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Author Topic: FEP+  (Read 61963 times)

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Re: FEP+
« Reply #255 on: June 11, 2019, 06:13:18 am »
I'm sorry that it took me a long time to reply. But I appreciate the feedback, @LeavingUndad

The katana/nodachi being fairly rare as a loot was intentional, from my part. But I'm pretty sure I never altered the quest rewards as those should still gives you bokken/katana accordingly.

Bokken/katana rarity in merchant depends if there are other mods that adds item to the same merchant. More items=less chance of bokken/katana appearing. If fep+ merchant still didn't sell proper weapons according to your level, then I could probably do some changes to make  bokken to appear more common. Also I check that bokken can goes up to level 25, that can be addressed as well.

Kensei's crash was related to Fine Control's passive and should have been addressed iirc.
I'm glad that Mongol Archer can be played without having to worry about crash when assigning stat.
The fix was all thanks to @Epoch and I can't thank him/her enough for that  :)


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Re: FEP+
« Reply #256 on: June 11, 2019, 03:42:57 pm »
Hi @Viz I hope you also can see here, because there are some bug fixes and changes to FEP+ (Steam Version).

Maybe you can add ideas from there, such as adding weapon additional requirement for Kensei (Polearm) & replacing the female Kensei weapon starter from Boken to Polearm.

Add additional weapon requirements to the Grand Master (Great Hammer & Polearm), and slight adjustments to animation skills that cannot or look strange when using skills with Hammer & Polearm weapons.

And there are still many other adjustments for the class. ;)
« Last Edit: June 12, 2019, 08:51:43 am by Sch123 »


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Re: FEP+
« Reply #257 on: January 07, 2020, 09:59:25 pm »
Hi @Viz

I found a bug in the item (Conical Helmet) that caused the player's texture to be weird when using the item (toggled on). ???

There are two types of Conical items "Helmet & Hat". The only problem is with Helmet. :(


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