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Author Topic: Modified Combat Mechanics (MCM)  (Read 1682 times)

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Modified Combat Mechanics (MCM)
« on: »
Download the files here.

Currently includes:

Player v Monster flanking
Monster v Player flanking

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Original message)

Hey there, guys!

So, in my delinquency from the TL1CP I've toyed around a little bit with some of my dream mechanics adjustments.

I now have Player v Monster flanking working!  If you hit a monster from behind you deal bonus weapon damage.  It would be pretty easy to translate this into a Backstab skill for a rogue-type class.

[BUG]  The damage shape that detects whether the player is behind the monster or not sometimes (frequently) flips to the front... which... defeats its own purpose entirely.  In the process of fixing this.

It's most appropriate for a total conversion mod since you have to add a skill to every class' base file.  However, I think it might be possible to add an item a la The Red Pill we used for the Stat conversion to add the skill to any willing subjects.  Anyone know if you can add a skill via an effect?  I've seen the effect, just never tried it.



Soon to come (probably after I get my butt back on the Destro actives):

Monster v Player flanking
No in-combat health/mana regen
Chance for melee attacks to interrupt archery(including guns et al) and spellcasting

« Last Edit: September 27, 2014, 09:12:36 pm by gytfunke »

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Re: Modified Combat Mechanics (MCM)
« Reply #1 on: »
Oh, I forgot to mention.

Flanking is only hooked up to the Berserker for right now!  If you want to link it to another class, just pop skill/player/mechanics/mechanics_passive_gyt onto the base file of the class and set the level to 1.

Re: Modified Combat Mechanics (MCM)
« Reply #2 on: »
This sounds awesome. I'm going to look at this for a skill for the Nightshade in TLA.
« Last Edit: September 27, 2014, 10:54:12 am by Wolven »

Re: Modified Combat Mechanics (MCM)
« Reply #3 on: »
This is great gytfunke! Classic "out of the box" thinking for a simple but significant improvement!

Quote from: gytfunke
Anyone know if you can add a skill via an effect?  I've seen the effect, just never tried it.
I don't have an answer to this (of course) but it sure sounds interesting ;) which effect are you talking about?


Re: Modified Combat Mechanics (MCM)
« Reply #4 on: »
Found out that it is currently bugged, of course.  Will work this out soon.

Re: Modified Combat Mechanics (MCM)
« Reply #5 on: »
I am interested in all the tweaks you do here. The core mechanics of TLA is not nailed yet, so I'm interested in any thoughts and ideas you might have regarding PvP.

Re: Modified Combat Mechanics (MCM)
« Reply #6 on: »
Quote from: gytfunke
Anyone know if you can add a skill via an effect?  I've seen the effect, just never tried it.

Isn't this what the Tomes do?

Code: [Select]
[UNIT]
<STRING>BASEFILE:media/units/items/base.dat
<STRING>NAME:Advanced Spellcasting I
<STRING>RESOURCEDIRECTORY:media/models/items/scroll
<STRING>MESHFILE:scroll
<STRING>UNITTYPE:SPELL
<TRANSLATE>DESCRIPTION:Concentration improves Mana recharge rate at all times.  Only one rank of Concentration can be equipped at a time.
<INTEGER>RARITY:33
<INTEGER>VALUE:750
<BOOL>SHADOWS:true
<STRING>ICON:spell_advanced_spellcaster
<STRING>FALL_SOUND:Item Fall
<STRING>TAKE_SOUND:ClothGet
<STRING>LAND_SOUND:ScrollDrop
<STRING>USE_SOUND:AssignSkill
<INTEGER>LEVEL:8
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>MINLEVEL:1
<INTEGER>MAXLEVEL:15
<STRING>USES:1
<TRANSLATE>DISPLAYNAME:Tome: Concentration
<BOOL>DONTCREATE:false
<STRING>UNIT_GUID:6402729982985986011
[EFFECT]
<STRING>NAME:Advanced Spellcasting
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<INTEGER>LEVEL:1
<STRING>TYPE:LEARN SKILL
<FLOAT>MIN:1
<FLOAT>MAX:1
[/EFFECT]
[/UNIT]


Re: Modified Combat Mechanics (MCM)
« Reply #7 on: »
Yeah, but I don't want to use the 4 spell scroll slots for a hidden passive.  There's also a Skill Enable effect, or Cast Skill might work, too.  I just need to play with them.


##Update - download link has been updated with most recent changes##

Positioning bug with Player v Monster flanking is squashed and now appears to be working 100% as intended (with room for improvement, of course).

ADDED Monster v Player flanking.  This'll be redundant for TLA but a good deal of fun for single-player TL2.  Nothing like getting backstabbed by the Fallen Guardian while trying to run away.

 

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