ICON:spell_advanced_spellcaster
<STRING>FALL_SOUND:Item Fall
<STRING>TAKE_SOUND:ClothGet
<STRING>LAND_SOUND:ScrollDrop
<STRING>USE_SOUND:AssignSkill
<INTEGER>LEVEL:8
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>MINLEVEL:1
<INTEGER>MAXLEVEL:15
<STRING>USES:1
<TRANSLATE>DISPLAYNAME:Tome: Concentration
<BOOL>DONTCREATE:false
<STRING>UNIT_GUID:6402729982985986011
[EFFECT]
<STRING>NAME:Advanced Spellcasting
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<INTEGER>LEVEL:1
<STRING>TYPE:LEARN SKILL
<FLOAT>MIN:1
<FLOAT>MAX:1
[/EFFECT]
[/UNIT]
Yeah, but I don't want to use the 4 spell scroll slots for a hidden passive. There's also a Skill Enable effect, or Cast Skill might work, too. I just need to play with them.
##Update - download link has been updated with most recent changes##
Positioning bug with Player v Monster flanking is squashed and now appears to be working 100% as intended (with room for improvement, of course).
ADDED Monster v Player flanking. This'll be redundant for TLA but a good deal of fun for single-player TL2. Nothing like getting backstabbed by the Fallen Guardian while trying to run away.