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Author Topic: My next class concept  (Read 18160 times)

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Re: My next class concept
« Reply #30 on: »
or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.
Yup, that would be cool! Back-firing while hovering would be a hit! ;D

I'm a big fan of real robot mecha shows, so I easily get jaw-dropped when I see bombarding skills like this. But don't kid me, I cannot compose a skill like you've shown here. :P

custom animation req:
>animation loop start
>animation loop
>animation loop end

Re: My next class concept
« Reply #31 on: »
very possible
but going backwards wont be as smooth, since you'll need to a layout that forces you backwards
instead of enabling <BOOL>MOVES_TO_TARGET:true
like whats used for the berserker's savage rush

or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.

What if you somehow had an invisible/dummy target, spawn it behind you so you can still use <BOOL>MOVES_TO_TARGET:true ? Might need to be the target of a second skill (started at the same time) since I guess a skill cannot have 2 tagets lol!


Re: My next class concept
« Reply #32 on: »
or just make the spawner fire backwards lol
no need for any invisible dummy shenanigans

Re: My next class concept
« Reply #33 on: »
since you guys helped me out on the gunbot model thing
i figured i should show what has come of it lol
the skill isnt 100% done yet. but its core mechanics and aesthetics are all in place



the gunbots have 3 attacks
a quick grenade launch
salvo of homing rockets
and a burst of machine gun fire

its not really clear in the gif but the bots will only attack after you do and will turn themselves off after you stop attacking.
« Last Edit: April 16, 2017, 04:18:58 am by TwinkleToes »

Re: My next class concept
« Reply #34 on: »
HOLY GUACAMOLE TWINKLE THAT IS SO FREAKING AWESOME!!! Is that a secondary cast_from_target proc in there? The one that spirals away?


Re: My next class concept
« Reply #35 on: »
thanks :D
nah thats just one of the missiles going ballistic lol
sometimes they miss their target and spiral out of control

Re: My next class concept
« Reply #36 on: »
Twinkle, my suggestion with The Faceless still valid.  ;)

Re: My next class concept
« Reply #37 on: »
Something like that:


Re: My next class concept
« Reply #38 on: »
wow, sick!
if the models are ready i can implement them and test it out

still have the 3rd tree and icons left to do.

Re: My next class concept
« Reply #39 on: »
if the models are ready i can implement them and test it out
Well, technically it's ready. I already use it in my mod. But I redid only 10-15 sets of the wardrobe. In addition, we need to decide how to implement a Faceless-wardrobe for vanilla.

Anyway, we have plenty of time yet.  :D

Re: My next class concept
« Reply #40 on: »
HOLY GUACAMOLE TWINKLE THAT IS SO FREAKING AWESOME!!!
I'm just about to react but this took the words out of my mouth! :D



the gunbots have 3 attacks
a quick grenade launch
salvo of homing rockets
and a burst of machine gun fire
Now that's a definite mecha action going on there!!

Master Twinkle, your new class is becoming too hyped for me, I hope for more stuff like this and I hope I'll be able to experience using this mod soon! ;D

Re: My next class concept
« Reply #41 on: »
XD, thanks for the honorific lol
once i finish polishing up this 2nd skill tree ill post the folder here so you guys can test it out.
« Last Edit: April 19, 2017, 05:51:30 am by TwinkleToes »

Re: My next class concept
« Reply #42 on: »
Has the ShadowMaster class finished be made? Because I'd love to play with this Class.  :D

 

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