on 07 Apr, 2015 10:27 in Modding Questions
on 06 Apr, 2015 20:22 in Modding Questions
Haven't actually used them in your mod, so let me know if there's any problems...Spoiler (hover to show)
Thanks, Phan!
on 06 Apr, 2015 20:12 in Kva3imoda's Playground
You can see that Torchlight color scheme is sufficient. Yup, Torchlight use a different color, but it does not matter. The main thing - how it works and I do not want to waste time on a color change.
Hi Kva,No need to waste your time on a color change (yellow, blue) when I did that already. Epoch and I want to make an additional item tier beyond Legendary...Mythical--using his item levelling system.On a totally unrelated note...I guess you are from Russia and you say you are from the 'End of the Earth' if I recall correctly...Vladivostok? So much history there...borders North Korea, battle of Tsushima nearby..Kurile Islands dispute to this day. Wow.
on 06 Apr, 2015 17:32 in Kva3imoda's Playground
Now, the original system is "too overloaded". We have a lot of items, but they are not much different.Let's say we have two different axes - Axe lvl5 & Axe lvl6.Axe lvl5 have 120-125 damage Axe lvl6 have 125-130 damage - difference is insignificant. Player does not have incentive to seek a second Axe, because it is almost identical to the first one.But if we look at other two axes -Axe lvl5 & Axe lvl10.Axe lvl5 have 120-125 damage Axe lvl10 have 145-150 damage - now we see a significant difference between these Axes.Therefore, we do not need intermediate variants. We just keep and use Axe lvl5 & Axe lvl10. Gap between levels we will fill using the "rarity". Characteristics / bonuses: Rare Item = 1.2 Normal Item, Unique Item = 1.4 Normal ItemI plan to use 50 character levels, so I use 10 Tiers.Tier1 for 1-5 Character levelTier2 for 5-10 Character level...Tier9 for 40-45 Character levelTier10 for 45-50 Character levelThis is handy - for each Tier will match its own parameters(armor, damage, bonuses), icons and 3d-models(we have about 13-19 models for each type of weapons and armor. 10 we use for Tier1-Tier10, the other for unique items). Also, I removed all information about item level. When you find an item, you can not know what level has this item. I believe that this information is not critical and only distract from important information. Items without level - it is very convenient.
For example, you can put a Normal high-level Item in the the starting location. Yes, is a Normal Item, but has high characteristics. If the Player will see information about level of this Item, it may arouse suspicion - "Why I find an high-level Item in a low-level location? Maybe it is a bug or cheating?" - "Nope, you just found a Super-Mega Сool Item!" But we do not have information about the Item Level and now it's not a bug - it's a feature that allows us to create and use one Item(Normal high-level Item) instead of two (Mega Cool low-level Item & Normal high-level Item).Something like this:
You can see that Normal Axe Tier3 much better than Normal Axe Tier1 and without information about the Item Level you can use it.to be continuedLove the tier system...do you plan on having item qualities beyond Legendary? In addition to the your item tiers, maybe you could have the following item system:Gray--Poor itemsWhite--Standard itemGreen-EnchantedInstead of Blue, use Yellow for rare items.Use Blue items as Epic instead of Unique items (since the items are not actually unique--I have had multiple 'uniques' in my inventory)Legendaries as in the gameIf Epoch gives permission to use his item level up mod:Mythical Items using Epoch's item level up mod.Relic items using Epoch's item level up mod.Artifacts items using Epoch's item level up mod.Epoch/Kva: Opinions?
on 06 Apr, 2015 17:30 in Kva3imoda's Playground
In recent days, I rethought some things, but generally all the same. Now I plan to use only 50lvls of character and it is connected with my Item system.My plan.1. Simplified inventory.This scheme has significant advantages in the creation of game items. Let's compare with the standard inventory.
Disadvantages:a) We have a smaller amount of items (11 vs. 12).I do not think that does it matter because the amount is still sufficient for customization.b) Less flexible system for the character appearance. (2 vs. 6)Well, actually this has pros and cons, it depends on the point of view. I like harmony, and beautiful appearance with "full armor".
Advantages:a) My scheme is a little bit more logical. Our character has 6 fingers - so there are 6 rings.b) Always beautiful appearance! (2 vs. 6)*look above
с) We have many "green" items and only 2 "blue" itemsIt is very convenient because there is no need to configure a Wardrobe in this items. Like in "blue" items:Code: [Select] [WARDROBE] <STRING>RACE:HUMAN <STRING>GENDER:MALE <STRING>MESH:media/wardrobe/_lvls1_10/berserker_01/hum_berserker_01.mesh <STRING>TEXTURE:media/wardrobe/_lvls1_10/berserker_01/hu_ber_01_boot.png <STRING>SET:BOOTSSTANDARD [/WARDROBE]As you know, I plan to use a lot of non-standard character models and for me it is very important. In my scheme I need to configure only 2 "blue types" of items (Chestplate(Full Armor) & Helmet).d) I have only 4 Types of Armor. (4 vs. 9).This is great for creating game items and work on balance. Big time savings.e) Most "green" items - is rings!Yeah, it's really cool. It's incredibly convenient.
Convenient for bonuses (you can use any and it would be logical). Has simple icons(you can create dozens like Rainbow Redux by Oats ) and simple name (just a "ring", not "gloves/mittens/gauntlets/handguards"). Simple for the configuration and balance.to be continued...Does this mean you are reworking all of the chest armor models? Wow...very ambitious! Maybe you and Epoch could collaborate on items.
on 26 Mar, 2015 20:39 in Modding Discussions
on 24 Mar, 2015 17:26 in General Chat
on 23 Mar, 2015 18:49 in Modding Questions
on 22 Mar, 2015 20:57 in Mythos - Public Board
Hi @Bill Hartman ! Did you want this set-up too, from existing armors?Hi Phanjam, I am indeed working with Epoch. Anything you would like to do to assist would be welcome. If you could transfer the silks of the victor to Torchlight II would be appreciated. Focus on your content first...Have a good one, Phanjam, and thanks!
on 22 Mar, 2015 20:51 in Modding Questions
on 22 Mar, 2015 12:32 in Modding Questions
on 22 Mar, 2015 12:29 in Mythos - Public Board
on 22 Mar, 2015 12:22 in Mod Showcase
on 21 Mar, 2015 23:24 in Mod Showcase
on 12 Mar, 2015 18:00 in Modding Questions
I'll try rassling with this on the weekend (tomorrer for me) and let you know
Actually, I got it. Here is a cloned unit of GOLD100 text:Code: [Select][UNIT] <STRING>CREATEAS:GOLD <STRING>UNITTYPE:GOLD <STRING>BASEFILE:media/units/items/base.dat <STRING>NAME:GOLDSLOT100 <FLOAT>MINVALUE:2370 <FLOAT>MAXVALUE:2370 <FLOAT>SCALE:1.25 <TRANSLATE>DISPLAYNAME:Gold <STRING>UNIT_GUID:7748437963535482168[/UNIT]This spawns exactly 100 gold. (manipulating min and maxvalue. Scale is the size of the gold pieces on the floor. For example, scale 111 fills the screen...