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91
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Phanjam on January 19, 2020, 05:46:35 pm »
Hi @Awkward .  Its possible that LoneWolfMcquade (Essentials author) used a very early version of Tenebris, but thats just a guess from me.

I tried checking the Tenebris link on the Essentials steamworkshop page but Actkqk has closed that page.

But the last mention of Tenebris in the change notes is dated april 2017 (update 4)
92
Textures & Graphics / Re: What free software do you guys use?
« Last post by Phanjam on January 19, 2020, 04:30:02 pm »
@Awkward @Phanjam
Hmm.... Okay I'll look into it during this weekend, btw how do you edit MATERIAL file? I can't open it with either Orge Mesh or GIMP?

@Kva3imoda That's good to know  :D
Hey @Rhythmier . .MATERIAL files can be edited like a text file. U can open it in Notepad.exe for example, but the free Notepad++ is a more capable tool for modding.
93
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 18, 2020, 10:58:06 am »
Some new fixes, especially "Replace text" function. It replaced text just in grid (on screen), not translation text
94
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 17, 2020, 10:09:18 pm »
program updated (some fixes mainly)
95
Textures & Graphics / Re: What free software do you guys use?
« Last post by Anarch16sync on January 16, 2020, 04:29:38 pm »
Here is a short list of programs:

3D modelling - Blender 2.76 ( Version 2.8 lacks a working import/export plugin for the moment)

Photo editing - Gimp (lastest version has dds import/export build into it)

Text editing - anything works but I like Notepad++

Aaaand that's most of the free stuff. Then you just want the right plugins.
96
Textures & Graphics / Re: What free software do you guys use?
« Last post by Awkward on January 16, 2020, 01:22:09 am »
did you tried to use usual text editor?
PS. i don't creating mods, i just wrote program for localizators and trying to translate some mods to russian now.
97
Textures & Graphics / Re: What free software do you guys use?
« Last post by Rhythmier on January 15, 2020, 10:59:07 pm »
@Awkward @Phanjam
Hmm.... Okay I'll look into it during this weekend, btw how do you edit MATERIAL file? I can't open it with either Orge Mesh or GIMP?

@Kva3imoda That's good to know  :D
98
Help Wanted / Essentials and Tenebris conflict
« Last post by Awkward on January 15, 2020, 01:00:24 pm »
Hi! i just checking  SKILLS\DEMONHUNTER  directory in Essentials mod and found what it's content VERY different from Tenebris and Variant classes mod. But it have same name (Tenebris) in documentation, same directores... why so different? which version of Tenebris class it uses?
99
Textures & Graphics / Re: What free software do you guys use?
« Last post by Phanjam on January 15, 2020, 07:29:12 am »
If u like, u can also look inside the TL1CP mod for the way the Wastelander and Earthshaker armor sets for the destroyer are setup; they use this method exactly.
100
Textures & Graphics / Re: What free software do you guys use?
« Last post by Phanjam on January 15, 2020, 07:16:03 am »
 @Rhythmier , @Awkward is on the right track. Textures for Helmets and shoulders are defined only in their .material files. So for these items u will have to clone+edit a .material for them. In the new .material you can define their new texture file.

Thing is, a .material is always paired with its own .mesh. So now u will need to clone+edit the .mesh for it too. Editing is actually just changing the file name to match your new .material. so if you have "mycustomhelmet1.material" u should also have "mycustomhelmet1.mesh". All 3 new files, the .material, the .mesh and the texture for them, should all be in the same directory under MEDIA/MODELS. The unit .DAT can then call just the .mesh using your custom filepath/filename.
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