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Messages - Sch123

Pages: [1] 2 3 ... 60
1
Variant Classes Mod / Re: Variant Classes Mod Information
« on: April 10, 2020, 09:22:51 am »
@Viz

Just wanted to let you know that Drew Class Mod has a new class there "Psion class". Maybe this can be included in the next update. ;)

2
Help Wanted / Re: New class "Timewarper"
« on: April 10, 2020, 09:19:42 am »
@Titanofheros
Maybe you want to look into the Prophet by Drew class. There is a Ruin skill, more or less this skill is what you expect, even though it's not 100% exactly what you want to make. You can change fire damage to speed reduce. So that makes the opponent slows down rather than burning by fire. ;)

I hope from these skills you can get inspiration how to make the skills you want. :D

3
Help Wanted / Re: New class "Timewarper"
« on: April 02, 2020, 05:23:15 pm »
There is a passive version of the Immolation Aura skill, you can see it here. :)

To change the radius (<STRING>MAX RADIUS:0,3), if I'm not mistaken, it's in the skill file with the format ". Layout". And to change the cast range (<FLOAT>RANGE:100) you can change it in ".Dat".

For example in the Aura Immolation skill:
Spoiler: In file FLAMEAURA.DAT (hover to show)
Spoiler: In file FLAMEAURA.LAYOUT (hover to show)

To make it a passive charge bar, maybe you can see it here. :)

4
Help Wanted / Re: New class "Timewarper"
« on: April 01, 2020, 07:25:20 am »
Hi @Titanofheros

I'm also a beginner in the Mod world, I hope this helps a little. ;)

Maybe you can see the Immolation Aura skill from the Embermage class. The skill gives the player an aura that can deal fire damage to opponents in the skill area.

The point is:
- You can change the effects in Affix by giving speed reduce instead of giving fire damage
- Adding a radius of aura skill as you want
- Giving skill duration as you want

5
Variant Classes Mod / Re: Variant Classes Mod Information
« on: March 01, 2020, 12:27:08 am »
@Rhythmier You can see an example from this Mod:
Enhanced Character Creation

All I know is that you only need to add hair, face & hair color from the Vanilla class by copying it to the UNIT file Female & Male that you make.

For example, I will provide a Female & Male UNIT file from the class that I created. ;)

6
Variant Classes Mod / Re: Variant Classes Mod Information
« on: February 29, 2020, 07:34:13 am »
Hi @Viz Can you also unlock all face, hair & hair color for the Lightbringer & Elemental Brute class?  :)

7
Help Wanted / Re: Essentials and Tenebris conflict
« on: January 20, 2020, 05:12:00 am »
Basically, both of them use the same Tenebris, it's just that in Essential there is a slight change to match the taste of the author of Essential mod. :)
He also does the same thing in other classes in Essential mod.

Whereas the Tenebris Variant mod uses what is available without changing it, especially in the skill (Just adding all faces, hairstyles & hair color).
Previously, the Tenebris class on Variant mod also made changes to its skills, such as changing the starter skill & unlock level. But because of the author's request not to change, then it is changed back to the original version before it was changed (v.2.0.5). :D

So if it depends on which one you prefer, if you prefer the Variant mod, then put Variant mod above the Essential mod. ;D

Note:
Tenebris in Torchlightfansite is the latest version, for a long time the author finally re-updated the Tenebris class (v.2.1). ;)

8
FEP+ (Far East Packs 1 & 2 Merge) / Re: FEP+
« on: January 07, 2020, 09:59:25 pm »
Hi @Viz

I found a bug in the item (Conical Helmet) that caused the player's texture to be weird when using the item (toggled on). ???

Note:
There are two types of Conical items "Helmet & Hat". The only problem is with Helmet. :(

9
Variant Classes Mod / Re: Variant Classes Mod Information
« on: January 01, 2020, 12:49:20 pm »
@Viz

Just wanted to let you know, that the skill icon for Shield Thrower does not match the original (Lightbringer Class). There the skill icon for Shield Thrower changes to the Glaive Thrower skill icon. :)

10
Variant Classes Mod / Re: Variant Classes Mod Information
« on: November 24, 2019, 01:53:51 am »
@Viz Do you also remove the TL1 Rifle in the Variant Class Mod?

I also saw that you added the Deathknight class, it should be noted in the toggle skill because when we respect the skill the skill is still active even though it has been respected.

11
Variant Classes Mod / Re: Variant Classes Mod Information
« on: September 24, 2019, 08:51:54 am »
If I may know regarding the Tenebris class, has the level for opening each skill been fixed? I saw that @Viz only switched the Tornado Poison skill back into a starter skill, but did not return the level to unlock for every each skill to it's origin. ::)

Sorry if I'm wrong. ;)


12
FEP+ (Far East Packs 1 & 2 Merge) / Re: FEP+ April 2019 Update
« on: August 24, 2019, 02:40:03 am »
I also found a bug in the Ninja Thunder Clap skill. When the skill is ranked 14/15 then the skill gets a chance to cast Storm. However, when Storm is called and hits the opponent, the opponent is not affected by the damage / effect of the impact at all. What's more important is, players are actually exposed to damage / effects from Strom's hit.

Note:
This bug occurs in Original Far East & FEP+

13
Mod Showcase / Re: Hacker / Trickster Class Mod
« on: July 26, 2019, 08:23:22 am »
I'm not sure, but it's at the bottom of the Attachments. ;)
Still using the name HACKER.MOD, I haven't changed the Mod name to TRICKSTER.MOD because I still need to check again. :)

Also why is the position under Screenshot? That's because I updated a few times. :D

I update here because I can't upload on first page because the data is over the limit. In this update I added a new Skill Tree, "Unspecialized". ;)

Where there are skills that I haven't added before. I also tweak some skills. :D

See download link here

14
Mod Showcase / Re: Hacker / Trickster Class Mod
« on: July 23, 2019, 05:10:30 am »
Information:

Change the Display Name from Hacker to Trickster. Because according to my friend, using the name Trickster is better. Even though it changed its name to the Trickster class but this is still the Hacker class in it, it only changes its name. ;)

15
Mod Showcase / Re: Hacker Class Mod
« on: July 22, 2019, 04:42:32 am »
Yes the problem is solved, thank you @Phanjam. Give <BOOL>HIDDEN:true code in PROC skill resolves the problem. :D

But I wonder why that happened & do all PROC skills have to be given that code? Because only the Frozen Bullet skill has problems while other skills don't ? ::)

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