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Recent Posts

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81
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 27, 2020, 06:40:48 am »
"notes" form (Alt-H) added. just to keep some small notes like "standard" translation of some words/expressions. or something else.
82
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Awkward on January 24, 2020, 03:50:50 am »
not at all of course. but i unpacked and checked lot of torchlight mods last month
83
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Phanjam on January 23, 2020, 10:26:55 pm »
Haha! Sound like u mod a lot of games @Awkward
84
Textures & Graphics / Re: What free software do you guys use?
« Last post by Phanjam on January 23, 2020, 10:25:40 pm »
I tried using existing one and it worked just fine. What am I missing?

U mean, an existing SET name with ur custom item, or an existing item with ur custom set name?
85
Textures & Graphics / Re: What free software do you guys use?
« Last post by Rhythmier on January 20, 2020, 09:50:09 am »
Guys quick question, how do you create a new "set bonus" like Unearthly or Mondon’s Vestment you get from items? I tried to make a new one from Item Set Editor and applied it to the item on the set bonus column, but it just won't happened. I tried using existing one and it worked just fine. What am I missing?

@Anarch16sync That's very useful, thanks a bunch!
@Phanjam @Awkward Right, got right into it now and am working on it already, thanks!
86
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Awkward on January 20, 2020, 07:57:51 am »
i know what Tenebria is latest there (it noticed on page)
but Essentials have VERY different descriptions  :(
87
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Awkward on January 20, 2020, 07:55:56 am »
...if only you saw how much crap (including *.EXE and *.DLL) and wrong-writed text i found in mods last month...
88
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Phanjam on January 20, 2020, 06:17:21 am »
Hi @Awkward . I noticed that too when i unpacked Variant Classes :D

Well every modder has their own workflow. At least the empty folders do not really add to the total size ;)
89
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Sch123 on January 20, 2020, 05:12:00 am »
Basically, both of them use the same Tenebris, it's just that in Essential there is a slight change to match the taste of the author of Essential mod. :)
He also does the same thing in other classes in Essential mod.

Whereas the Tenebris Variant mod uses what is available without changing it, especially in the skill (Just adding all faces, hairstyles & hair color).
Previously, the Tenebris class on Variant mod also made changes to its skills, such as changing the starter skill & unlock level. But because of the author's request not to change, then it is changed back to the original version before it was changed (v.2.0.5). :D

So if it depends on which one you prefer, if you prefer the Variant mod, then put Variant mod above the Essential mod. ;D

Note:
Tenebris in Torchlightfansite is the latest version, for a long time the author finally re-updated the Tenebris class (v.2.1). ;)
90
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Awkward on January 19, 2020, 08:06:16 pm »
about Tenebris: i checked it  from SynergyMod(v.2.0.5) and separate (v.2.1) from https://www.torchlightfansite.com/mod_downloads/classes-tl2/download-1544-tenebris-2-1-a.html - they are very similar. but still VERY different from Essentials.
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