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Messages - sephiawind

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1
Mod Showcase / Re: Darkened TL2 UI (Re-texture Mod)
« on: May 03, 2019, 03:59:26 am »
Hey Sephiawind its good to hear from u again!

With so little time for modding nowadays, if i do a big project i have to spread out the work, or i do small mini projects i can (hopefully) finish quickly. I mix the 2 because its hard for me to sustain focus/interest on a big project.

This UI mod is something i would like to be a complete graphic overhaul, including the things u mentioned. So yes id like to do those, it will just take me a while to complete :P

nah take your time, im so happy with the new ui ... very cool

2
Mod Showcase / Re: Darkened TL2 UI (Re-texture Mod)
« on: May 02, 2019, 06:02:39 am »
so cool, any plan to change the credits, cinematic, setting & exit button icon ?

also darkened tl1cp charge bar might be cool ...sorry for asking to many , haven't play TL2 for a while so it's lil bit refreshing

3
i prefer new one, new story, new classes (with very common class name)


4
make new game inspired by Torchlight , I think it's very legal

but if you take the name without ask for permission then it's gonna be copyright problem  :D :D :D

5
Torchlight II / Re: Steam Workshop mods won't download
« on: December 31, 2017, 04:10:56 pm »
Hi @sephiawind for me when i am on the runic discord and a non-steam user is looking for a mod, i like to give them links to services like this ;)
does that means any new mods from here ? ???
i rarely touch the discord so if you share it to that place , oh man seems i missed a lot of good things  :'(

how about TL1CP ? seems there's no update in steam workshop

6
Torchlight II / Re: Steam Workshop mods won't download
« on: December 23, 2017, 06:34:08 pm »
just a question , why you download it from such 3rd party site ? you can subscribe the mod page , it will automatically download or even update the mods when you launch the game

7
wow that's just look a like Titan Quest and Grim Dawn ... damn so cool  ;)

8
Torchlight I Classes Pack - Public Board / Re: Creating An Armor Set
« on: July 17, 2017, 03:45:57 am »
Hi @sephiawind ! Last post you were having trouble starting GUTS - are you able to use GUTS now/lately?

yes now I can even unpack - merge any mods I want , I also trying to learn by extracting any mods that related to sets like TL1CP , weapon texture ... but unpacking and learn by copying them seems so hard also this Dark Alchemist sets doesn't have icon , so what I should do ? keep it blank or put the default text like <STRING>ICON:icons_armor_berserker_pants ?
also what about the GUID ? there's so much that I dunno ... learning by unpacking someone mod just make it more confusing

9
Mod Showcase / Re: Brothers-in-Arms Mods (by doudley)
« on: May 10, 2017, 04:25:09 am »
I've tried male and female pet embermage. I can't recreate the issue you are having :(

Can you tell me more details on what your pet have, how about a screeenshot of the pet's equipment screen?

May I ask, if your BiA mod was from Steam or from RGF? Because I have not uploaded my latest update to RGF, I'm doing it right now.

from what I remember my pet equipment mostly green (enchanted ?) , I got it from steam
right now I'm far from home perhaps can do it on sunday

10
Mod Showcase / Re: Brothers-in-Arms Mods (by doudley)
« on: May 09, 2017, 04:59:33 am »
Thanks. :)

Here's the deal with the pet skills, these skills are not latent skills, they are actually activated already but was set to a dummy skill ranks. This means if you have acquired a skill mastery buff or a mod that raises all skill ranks, then we got a problem.

May I ask more details about your mod load order or what 2nd character are you using?

my pet class is embermage , haven't put any mastery buff

BIA
BIA Warbound
Lurked HUD (non conflict)
diablo ui
TL1CP

11
Mod Showcase / Re: Brothers-in-Arms Mods (by doudley)
« on: May 08, 2017, 06:09:51 am »
this mod is very cool , it's almost like playing with two characters

but i'm having a bug, like the pet cast the skill that I'm not spent any point into that random skills

12
hey i love the new hair , looks like the real alchemist from previous game  ;)

13

Quote from: sephiawind
hey PJ, just want to ask .. any solution for JIT error or something like handle exception in GUTS ?
Hi sephiawind! Can you describe what you were doing in GUTS at the time the error happened?

i'm just checking some tutors for creating a mod,open GUTS then click unit>item .. then the handle exception appear
sometimes either TL2 or GUTS got an error .. sometimes i just fix it with verify cache through steam client, now it still works for TL2 but didn't work anymore for GUTS  :o



14
Hey @sephiawind okay first and very important, do you have GUTS installed?  You will need it to compile your mod in the last steps...

And to get your mind ready :P here is a diagram of the things you will be making...

Spoiler (hover to show)

yes already installed it , sorry can you explain it in a step ? never create a TL2 mod from scratch ... All i did until now is just merging mod to bypass the limitation 10 mods

15
WowoWOW Kva has done it again!

These are really nice too ;)

Hey @sephiawind ready to learn how to make an armor set using this? :P

my body is ready  ;D

oh man thx so much ... Kva finally I can make it available in game  8)

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