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41
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Viz on March 09, 2020, 07:33:06 pm »
Thanks again @doudley  :)

btw the link to Lightbringer mod in Variant steam page redirects to Lightwarden, you might want to edit that.
42
Tips & Tools / Re: [Tool] another localization tool
« Last post by Phanjam on March 08, 2020, 05:54:08 am »
Ok thanks very much @Awkward that information is a good place to start already  ;D
43
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Phanjam on March 08, 2020, 05:51:17 am »
Yay thanks very much @doudley !
44
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by doudley on March 07, 2020, 09:39:03 pm »
Good news!

Version 17 was successfully uploaded at Steam!  :) :) :)
45
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on March 07, 2020, 03:23:14 am »
i think, most of modders, especially who made localization, must to know.
shortly: when you produce final file, need to rename it to TRANSLATION.DAT and place to directory as in main game.
if you unpack main game PAK file by GUTS, it will be inside MEDIA direcotory..
Ummm...
for me, it
G:\Games\Torchlight 2\MEDIA\TRANSLATIONS\RUSSIAN\RATRANSLATION.DAT
before, i made empty mod, named dummy.
so, all i did, just created directories and file inside:
G:\Games\Torchlight 2\mods\dummy\media\TRANSLATIONS\RUSSIAN\TRANSLATION.DAT
then build mod and added to mod list at first position.
of course, if need to add unimplemented language, you will need to make additional file like
G:\Games\Torchlight 2\MEDIA\TRANSLATIONS\RUSSIAN.DAT
with content
[LANGUAGE]
   <STRING>DISPLAYNAME:Pусский
   <STRING>NAME:RUSSIAN
   <INTEGER>AUDIO_TRACK:3
   <STRING>TRANSLATIONFILE:MEDIA/TRANSLATIONS/RUSSIAN/TRANSLATION.dat
   <INTEGER>ID:2
   [FOLDERPAIR]
      <STRING>ORIGINAL:MEDIA/UI/
      <STRING>TRANSLATED:MEDIA/TRANSLATIONS/RUSSIAN/UI/
   [/FOLDERPAIR]
   [FOLDERPAIR]
      <STRING>ORIGINAL:MEDIA/
      <STRING>TRANSLATED:MEDIA/TRANSLATIONS/RUSSIAN/RANDOMNAMES/
   [/FOLDERPAIR]
[/LANGUAGE]

THAT JUST EXISTING GAME EXAMPLE

sorry, i not too PRO in documentation writing. I hope, Kva3imoda can describe it better.

PS. almost implemented separated code for different internet translation services, not yandex only, will add to program soon.
46
Tips & Tools / Re: [Tool] another localization tool
« Last post by Phanjam on March 07, 2020, 02:23:39 am »
Okay i get it now, thanks Kva!

@Awkward ive never used a .DAT file for languages before. What does a user have to do, so they can use these files of yours?
47
Tips & Tools / Re: [Tool] another localization tool
« Last post by Kva3imoda on March 04, 2020, 04:15:28 pm »
Yeah PJ. This utility does not convert mods, it does scraping/parsing all text information in files. After that, the program makes it possible to conveniently translate all this text and generate a translation dat-file.
48
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on March 04, 2020, 02:18:04 pm »
What you mean g converted?
I spent time by writing program. Sometime I just trying to translate mods to Russian. I posted ghat changes on Russian forum usually. Anyway, first post have link to archive with ready translations (separate files).
49
Tips & Tools / Re: [Tool] another localization tool
« Last post by Phanjam on March 04, 2020, 02:09:07 pm »
Thanks @Awkward for your continuing work!
Pls let us know about any mods you converted using your tool, so we can promote them!
50
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on March 02, 2020, 09:50:43 am »
Updated program. Shortly:
no ref = hide columns,disable button
ref: root dir saved
config processing changed from custom to standard class
"About" text changed
'Build' (Ctrl-B hotkey) mode added. Build translation from default file and files from Import directory
Delete "Keep Space at the end" setting
Show '~' as mark if original text ends by space
Show source file with doubleclick on file/tag column (Alt-S hotkey)
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