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Recent Posts

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71
Mod Showcase / Re: Lightbringer Mod (Paladin)
« Last post by Phanjam on February 09, 2020, 05:26:10 am »
@Awkward do not get the modders disease! Too much modding and not enough playing :D

U might burn out from modding, and then even playing will bring u little joy. Take a break and enjoy a while.
72
Mod Showcase / Re: Lightbringer Mod (Paladin)
« Last post by Awkward on February 08, 2020, 11:45:36 am »
I don't know really. If peple have internet, they can go to first post of this thread, then go to steam and read changelog there. So, you can post it there if you want but it not 100% necesary if you upload mod to steam only (but can be nice anyway). What about me, i worries much more about texts of that mod (for russian localization purposes).. But really, i tired to translate amny of mods already coz my english is not so good.
Well, after reading changelog (but not downloading yet - not steam game version) i thinks what my program will change it translation automatically, so it can be done later. Anyway, thanks what you post announce there (coz else i can not to know about it).
Sad but last 1,5 months i was busy with program and didn't play at all (except Freecell game on my phone)
73
Mod Showcase / Re: Lightbringer Mod (Paladin)
« Last post by Rhythmier on February 08, 2020, 09:42:19 am »
Hei @Awkward I'm not sure about that coz I'm only uploading on Steam only. No particular reason, just that its the only place I can think of to upload mods.

Would it be better if I post the change log here too? what  do you think?
74
Mod Showcase / Re: Lightbringer Mod (Paladin)
« Last post by Awkward on February 07, 2020, 01:25:44 am »
nice to see! btw, can i see stream TL2 updates without subscribing on every author? looks like i can see just NEW mods :(
and yet... did you upload mod somethere else than steam only?
75
Mod Showcase / Re: Lightbringer Mod (Paladin)
« Last post by Rhythmier on February 06, 2020, 11:43:00 pm »
Guys Mod been updated! Just learning how to do a bit of graphic works to prepare for my next custom class creation. I'm fairly happy with the chargebar, could be better but I didn't even know what software to use back when around 2 weeks ago so hopefully more improvement to come! :D

Btw all the change notes can be found in the Steam page, as well as credits/links for the artworks. Same as always feedback is much appreciated
76
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on February 04, 2020, 11:49:43 am »
Added parameter paste (Alt-V) like color info (see previous post)
77
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on February 03, 2020, 02:47:39 am »
Fixed error with closing/changing Tab with active editor, I hope.
Added line deleting
Added hotkeys for color info and "new line" insertion by Alt-C, Alt-U and Alt-N (for non-latin active keyboard locale mainly)
78
Tips & Tools / Re: [Tool] another localization tool
« Last post by Phanjam on February 01, 2020, 10:22:34 pm »
Thanks for the update @Awkward
79
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 31, 2020, 12:07:04 pm »
small refactoring - maybe will be scan files faster a little. plus, status bar indicator of that process
80
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 27, 2020, 09:55:57 pm »
Fixed possible crash.
Filtration code changed (slightly).
Source scan code changed . Now program read MUCH more text from *.LAYOUT files. Sorry, guys!
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