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Recent Posts

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21
Help Wanted / Re: Need Help: Getting Translation into game
« Last post by Zodin on May 09, 2020, 09:00:12 am »
Hi, I'm interrested too. Anyone know how can we do it ?

I've saw this : https://www.moddrop.com/torchlight-2/mods/753644-game-mod-localization-helper

But I dont know how it works
22
hi @Konstantinos welcome to the forums. i can tell from your line of questioning that you are Demarki from the Runic discord ;)

As i mentioned in our discord PMs, for the globals.dat file it is a matter of seeing the chnages made by the mods you want to merge, and then making sure all those changes are copied into the globals.dat that will be in your merge-mod.

For globals.dat it's actually not difficult at all, but what makes it seem hard is that the file is 700+ lines long. To spare yourself the agony of searching for changes line-by-line (and to save your eyesight) it really helps to use a "file differential" tool so you can see the changes from a mod right away.  Here is a sample image of the changes to globals.dat from the "zoomy lite" mod (vanilla on the left, zoomy on the right)...



The diff tool is winmerge (winmerge.org) I am not an expert on how to use it, I just use it to quickly see the changes and then do the rest of the work in notepad++ (which, as i mentioned, you really want to get if youre going to be doing more modding).

So you would keep doing this search for each mod that wants to change globals.dat (or whichever file actually) looking for similar changed lines.  Then make a copy of vanilla globals.dat, open it in your text editor, manually change the lines you noted in the searches and then use your newly edited globals.dat file in your merge-mod.

Feel free to ask in the discord as well (the link is in the righthand panel of this page, under the shoutbox) ;)
23
Hello modders, I'm new to modding and have zero technical knowledge. I have been toying with GUTS trying to merge some mods in order to overcome the rediculous 10 mod limit but, as expected I have come into issues.

I would like to merge the following two mods, both are using GLOBALS.DAT so I end up overwritting one or the other:

https://steamcommunity.com/sharedfiles/filedetails/?id=138076230&searchtext=zoomy

https://steamcommunity.com/sharedfiles/filedetails/?id=2084634020&searchtext=better

Can someone help me merge those two mods together without losing their functionality? Thanks in advance! :)
24
TL1 Armors Wardrobe Mod / Re: Wardrobe Mod Progress, Issues, Updates
« Last post by Zodin on May 05, 2020, 10:49:46 am »
I see and I understand

Thx for all :)
25
TL1 Armors Wardrobe Mod / Re: Wardrobe Mod Progress, Issues, Updates
« Last post by Phanjam on April 30, 2020, 08:09:25 pm »
Oh and welcome to the forums!
26
TL1 Armors Wardrobe Mod / Re: Wardrobe Mod Progress, Issues, Updates
« Last post by Phanjam on April 30, 2020, 08:08:50 pm »
Hi @Zodin . I think its on "extended break". Several of the assets are finished but not enough for a good-enough-polish release. Like what happens so often on mods that take a lot of work, the authors are burned out on their own mod, and it can take a while to get back into it.
But its not dead. Good ideas never die; they just need new passion to keep going.
27
TL1 Armors Wardrobe Mod / Re: Wardrobe Mod Progress, Issues, Updates
« Last post by Zodin on April 30, 2020, 10:10:20 am »
Are you still workin on it ?
28
Help Wanted / Re: New class "Timewarper"
« Last post by Phanjam on April 10, 2020, 07:41:22 pm »
Hey Titan/MG, i also suggested (on the discord) that u share ur .DAT of the passive u made. U can attach it there or here as a .txt  ;)
29
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Sch123 on April 10, 2020, 09:22:51 am »
@Viz

Just wanted to let you know that Drew Class Mod has a new class there "Psion class". Maybe this can be included in the next update. ;)
30
Help Wanted / Re: New class "Timewarper"
« Last post by Sch123 on April 10, 2020, 09:19:42 am »
@Titanofheros
Maybe you want to look into the Prophet by Drew class. There is a Ruin skill, more or less this skill is what you expect, even though it's not 100% exactly what you want to make. You can change fire damage to speed reduce. So that makes the opponent slows down rather than burning by fire. ;)

I hope from these skills you can get inspiration how to make the skills you want. :D
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